用pixijs实现一个小游戏
时间: 2024-05-14 10:14:55 浏览: 20
以下是一个用PixiJS制作的简单的拼图游戏示例:
1. 创建一个HTML页面,引入PixiJS的库:
```html
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>PixiJS Puzzle Game</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/5.3.3/pixi.min.js"></script>
</head>
<body>
<script src="game.js"></script>
</body>
</html>
```
2. 创建一个游戏对象,包括需要的图像和拼图块:
```javascript
var game = new PIXI.Application({
width: 500,
height: 500,
backgroundColor: 0xffffff
});
// 加载背景图像
PIXI.Loader.shared.add("background", "background.jpg").load(setup);
// 加载拼图块
var pieces = [
"piece1.png",
"piece2.png",
"piece3.png",
"piece4.png",
"piece5.png",
"piece6.png",
"piece7.png",
"piece8.png",
"piece9.png"
];
for (var i = 0; i < pieces.length; i++) {
PIXI.Loader.shared.add("piece" + i, pieces[i]);
}
function setup() {
// 创建背景图像
var background = new PIXI.Sprite(PIXI.Loader.shared.resources.background.texture);
game.stage.addChild(background);
// 创建拼图块
var puzzle = new PIXI.Container();
for (var i = 0; i < pieces.length; i++) {
var piece = new PIXI.Sprite(PIXI.Loader.shared.resources["piece" + i].texture);
piece.x = Math.random() * game.renderer.width;
piece.y = Math.random() * game.renderer.height;
puzzle.addChild(piece);
}
game.stage.addChild(puzzle);
}
```
3. 实现交互逻辑,当用户点击一个拼图块时将它移到正确的位置:
```javascript
var selectedPiece = null;
game.stage.interactive = true;
game.stage.on("pointerdown", function(event) {
for (var i = 0; i < puzzle.children.length; i++) {
var piece = puzzle.children[i];
if (piece.containsPoint(event.data.global)) {
selectedPiece = piece;
break;
}
}
});
game.stage.on("pointermove", function(event) {
if (selectedPiece) {
selectedPiece.x = event.data.global.x;
selectedPiece.y = event.data.global.y;
}
});
game.stage.on("pointerup", function(event) {
if (selectedPiece) {
for (var i = 0; i < puzzle.children.length; i++) {
var piece = puzzle.children[i];
if (piece != selectedPiece && selectedPiece.getBounds().intersects(piece.getBounds())) {
var tempX = selectedPiece.x;
var tempY = selectedPiece.y;
selectedPiece.x = piece.x;
selectedPiece.y = piece.y;
piece.x = tempX;
piece.y = tempY;
break;
}
}
selectedPiece = null;
}
});
```
4. 将游戏对象添加到页面中:
```javascript
document.body.appendChild(game.view);
```
5. 运行游戏:
```javascript
game.ticker.add(function(delta) {
// 游戏逻辑
});
```
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