TD3算法的策略是什么
时间: 2024-01-11 21:54:20 浏览: 82
TD3(Twin Delayed DDPG)算法的策略是确定性策略,即从当前状态映射到一个确定的动作。与基于值的方法不同,确定性策略直接输出动作,而不是通过值函数间接计算动作。在TD3算法中,策略网络是一个神经网络,通过学习从状态到动作的映射函数来实现策略。该算法使用两个独立的策略网络,每个网络都有一个对应的目标网络,用于更稳定地更新策略。TD3算法通过优化策略网络和值函数网络来最大化累积奖励,并且可以解决连续控制问题中的动作噪声和过估计问题。
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TD3算法和SAC算法
TD3算法和SAC算法都是强化学习中的算法,用于解决连续控制任务。下面是对这两种算法的介绍:
1. TD3算法(Twin Delayed Deep Deterministic Policy Gradient)
TD3算法是一种基于DDPG算法的进版本,它通过使用三个不同的神经网络来估计动作值函数,以减少过估计的问题。此外,TD3还使用了延迟更新策略,即每隔一定时间更新目标网络,以提高算法的稳定性。TD3算法在许多连续控制任务中表现出色。
2. SAC算法(Soft Actor-Critic)
SAC算法是一种基于最大熵理论的强化学习算法,它通过最大化策略的熵来促进探索,从而提高算法的性能。此外,SAC还使用了自适应温度参数,以平衡探索和利用之间的权衡。SAC算法在许多连续控制任务中表现出色,并且具有较好的鲁棒性。
TD3算法和DDPG算法比较优缺点
TD3算法和DDPG算法的比较优缺点如下:
优点:
1. TD3算法相对于DDPG算法来说更加稳定,能够更快地收敛。
2. TD3算法引入了目标策略平滑正则化,可以减少过拟合的情况。
3. TD3算法在训练过程中使用了三个神经网络,可以更好地估计Q值函数。
缺点:
1. TD3算法相对于DDPG算法来说更加复杂,需要更多的计算资源。
2. TD3算法在某些情况下可能会出现低估Q值的情况。
3. TD3算法对于超参数的选择比较敏感,需要进行更加细致的调参。
下面是一个使用TD3算法解决连续控制问题的例子:
```python
import gym
import numpy as np
import torch
import torch.nn as nn
import torch.nn.functional as F
import torch.optim as optim
from torch.autograd import Variable
# 定义Actor网络
class Actor(nn.Module):
def __init__(self, state_dim, action_dim, max_action):
super(Actor, self).__init__()
self.layer1 = nn.Linear(state_dim,400)
self.layer2 = nn.Linear(400, 300)
self.layer3 = nn.Linear(300, action_dim)
self.max_action = max_action
def forward(self, state):
x = F.relu(self.layer1(state))
x = F.relu(self.layer2(x))
x = self.max_action * torch.tanh(self.layer3(x))
return x
# 定义Critic网络
class Critic(nn.Module):
def __init__(self, state_dim, action_dim):
super(Critic, self).__init__()
self.layer1 = nn.Linear(state_dim + action_dim, 400)
self.layer2 = nn.Linear(400, 300)
self.layer3 = nn.Linear(300, 1)
def forward(self, state, action):
x = torch.cat([state, action], 1)
x = F.relu(self.layer1(x))
x = F.relu(self.layer2(x))
x = self.layer3(x)
return x
# 定义TD3算法
class TD3(object):
def __init__(self, state_dim, action_dim, max_action):
self.actor = Actor(state_dim, action_dim, max_action)
self.actor_target = Actor(state_dim, action_dim, max_action)
self.actor_target.load_state_dict(self.actor.state_dict())
self.actor_optimizer = optim.Adam(self.actor.parameters(), lr=0.001)
self.critic1 = Critic(state_dim, action_dim)
self.critic1_target = Critic(state_dim, action_dim)
self.critic1_target.load_state_dict(self.critic1.state_dict())
self.critic1_optimizer = optim.Adam(self.critic1.parameters(), lr=0.001)
self.critic2 = Critic(state_dim, action_dim)
self.critic2_target = Critic(state_dim, action_dim)
self.critic2_target.load_state_dict(self.critic2.state_dict())
self.critic2_optimizer = optim.Adam(self.critic2.parameters(), lr=0.001)
self.max_action = max_action
def select_action(self, state):
state = torch.FloatTensor(state.reshape(1, -1))
return self.actor(state).cpu().data.numpy().flatten()
def train(self, replay_buffer, iterations, batch_size=100, discount=0.99, tau=0.005, policy_noise=0.2, noise_clip=0.5, policy_freq=2):
for it in range(iterations):
# 从缓存中随机采样一批数据
batch_states, batch_next_states, batch_actions, batch_rewards, batch_dones = replay_buffer.sample(batch_size)
state = torch.FloatTensor(batch_states)
next_state = torch.FloatTensor(batch_next_states)
action = torch.FloatTensor(batch_actions)
reward = torch.FloatTensor(batch_rewards.reshape((batch_size, 1)))
done = torch.FloatTensor(batch_dones.reshape((batch_size, 1)))
# 计算目标Q值
with torch.no_grad():
noise = (torch.randn_like(action) * policy_noise).clamp(-noise_clip, noise_clip)
next_action = (self.actor_target(next_state) + noise).clamp(-self.max_action, self.max_action)
target_Q1 = self.critic1_target(next_state, next_action)
target_Q2 = self.critic2_target(next_state, next_action)
target_Q = torch.min(target_Q1, target_Q2)
target_Q = reward + ((1 - done) * discount * target_Q)
# 更新Critic1网络
current_Q1 = self.critic1(state, action)
loss_Q1 = F.mse_loss(current_Q1, target_Q)
self.critic1_optimizer.zero_grad()
loss_Q1.backward()
self.critic1_optimizer.step()
# 更新Critic2网络
current_Q2 = self.critic2(state, action)
loss_Q2 = F.mse_loss(current_Q2, target_Q)
self.critic2_optimizer.zero_grad()
loss_Q2.backward()
self.critic2_optimizer.step()
# 延迟更新Actor网络和目标网络
if it % policy_freq == 0:
# 更新Actor网络
actor_loss = -self.critic1(state, self.actor(state)).mean()
self.actor_optimizer.zero_grad()
actor_loss.backward()
self.actor_optimizer.step()
# 更新目标网络
for param, target_param in zip(self.actor.parameters(), self.actor_target.parameters()):
target_param.data.copy_(tau * param.data + (1 - tau) * target_param.data)
for param, target_param in zip(self.critic1.parameters(), self.critic1_target.parameters()):
target_param.data.copy_(tau * param.data + (1 - tau) * target_param.data)
for param, target_param in zip(self.critic2.parameters(), self.critic2_target.parameters()):
target_param.data.copy_(tau * param.data + (1 - tau) * target_param.data)
def save(self, filename):
torch.save(self.actor.state_dict(), filename + "_actor")
torch.save(self.critic1.state_dict(), filename + "_critic1")
torch.save(self.critic2.state_dict(), filename + "_critic2")
def load(self, filename):
self.actor.load_state_dict(torch.load(filename + "_actor"))
self.actor_target.load_state_dict(torch.load(filename + "_actor"))
self.critic1.load_state_dict(torch.load(filename + "_critic1"))
self.critic1_target.load_state_dict(torch.load(filename + "_critic1"))
self.critic2.load_state_dict(torch.load(filename + "_critic2"))
self.critic2_target.load_state_dict(torch.load(filename + "_critic2"))
# 创建环境
env = gym.make('Pendulum-v0')
state_dim = env.observation_space.shape[0]
action_dim = env.action_space.shape[0]
max_action = float(env.action_space.high[0])
# 创建TD3算法对象
td3 = TD3(state_dim, action_dim, max_action)
# 定义缓存大小和训练次数
replay_buffer = ReplayBuffer()
replay_buffer_size = 1000000
replay_buffer.init(replay_buffer_size, state_dim, action_dim)
iterations = 100000
# 训练TD3算法
state, done = env.reset(), False
episode_reward = 0
episode_timesteps = 0
episode_num = 0
for t in range(iterations):
episode_timesteps += 1
# 选择动作并执行
action = td3.select_action(state)
next_state, reward, done, _ = env.step(action)
replay_buffer.add(state, next_state, action, reward, done)
state = next_state
episode_reward += reward
# 如果缓存中的数据足够,就开始训练
if replay_buffer.size() > 1000:
td3.train(replay_buffer, 100)
# 如果一个episode结束,就输出信息
if done:
print("Total Timesteps: {} Episode Num: {} Episode Timesteps: {} Reward: {}".format(t+1, episode_num+1, episode_timesteps, episode_reward))
state, done = env.reset(), False
episode_reward = 0
episode_timesteps = 0
episode_num += 1
# 保存模型
td3.save("td3_pendulum")
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