我需要用单片机并使用micropython实现俄罗斯方块小游戏的python代码
时间: 2023-09-13 16:02:54 浏览: 95
好的,下面是一个基于micropython的俄罗斯方块游戏代码示例:
```python
import random
from machine import Pin
from time import sleep
# 定义游戏区域的大小
WIDTH = 10
HEIGHT = 20
# 定义方块的形状
SHAPES = [
[(0, 0), (1, 0), (0, 1), (1, 1)], # 正方形
[(0, 0), (1, 0), (2, 0), (3, 0)], # 横条
[(0, 0), (1, 0), (2, 0), (2, 1)], # L 形
[(0, 0), (1, 0), (2, 0), (0, 1)], # 反 L 形
[(1, 0), (2, 0), (0, 1), (1, 1)], # Z 形
[(0, 0), (1, 0), (1, 1), (2, 1)], # 反 Z 形
[(0, 0), (1, 0), (2, 0), (1, 1)], # T 形
]
# 初始化游戏区域
board = [[0 for x in range(WIDTH)] for y in range(HEIGHT)]
# 定义方块的初始位置
shape = random.choice(SHAPES)
x = WIDTH // 2 - 1
y = 0
# 定义 LED 灯组的引脚
LED_PINS = [Pin(pin, Pin.OUT) for pin in [0, 1, 2, 3, 4, 5, 6, 7]]
# 定义按键的引脚
BTN_LEFT = Pin(8, Pin.IN, Pin.PULL_UP)
BTN_RIGHT = Pin(9, Pin.IN, Pin.PULL_UP)
BTN_ROTATE = Pin(10, Pin.IN, Pin.PULL_UP)
BTN_DOWN = Pin(11, Pin.IN, Pin.PULL_UP)
# 定义按键的检测函数
def is_button_pressed(button):
return not button.value()
# 定义 LED 灯组输出函数
def set_leds(bits):
for i, pin in enumerate(LED_PINS):
pin.value((bits >> i) & 1)
# 定义游戏结束函数
def game_over():
set_leds(0)
while True:
pass
# 定义方块下落函数
def drop_shape():
global x, y, shape
y += 1
if check_collision(x, y, shape):
for block in shape:
board[y - block[1]][x + block[0]] = 1
remove_lines()
y = 0
x = WIDTH // 2 - 1
shape = random.choice(SHAPES)
if check_collision(x, y, shape):
game_over()
# 定义方块旋转函数
def rotate_shape():
global shape
new_shape = []
for block in shape:
new_block = (block[1], -block[0])
new_shape.append(new_block)
if not check_collision(x, y, new_shape):
shape = new_shape
# 定义方块移动函数
def move_shape(dx):
global x
x += dx
if check_collision(x, y, shape):
x -= dx
# 定义检测碰撞函数
def check_collision(x, y, shape):
for block in shape:
if (
x + block[0] < 0 or
x + block[0] >= WIDTH or
y + block[1] >= HEIGHT or
board[y + block[1]][x + block[0]]
):
return True
return False
# 定义消除行函数
def remove_lines():
global board
new_board = []
num_removed = 0
for row in board:
if all(row):
num_removed += 1
else:
new_board.append(row)
new_board = [[0 for x in range(WIDTH)]] * num_removed + new_board
board = new_board
# 主循环
while True:
# 检测按键
if is_button_pressed(BTN_LEFT):
move_shape(-1)
if is_button_pressed(BTN_RIGHT):
move_shape(1)
if is_button_pressed(BTN_ROTATE):
rotate_shape()
if is_button_pressed(BTN_DOWN):
drop_shape()
# 更新 LED 灯组
bits = sum(board[y][x] << i for i, x in enumerate(range(WIDTH)))
bits |= sum(shape[y][x] << i for i, (x, y) in enumerate(shape))
set_leds(bits)
# 等待一段时间后继续下落
sleep(0.5)
drop_shape()
```
需要注意的是,这份示例代码使用了 LED 灯组来模拟游戏区域,如果你想在实际的单片机上运行,需要针对具体的硬件进行适当的修改。
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