vtk自定义一个带箭头的直线2d的actor,可设置方向和长度
时间: 2024-05-03 09:22:18 浏览: 319
vc+vtk.rar_Custom control_vc vtk_vtk_vtk-5.0.0_自定义控件
以下是一个简单的vtk自定义直线2D带箭头的actor示例代码:
```python
import vtk
class ArrowLineActor2D(vtk.vtkActor2D):
def __init__(self, length=1.0, direction=[1.0, 0.0], arrow_size=0.1):
super().__init__()
# 创建直线
self.line_source = vtk.vtkLineSource()
self.line_source.SetPoint1(0, 0, 0)
self.line_source.SetPoint2(length*direction[0], length*direction[1], 0)
# 创建箭头
self.arrow_source = vtk.vtkArrowSource()
self.arrow_source.SetTipLength(arrow_size)
self.arrow_source.SetShaftRadius(0.01)
# 创建mapper和actor
self.mapper = vtk.vtkPolyDataMapper2D()
self.mapper.SetInputConnection(self.line_source.GetOutputPort())
self.arrow_mapper = vtk.vtkPolyDataMapper2D()
self.arrow_mapper.SetInputConnection(self.arrow_source.GetOutputPort())
self.arrow_actor = vtk.vtkActor2D()
self.arrow_actor.SetMapper(self.arrow_mapper)
# 设置箭头位置和方向
arrow_pos = length*direction
arrow_pos -= arrow_size*direction
self.arrow_actor.SetPosition(arrow_pos[0], arrow_pos[1])
self.arrow_actor.SetOrientation(vtk.vtkMath.DegreesFromRadians(
vtk.vtkMath.AngleBetweenVectors([1, 0, 0], direction)))
# 添加actor
self.AddPart(self.arrow_actor)
self.SetMapper(self.mapper)
def SetLength(self, length):
self.line_source.SetPoint2(length*self.line_source.GetDirection())
arrow_pos = length*self.line_source.GetDirection()
arrow_pos -= self.arrow_source.GetTipLength()*self.line_source.GetDirection()
self.arrow_actor.SetPosition(arrow_pos[0], arrow_pos[1])
def SetDirection(self, direction):
self.line_source.SetPoint2(self.line_source.GetPoint1() + self.line_source.GetLength()*direction)
arrow_pos = self.line_source.GetLength()*direction
arrow_pos -= self.arrow_source.GetTipLength()*direction
self.arrow_actor.SetPosition(arrow_pos[0], arrow_pos[1])
self.arrow_actor.SetOrientation(vtk.vtkMath.DegreesFromRadians(
vtk.vtkMath.AngleBetweenVectors([1, 0, 0], direction)))
```
这个actor可以通过`SetLength`和`SetDirection`方法来设置长度和方向。例如,可以创建一个长度为2,方向为[1, 1]的箭头直线并添加到vtkRenderer中:
```python
renderer = vtk.vtkRenderer()
renderer.SetBackground(0.2, 0.2, 0.2)
actor = ArrowLineActor2D(length=2.0, direction=[1.0, 1.0])
renderer.AddActor(actor)
render_window = vtk.vtkRenderWindow()
render_window.AddRenderer(renderer)
render_interactor = vtk.vtkRenderWindowInteractor()
render_interactor.SetRenderWindow(render_window)
render_window.Render()
render_interactor.Start()
```
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