java实现俄罗斯方块
时间: 2023-11-19 20:07:24 浏览: 41
以下是Java实现俄罗斯方块的基本步骤和代码示例:
1.定义方块类,包括方块的形状、颜色、位置等属性,以及方块的移动、旋转等方法。
```java
public class Block {
private int[][] shape; // 方块的形状
private int color; // 方块的颜色
private int x, y; // 方块的位置
public Block(int[][] shape, int color, int x, int y) {
this.shape = shape;
this.color = color;
this.x = x;
this.y = y;
}
public void moveLeft() {
x--;
}
public void moveRight() {
x++;
}
public void moveDown() {
y++;
}
public void rotate() {
int[][] newShape = new int[shape[0].length][shape.length];
for (int i = 0; i < shape.length; i++) {
for (int j = 0; j < shape[0].length; j++) {
newShape[j][shape.length - 1 - i] = shape[i][j];
}
}
shape = newShape;
}
// 省略getter和setter方法
}
```
2.定义游戏区域类,包括游戏区域的大小、当前方块、下一个方块等属性,以及游戏区域的初始化、更新等方法。
```java
public class GameArea {
private int[][] area; // 游戏区域
private Block currentBlock; // 当前方块
private Block nextBlock; // 下一个方块
public GameArea(int width, int height) {
area = new int[height][width];
init();
}
public void init() {
// 初始化游戏区域
for (int i = 0; i < area.length; i++) {
for (int j = 0; j < area[0].length; j++) {
area[i][j] = 0;
}
}
// 初始化当前方块和下一个方块
currentBlock = createBlock();
nextBlock = createBlock();
}
public void update() {
// 更新当前方块的位置
currentBlock.moveDown();
// 如果当前方块已经到达底部或者与其他方块重叠,则将其固定在游戏区域中,并生成下一个方块
if (isOverlap() || isBottom()) {
fixBlock();
currentBlock = nextBlock;
nextBlock = createBlock();
}
}
public boolean isOverlap() {
// 判断当前方块是否与其他方块重叠
for (int i = 0; i < currentBlock.getShape().length; i++) {
for (int j = 0; j < currentBlock.getShape()[0].length; j++) {
if (currentBlock.getShape()[i][j] != 0 && area[currentBlock.getY() + i][currentBlock.getX() + j] != 0) {
return true;
}
}
}
return false;
}
public boolean isBottom() {
// 判断当前方块是否到达底部
for (int i = 0; i < currentBlock.getShape().length; i++) {
for (int j = 0; j < currentBlock.getShape()[0].length; j++) {
if (currentBlock.getShape()[i][j] != 0 && currentBlock.getY() + i == area.length - 1) {
return true;
}
}
}
return false;
}
public void fixBlock() {
// 将当前方块固定在游戏区域中
for (int i = 0; i < currentBlock.getShape().length; i++) {
for (int j = 0; j < currentBlock.getShape()[0].length; j++) {
if (currentBlock.getShape()[i][j] != 0) {
area[currentBlock.getY() + i][currentBlock.getX() + j] = currentBlock.getColor();
}
}
}
}
public Block createBlock() {
// 随机生成一个方块
int[][][] shapes = {
{{1, 1, 1, 1}}, // I型方块
{{1, 1, 0}, {0, 1, 1}}, // Z型方块
{{0, 1, 1}, {1, 1, 0}}, // S型方块
{{1, 1}, {1, 1}}, // O型方块
{{1, 1, 1}, {0, 1, 0}}, // T型方块
{{1, 1, 1}, {0, 0, 1}}, // L型方块
{{1, 1, 1}, {1, 0, 0}} // J型方块
};
int[][] shape = shapes[(int) (Math.random() * shapes.length)];
int color = (int) (Math.random() * 7) + 1;
int x = area[0].length / 2 - shape[0].length / 2;
int y = 0;
return new Block(shape, color, x, y);
}
// 省略getter和setter方法
}
```
3.定义游戏界面类,包括游戏界面的大小、游戏区域、分数等属性,以及游戏界面的初始化、更新等方法。
```java
public class GamePanel extends JPanel implements ActionListener {
private static final int WIDTH = 300; // 游戏界面的宽度
private static final int HEIGHT = 600; // 游戏界面的高度
private static final int BLOCK_SIZE = 30; // 方块的大小
private static final int AREA_WIDTH = 10; // 游戏区域的宽度
private static final int AREA_HEIGHT = 20; // 游戏区域的高度
private static final int DELAY = 500; // 游戏更新的延迟时间
private GameArea gameArea; // 游戏区域
private Timer timer; // 游戏更新的定时器
private int score; // 分数
public GamePanel() {
setPreferredSize(new Dimension(WIDTH, HEIGHT));
setBackground(Color.WHITE);
setFocusable(true);
addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:
gameArea.getCurrentBlock().moveLeft();
break;
case KeyEvent.VK_RIGHT:
gameArea.getCurrentBlock().moveRight();
break;
case KeyEvent.VK_DOWN:
gameArea.getCurrentBlock().moveDown();
break;
case KeyEvent.VK_UP:
gameArea.getCurrentBlock().rotate();
break;
}
}
});
gameArea = new GameArea(AREA_WIDTH, AREA_HEIGHT);
timer = new Timer(DELAY, this);
timer.start();
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
// 绘制游戏区域
for (int i = 0; i < gameArea.getArea().length; i++) {
for (int j = 0; j < gameArea.getArea()[0].length; j++) {
if (gameArea.getArea()[i][j] != 0) {
g.setColor(getColor(gameArea.getArea()[i][j]));
g.fillRect(j * BLOCK_SIZE, i * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE);
}
}
}
// 绘制当前方块
Block currentBlock = gameArea.getCurrentBlock();
for (int i = 0; i < currentBlock.getShape().length; i++) {
for (int j = 0; j < currentBlock.getShape()[0].length; j++) {
if (currentBlock.getShape()[i][j] != 0) {
g.setColor(getColor(currentBlock.getColor()));
g.fillRect((currentBlock.getX() + j) * BLOCK_SIZE, (currentBlock.getY() + i) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE);
}
}
}
// 绘制下一个方块
Block nextBlock = gameArea.getNextBlock();
for (int i = 0; i < nextBlock.getShape().length; i++) {
for (int j = 0; j < nextBlock.getShape()[0].length; j++) {
if (nextBlock.getShape()[i][j] != 0) {
g.setColor(getColor(nextBlock.getColor()));
g.fillRect((j + AREA_WIDTH + 1) * BLOCK_SIZE, (i + 1) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE);
}
}
}
// 绘制分数
g.setColor(Color.BLACK);
g.drawString("Score: " + score, (AREA_WIDTH + 1) * BLOCK_SIZE, (AREA_HEIGHT / 2) * BLOCK_SIZE);
}
@Override
public void actionPerformed(ActionEvent e) {
gameArea.update();
score += 10;
repaint();
}
private Color getColor(int color) {
switch (color) {
case 1:
return Color.RED;
case 2:
return Color.ORANGE;
case 3:
return Color.YELLOW;
case 4:
return Color.GREEN;
case 5:
return Color.CYAN;
case 6:
return Color.BLUE;
case 7:
return Color.MAGENTA;
default:
return Color.WHITE;
}
}
}
```
4.在主函数中创建游戏界面并显示。
```java
public class Main {
public static void main(String[] args) {
JFrame frame = new JFrame("Tetris");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setResizable(false);
frame.add(new GamePanel());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
```
相关推荐
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![rar](https://img-home.csdnimg.cn/images/20210720083606.png)
![exe](https://img-home.csdnimg.cn/images/20210720083343.png)
![mp4](https://img-home.csdnimg.cn/images/20210720083504.png)
![zip](https://img-home.csdnimg.cn/images/20210720083736.png)
![zip](https://img-home.csdnimg.cn/images/20210720083736.png)
![zip](https://img-home.csdnimg.cn/images/20210720083736.png)