帮我写一个Cocos Creator的发送登陆请求的代码
时间: 2023-04-02 13:05:18 浏览: 72
好的,以下是Cocos Creator发送登陆请求的代码示例:
```
var xhr = new XMLHttpRequest();
xhr.onreadystatechange = function () {
if (xhr.readyState === 4 && (xhr.status >= 200 && xhr.status < 300)) {
console.log(xhr.responseText);
}
};
xhr.open("POST", "http://example.com/login", true);
xhr.setRequestHeader("Content-Type", "application/json;charset=UTF-8");
xhr.send(JSON.stringify({username: "yourUsername", password: "yourPassword"}));
```
以上代码会向指定的URL发送一个POST请求,请求体中包含用户名和密码,Content-Type为application/json;charset=UTF-8。如果请求成功,控制台会输出服务器返回的响应内容。
相关问题
帮我写一个cocoscreator2.4.x的发光shader
好的,我可以为您提供一个基于 cocoscreator 2.4.x 的发光 shader。以下是代码:
```
CCEffect %{
techniques:
- name: glow
passes:
- vert: ccShader_PositionTextureColor_vert
frag: glow_frag
}
%}
CCProgram glow {
CCShader_PositionTextureColor_vert,
highp vec4 blurSize;
void main() {
mat4 mvp;
CC_USE_MVP(mvp);
gl_Position = mvp * vec4(a_position, 1);
v_fragmentColor = a_color;
v_texCoord = a_texCoord;
}
CCShader_Header {
uniform highp vec4 blurSize;
varying lowp vec4 v_fragmentColor;
varying mediump vec2 v_texCoord;
const highp float glowPow = 2.0;
const highp float glowStrength = 0.5;
}
CCShader glow_frag {
highp vec4 blurSize;
highp float blurRadius = 2.0;
void main() {
highp vec4 sum = vec4(0.0);
highp vec2 texcoord = v_texCoord.xy;
highp vec2 blur = blurSize.xy;
highp float strength = blurSize.z;
highp float glow = blurSize.w;
highp float samples = 8.0;
highp vec4 col = texture2D(CC_Texture0, texcoord);
for (highp float i = 0.0; i < samples; i++) {
highp float angle = i / samples * 3.14159265 * 2.0;
highp vec2 blurDirection = vec2(sin(angle), cos(angle));
highp vec4 blurCol = texture2D(CC_Texture0, texcoord + blurDirection * blurRadius * blur);
sum += blurCol;
}
highp vec4 glowCol = sum / samples;
glowCol = (glowCol - col) * glow * glowPow + col;
gl_FragColor = mix(col, glowCol, strength) * v_fragmentColor;
}
}
}
```
您可以将此代码添加到您的 cocoscreator 2.4.x 项目中,然后将此 shader 应用于需要发光效果的 sprite 上。希望这可以帮到您!
请帮我写一段可以在cocos creator下面用的代码
你可以尝试用以下代码:// 创建一个精灵
var sprite = new cc.Sprite(res.spriteFrame);
// 设置精灵的位置
sprite.setPosition(cc.p(100, 100));
// 将精灵添加到canvas节点上
this.node.addChild(sprite);