java斗地主抢地主代码
时间: 2024-05-13 09:11:50 浏览: 10
Java斗地主抢地主代码是一种实现斗地主游戏的Java程序代码。一般包括如下内容:
1. 游戏规则的设计:如何洗牌、如何发牌、如何确定地主等。
2. 斗地主的基本功能:抢地主、出牌、结算分数等。
3. 界面设计:使用Java GUI技术实现界面的设计,包括按钮、图片等。
4. AI设计:实现智能电脑玩家,使得电脑玩家能够自动出牌和抢地主。
下面是一个简单的Java斗地主抢地主代码的实现:
```
//定义一个Card类,用来表示一张扑克牌
class Card {
public String suit;//花色
public String rank;//点数
public int value;//牌的大小
}
//定义一个Poker类,用来表示一副扑克牌
class Poker {
private static String[] suits = {"♠", "♥", "♦", "♣"};
private static String[] ranks = {"3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2"};
private static int[] values = {3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
private List<Card> cards;
public Poker() {
cards = new ArrayList<Card>();
for (int i = 0; i < suits.length; i++) {
for (int j = 0; j < ranks.length; j++) {
Card card = new Card();
card.suit = suits[i];
card.rank = ranks[j];
card.value = values[j];
cards.add(card);
}
}
Card redJoker = new Card();
redJoker.suit = "JOKER";
redJoker.rank = "Red Joker";
redJoker.value = 16;
cards.add(redJoker);
Card blackJoker = new Card();
blackJoker.suit = "JOKER";
blackJoker.rank = "Black Joker";
blackJoker.value = 17;
cards.add(blackJoker);
}
//洗牌
public void shuffle() {
Collections.shuffle(cards);
}
//发牌
public List<List<Card>> deal() {
List<List<Card>> players = new ArrayList<List<Card>>();
for (int i = 0; i < 3; i++) {
players.add(new ArrayList<Card>());
}
for (int i = 0; i < 51; i++) {
players.get(i % 3).add(cards.get(i));
}
players.get(0).add(cards.get(51));
return players;
}
}
//定义一个Player类,用来表示一个玩家
class Player {
public String name;//玩家姓名
public List<Card> cards;//玩家手中的牌
public Player(String name) {
this.name = name;
cards = new ArrayList<Card>();
}
}
//定义一个Game类,用来表示斗地主游戏
class Game {
private List<List<Card>> players;
private List<Card> lastCards;
private Player landlord;
public void start() {
Poker poker = new Poker();
poker.shuffle();
players = poker.deal();
//抢地主
for (int i = 0; i < 3; i++) {
boolean isGrab = false;
int count = 0;
while (!isGrab && count < 3) {
//模拟玩家操作
isGrab = grabLandlord(players.get(i));
count++;
}
if (isGrab) {
landlord = new Player("玩家" + (i + 1));
landlord.cards.addAll(players.get(3));
System.out.println("玩家" + (i + 1) + "成为地主");
break;
}
}
//出牌
while (true) {
//模拟玩家操作
lastCards = playCards(landlord);
if (lastCards == null) {
break;
}
}
//结算分数
for (int i = 0; i < 3; i++) {
if (players.get(i) == landlord.cards) {
continue;
}
int score = calculateScore(players.get(i));
System.out.println("玩家" + (i + 1) + "得分:" + score);
}
}
//模拟玩家抢地主操作
public boolean grabLandlord(List<Card> cards) {
//模拟随机抢地主或不抢
Random random = new Random();
return random.nextBoolean();
}
//模拟玩家出牌操作
public List<Card> playCards(Player player) {
//模拟随机出牌或不出
Random random = new Random();
if (random.nextBoolean()) {
return null;
} else {
List<Card> cards = new ArrayList<Card>();
//模拟随机选择一组合法的牌出去
int index1 = random.nextInt(player.cards.size());
int index2 = random.nextInt(player.cards.size());
while (index2 == index1) {
index2 = random.nextInt(player.cards.size());
}
cards.add(player.cards.get(index1));
cards.add(player.cards.get(index2));
player.cards.removeAll(cards);
return cards;
}
}
//计算玩家得分
public int calculateScore(List<Card> cards) {
int score = 0;
for (Card card : cards) {
if (card.suit.equals("♦")) {
score += card.value;
}
if (card.rank.equals("K")) {
score += 10;
}
if (card.rank.equals("A")) {
score += 20;
}
if (card.rank.equals("2")) {
score += 30;
}
}
return score;
}
}
public class Main {
public static void main(String[] args) {
Game game = new Game();
game.start();
}
}
```