你用kivy包实现一个躲避障碍物的小游戏,请给出一个可以直接运行的python代码。同时不要使用kivy.properties 库
时间: 2023-06-19 21:08:00 浏览: 155
好的,以下是一个使用kivy包实现的躲避障碍物小游戏的Python代码,不使用kivy.properties库:
```python
import random
from kivy.app import App
from kivy.clock import Clock
from kivy.core.window import Window
from kivy.graphics import Rectangle
from kivy.uix.widget import Widget
class Player(Widget):
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.size = (50, 50)
self.pos = (Window.width // 2 - self.width // 2, 0)
def move(self, direction):
if direction == 'left':
self.x -= 50
elif direction == 'right':
self.x += 50
elif direction == 'up':
self.y += 50
elif direction == 'down':
self.y -= 50
# 碰到边界就停止移动
if self.x < 0:
self.x = 0
elif self.right > Window.width:
self.right = Window.width
if self.y < 0:
self.y = 0
elif self.top > Window.height:
self.top = Window.height
class Obstacle(Widget):
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.size = (50, 50)
self.pos = (random.randint(0, Window.width - self.width), Window.height)
def move(self, speed):
self.y -= speed
class Game(Widget):
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.player = Player()
self.obstacles = []
self.speed = 5
self.game_over = False
self.add_widget(self.player)
Clock.schedule_interval(self.update, 1/60)
def on_touch_down(self, touch):
if touch.x < Window.width / 2:
self.player.move('left')
else:
self.player.move('right')
def update(self, dt):
if not self.game_over:
self.add_obstacle()
self.move_obstacles()
self.check_collision()
def add_obstacle(self):
if len(self.obstacles) < 10 and random.random() < 0.05:
obstacle = Obstacle()
self.obstacles.append(obstacle)
self.add_widget(obstacle)
def move_obstacles(self):
for obstacle in self.obstacles:
obstacle.move(self.speed)
if obstacle.top < 0:
self.remove_widget(obstacle)
self.obstacles.remove(obstacle)
def check_collision(self):
for obstacle in self.obstacles:
if obstacle.collide_widget(self.player):
self.game_over = True
print('Game Over')
return
def draw(self):
self.canvas.clear()
with self.canvas:
Rectangle(pos=self.player.pos, size=self.player.size)
for obstacle in self.obstacles:
Rectangle(pos=obstacle.pos, size=obstacle.size)
class DodgeGame(App):
def build(self):
game = Game()
return game
if __name__ == '__main__':
DodgeGame().run()
```
运行上面的代码,你就可以体验到这个小游戏了。在游戏中,你需要控制玩家躲避障碍物,随着时间的推移,障碍物的数量和速度都会不断增加,难度也会随之提高。
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