python 俄罗斯方块游戏
时间: 2023-05-23 21:01:02 浏览: 83
你可以使用 Pygame 库来开发俄罗斯方块游戏。以下是一个示例代码:
```python
import pygame
import random
# 初始化
pygame.init()
# 游戏参数
WIDTH = 800
HEIGHT = 600
BLOCK_SIZE = 20
SPEED = 10
# 颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
# 创建屏幕
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("俄罗斯方块")
# 加载字体
font = pygame.font.SysFont("Arial", 30)
# 方块类型
blocks = [
[(0, 1, 1), (1, 1, 0)],
[(1, 1, 0), (0, 1, 1)],
[(1, 1, 1)],
[(1, 1), (1, 0), (1, 0)],
[(1, 1), (0, 1), (0, 1)],
[(0, 1), (1, 1), (1, 0)],
[(1, 0), (1, 1), (0, 1)]
]
# 方块颜色
colors = [
RED,
GREEN,
BLUE,
YELLOW
]
# 随机生成一个方块
def create_block():
block = random.choice(blocks)
color = random.choice(colors)
return block, color
# 绘制方块
def draw_block(x, y, block, color):
for row in range(len(block)):
for col in range(len(block[row])):
if block[row][col] == 1:
pygame.draw.rect(screen, color, (x + col * BLOCK_SIZE, y + row * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
# 主程序
def main():
# 初始化游戏状态
score = 0
gameover = False
cur_block, cur_color = create_block()
next_block, next_color = create_block()
cur_block_x = (WIDTH // BLOCK_SIZE // 2 - len(cur_block[0]) // 2) * BLOCK_SIZE
cur_block_y = 0
# 游戏循环
while not gameover:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameover = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
cur_block_x -= BLOCK_SIZE
elif event.key == pygame.K_RIGHT:
cur_block_x += BLOCK_SIZE
elif event.key == pygame.K_DOWN:
SPEED = 10
elif event.key == pygame.K_UP:
cur_block = [list(reversed(row)) for row in zip(*cur_block)]
elif event.key == pygame.K_SPACE:
while not check_collision(cur_block, cur_block_x, cur_block_y + BLOCK_SIZE):
cur_block_y += BLOCK_SIZE
SPEED = 10
# 移动当前方块
cur_block_y += SPEED
SPEED = 1
if check_collision(cur_block, cur_block_x, cur_block_y):
# 当前方块与已落下方块碰撞,固定当前方块
for row in range(len(cur_block)):
for col in range(len(cur_block[row])):
if cur_block[row][col] == 1:
pygame.draw.rect(screen, cur_color, (cur_block_x + col * BLOCK_SIZE, cur_block_y + row * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
# 清除已满的行
for row in range(HEIGHT // BLOCK_SIZE):
if all(screen.get_at((col * BLOCK_SIZE, row * BLOCK_SIZE)) != BLACK for col in range(WIDTH // BLOCK_SIZE)):
for y in range(row * BLOCK_SIZE, (row + 1) * BLOCK_SIZE):
for x in range(0, WIDTH, BLOCK_SIZE):
pygame.draw.rect(screen, WHITE, (x, y, BLOCK_SIZE, BLOCK_SIZE))
pygame.draw.rect(screen, BLACK, (x, y - SPEED, BLOCK_SIZE, BLOCK_SIZE))
score += 10
# 更新当前方块和下一个方块
cur_block, cur_color = next_block, next_color
next_block, next_color = create_block()
cur_block_x = (WIDTH // BLOCK_SIZE // 2 - len(cur_block[0]) // 2) * BLOCK_SIZE
cur_block_y = 0
if check_collision(cur_block, cur_block_x, cur_block_y):
# 新生成的方块与已落下方块碰撞,游戏结束
gameover = True
# 绘制下一个方块
screen.blit(font.render("Next Block:", True, WHITE), (WIDTH - 200, 50))
draw_block(WIDTH - 200, 100, next_block, next_color)
# 绘制已落下的方块和当前方块
for row in range(HEIGHT // BLOCK_SIZE):
for col in range(WIDTH // BLOCK_SIZE):
if screen.get_at((col * BLOCK_SIZE, row * BLOCK_SIZE)) != BLACK:
pygame.draw.rect(screen, screen.get_at((col * BLOCK_SIZE, row * BLOCK_SIZE)), (col * BLOCK_SIZE, row * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
draw_block(cur_block_x, cur_block_y, cur_block, cur_color)
# 绘制得分
screen.blit(font.render("Score:{}".format(score), True, WHITE), (50, 50))
# 更新屏幕
pygame.display.flip()
# 游戏结束
screen.blit(font.render("Game Over!", True, WHITE), (WIDTH // 2 - 100, HEIGHT // 2))
pygame.display.flip()
pygame.time.delay(2000)
# 检查方块是否与已落下方块碰撞
def check_collision(block, x, y):
if x < 0 or y < 0 or x + len(block[0]) * BLOCK_SIZE > WIDTH or y + len(block) * BLOCK_SIZE > HEIGHT:
return True
for row in range(len(block)):
for col in range(len(block[row])):
if block[row][col] == 1 and screen.get_at((x + col * BLOCK_SIZE, y + row * BLOCK_SIZE)) != BLACK:
return True
return False
if __name__ == "__main__":
main()
```
希望以上代码可以帮助你开发俄罗斯方块游戏!
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