打字游戏代码,有界面,有正确率和错误率,随机产生单词和句子
时间: 2024-10-24 17:15:42 浏览: 17
打字游戏的代码通常涉及几个关键部分:用户界面、输入处理、随机词库、以及分数计算。下面是一个简单的伪代码描述:
```python
# 导入必要的库
import tkinter as tk
import random
# 初始化窗口
class TypingGame(tk.Tk):
def __init__(self):
super().__init__()
self.title("打字游戏")
# 创建显示区域
self.text_area = tk.Text(self)
self.text_area.pack()
# 设置初始单词列表
self.word_list = ["单词1", "单词2", "句子"]
self.current_word_index = 0
# 计数器和变量
self.correct_count = 0
self.error_count = 0
def start_game(self):
self.show_new_word()
self.update_score()
def show_new_word(self):
word = random.choice(self.word_list)
self.text_area.delete(1.0, tk.END) # 清空文本
self.text_area.insert(tk.END, word)
def handle_keypress(self, event):
if event.char == ' ' and self.text_area.get('insertion-point')[-1] != ' ':
event.char += ' '
if event.char.lower() == self.text_area.get('insertion-point').lower():
self.correct_count += 1
else:
self.error_count += 1
self.update_score()
def update_score(self):
# 更新界面显示正确率和错误率
accuracy = (self.correct_count / (self.correct_count + self.error_count)) * 100
self.score_label.config(text=f"正确率:{accuracy:.2f}% 错误:{self.error_count}")
if __name__ == "__main__":
game = TypingGame()
game.bind("<Key>", game.handle_keypress)
game.start_button = tk.Button(game, text="开始", command=game.start_game)
game.score_label = tk.Label(game, text="正确率:0% 错误:0")
game.start_button.pack()
game.mainloop()
```
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