你好 请帮我在进程名为AC.exe上用C++ D3D绘制一段文字,文字是我厉害吧
时间: 2023-11-22 07:52:10 浏览: 147
首先,我们需要注入AC.exe进程,然后使用D3D绘制文字。这里提供一种思路:
1. 使用CreateRemoteThread函数创建一个远程线程,使得线程在AC.exe进程空间中执行。
2. 在远程线程中使用LoadLibraryA函数加载d3d9.dll,并获取Direct3DCreate9函数的地址。
3. 使用Direct3DCreate9函数创建IDirect3D9对象,并获取IDirect3DDevice9对象。
4. 创建ID3DXFont对象,并使用DrawText函数绘制文字。
5. 释放资源并退出线程。
下面是示例代码:
```c++
#include <Windows.h>
#include <iostream>
#include <d3d9.h>
#include <d3dx9.h>
// 字体大小
const int FONT_SIZE = 30;
// 需要绘制的文字
const char* TEXT_TO_DRAW = "我厉害吧";
// AC.exe进程名
const char* PROCESS_NAME = "AC.exe";
void DrawTextInACProcess()
{
// 获取AC.exe进程句柄
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, GetProcessIdByName(PROCESS_NAME));
if (hProcess == NULL)
{
std::cout << "OpenProcess failed, error code: " << GetLastError() << std::endl;
return;
}
// 加载d3d9.dll
LPVOID pLoadLibrary = (LPVOID)GetProcAddress(GetModuleHandleA("kernel32.dll"), "LoadLibraryA");
if (pLoadLibrary == NULL)
{
std::cout << "GetProcAddress failed, error code: " << GetLastError() << std::endl;
CloseHandle(hProcess);
return;
}
// 在AC.exe进程中加载d3d9.dll
LPVOID pRemoteLibraryPath = VirtualAllocEx(hProcess, NULL, strlen("d3d9.dll") + 1, MEM_COMMIT, PAGE_READWRITE);
if (pRemoteLibraryPath == NULL)
{
std::cout << "VirtualAllocEx failed, error code: " << GetLastError() << std::endl;
CloseHandle(hProcess);
return;
}
if (!WriteProcessMemory(hProcess, pRemoteLibraryPath, "d3d9.dll", strlen("d3d9.dll") + 1, NULL))
{
std::cout << "WriteProcessMemory failed, error code: " << GetLastError() << std::endl;
VirtualFreeEx(hProcess, pRemoteLibraryPath, strlen("d3d9.dll") + 1, MEM_RELEASE);
CloseHandle(hProcess);
return;
}
HANDLE hRemoteThread = CreateRemoteThread(hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)pLoadLibrary, pRemoteLibraryPath, 0, NULL);
if (hRemoteThread == NULL)
{
std::cout << "CreateRemoteThread failed, error code: " << GetLastError() << std::endl;
VirtualFreeEx(hProcess, pRemoteLibraryPath, strlen("d3d9.dll") + 1, MEM_RELEASE);
CloseHandle(hProcess);
return;
}
WaitForSingleObject(hRemoteThread, INFINITE);
VirtualFreeEx(hProcess, pRemoteLibraryPath, strlen("d3d9.dll") + 1, MEM_RELEASE);
// 获取Direct3DCreate9函数地址
LPVOID pDirect3DCreate9 = (LPVOID)GetProcAddress(GetModuleHandleA("d3d9.dll"), "Direct3DCreate9");
if (pDirect3DCreate9 == NULL)
{
std::cout << "GetProcAddress failed, error code: " << GetLastError() << std::endl;
CloseHandle(hProcess);
return;
}
// 在AC.exe进程中创建IDirect3D9对象
IDirect3D9* pD3D9 = NULL;
HANDLE hRemoteD3D9 = CreateRemoteThread(hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)pDirect3DCreate9, NULL, 0, NULL);
if (hRemoteD3D9 == NULL)
{
std::cout << "CreateRemoteThread failed, error code: " << GetLastError() << std::endl;
CloseHandle(hProcess);
return;
}
WaitForSingleObject(hRemoteD3D9, INFINITE);
DWORD dwRemoteD3D9;
if (!GetExitCodeThread(hRemoteD3D9, &dwRemoteD3D9))
{
std::cout << "GetExitCodeThread failed, error code: " << GetLastError() << std::endl;
CloseHandle(hRemoteD3D9);
CloseHandle(hProcess);
return;
}
pD3D9 = (IDirect3D9*)dwRemoteD3D9;
CloseHandle(hRemoteD3D9);
// 在AC.exe进程中创建IDirect3DDevice9对象
IDirect3DDevice9* pD3DDevice9 = NULL;
D3DPRESENT_PARAMETERS d3dpp = { 0 };
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
HANDLE hRemoteD3DDevice9 = CreateRemoteThread(hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)&pD3D9->CreateDevice, NULL, 0, NULL);
if (hRemoteD3DDevice9 == NULL)
{
std::cout << "CreateRemoteThread failed, error code: " << GetLastError() << std::endl;
CloseHandle(hProcess);
return;
}
WaitForSingleObject(hRemoteD3DDevice9, INFINITE);
DWORD dwRemoteD3DDevice9;
if (!GetExitCodeThread(hRemoteD3DDevice9, &dwRemoteD3DDevice9))
{
std::cout << "GetExitCodeThread failed, error code: " << GetLastError() << std::endl;
CloseHandle(hRemoteD3DDevice9);
CloseHandle(hProcess);
return;
}
pD3DDevice9 = (IDirect3DDevice9*)dwRemoteD3DDevice9;
CloseHandle(hRemoteD3DDevice9);
// 创建ID3DXFont对象
ID3DXFont* pFont = NULL;
if (FAILED(D3DXCreateFont(pD3DDevice9, FONT_SIZE, 0, FW_NORMAL, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &pFont)))
{
std::cout << "D3DXCreateFont failed" << std::endl;
pD3DDevice9->Release();
pD3D9->Release();
CloseHandle(hProcess);
return;
}
// 绘制文字
RECT rect = { 100, 100, 0, 0 };
pFont->DrawText(NULL, TEXT_TO_DRAW, -1, &rect, DT_LEFT | DT_TOP | DT_NOCLIP, D3DCOLOR_ARGB(255, 0, 255, 0));
// 释放资源
pFont->Release();
pD3DDevice9->Release();
pD3D9->Release();
CloseHandle(hProcess);
}
DWORD GetProcessIdByName(const char* name)
{
DWORD pid = 0;
HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (snapshot != INVALID_HANDLE_VALUE)
{
PROCESSENTRY32 processEntry;
processEntry.dwSize = sizeof(processEntry);
if (Process32First(snapshot, &processEntry))
{
do
{
if (strcmp(processEntry.szExeFile, name) == 0)
{
pid = processEntry.th32ProcessID;
break;
}
} while (Process32Next(snapshot, &processEntry));
}
CloseHandle(snapshot);
}
return pid;
}
int main()
{
DrawTextInACProcess();
return 0;
}
```
需要注意的是,由于AC.exe可能使用了反作弊措施,导致无法注入代码,因此可能需要使用更复杂的技术手段,比如DLL注入或代码挂载等。此处仅提供一种基本思路,具体实现需要根据实际情况进行调整。
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