Exception: C:\Program Files\Unity\Hub\Editor\2019.4.38f1c1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
时间: 2023-10-02 20:12:03 浏览: 335
这个异常是由Unity引擎中的il2cpp.exe工具运行不正常引起的。il2cpp.exe是Unity用来将C#代码转换为C++代码的工具,用于提高游戏的性能。出现这个异常可能是由于以下几个原因:
1. 文件路径错误:请检查文件路径是否正确,确保il2cpp.exe文件存在于指定路径中。
2. 编译错误:il2cpp.exe在执行期间可能遇到了编译错误。这可能是由于代码中存在语法错误、缺少依赖项、使用了不受支持的API等原因导致的。建议检查代码并修复任何编译错误。
3. 工具版本不匹配:il2cpp.exe可能与Unity引擎版本不兼容。请确保你正在使用与Unity版本相匹配的il2cpp.exe工具。
如果以上解决方法都没有解决问题,我建议你尝试以下步骤:
1. 清理项目:尝试清理项目并重新构建,以确保所有脚本正确编译。
2. 检查依赖项:确保项目中使用的所有依赖项都已正确安装,并且与Unity版本兼容。
3. 更新Unity引擎:升级到最新的Unity版本,以获得最新的修复和改进。
请注意,如果你不熟悉Unity引擎或编程方面,我建议你寻求专业开发人员的帮助,以获得更准确的指导和解决方案。
相关问题
NullReferenceException: Object reference not set to an instance of an object Inventory.OnClickPickUp () (at Assets/Script/Inventory.cs:39) UnityEngine.Events.InvokableCall.Invoke () (at <ff7b004c24954ff98f68a709be4708c3>:0) UnityEngine.Events.UnityEvent.Invoke () (at <ff7b004c24954ff98f68a709be4708c3>:0) UnityEngine.UI.Button.Press () (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)
这是一个 NullReferenceException 异常,在调用 Inventory.cs 脚本的 OnClickPickUp() 函数的时候发生了错误。可能是因为对象的引用未被正确初始化,导致出现了 "Object reference not set to an instance of an object" 的错误。你需要检查 Inventory.cs 中的代码,确认所有的对象都被正确地初始化并且没有为空的引用。另外,也需要检查你的按钮是否正确绑定了 OnClickPickUp() 函数。
NullReferenceException: Object reference not set to an instance of an object Duihua.duihua (System.Int32 aa) (at Assets/Script/Duihua.cs:78) Duihua.Continue_Button () (at Assets/Script/Duihua.cs:71) UnityEngine.Events.InvokableCall.Invoke () (at <38c6fe84e4c8408ca6bc6e5ae83a0b3f>:0) UnityEngine.Events.UnityEvent.Invoke () (at <38c6fe84e4c8408ca6bc6e5ae83a0b3f>:0) UnityEngine.UI.Button.Press () (at D:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at D:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at D:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at D:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() (at D:/Program Files/Unity/Hub/Editor/2019.4.13f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)
这个错误通常是因为您正在尝试访问一个空对象的引用。在这个特定的错误中,它发生在 Duihua.cs 的第 78 行,即在 duihua(int aa) 方法中的某个位置。这意味着您正在尝试访问一个未初始化的对象,或者在尝试访问对象之前,该对象已经被销毁或赋值为 null。
为了解决这个问题,您可以使用调试器来查找代码中引用空对象的位置,并确保在访问对象之前对其进行初始化或检查其是否为空。或者,您可以在代码中添加一些条件语句来确保对象已经初始化并且不为空,然后再进行访问。
例如,在 duihua(int aa) 方法中,您可以添加以下代码来检查对象是否为空:
```
void duihua(int aa)
{
if (gameObject == null)
{
Debug.LogError("gameObject is null!");
return;
}
// continue with normal duihua() code here
}
```
这样,如果对象为空,您将看到一个错误消息,并且代码将不会继续执行,从而避免了 NullReferenceException 的发生。
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