python打印飞机大战
时间: 2023-10-07 17:05:52 浏览: 41
以下是使用Pygame库实现的简单飞机大战游戏代码:
```python
import pygame
import random
# 初始化Pygame
pygame.init()
# 游戏窗口大小和标题
screen_width, screen_height = 480, 700
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("飞机大战")
# 加载游戏背景
bg_img = pygame.image.load("images/background.png")
# 加载玩家飞机
player_img = pygame.image.load("images/me1.png")
player_width, player_height = player_img.get_rect().size
player_x = (screen_width - player_width) // 2
player_y = screen_height - player_height - 50
# 加载敌机
enemy_imgs = [pygame.image.load("images/enemy1.png"),
pygame.image.load("images/enemy2.png"),
pygame.image.load("images/enemy3.png")]
enemy_widths, enemy_heights = [], []
for img in enemy_imgs:
width, height = img.get_rect().size
enemy_widths.append(width)
enemy_heights.append(height)
enemies = []
enemy_speed = 2
enemy_generate_speed = 120
enemy_generate_count = 0
# 加载子弹
bullet_img = pygame.image.load("images/bullet1.png")
bullet_width, bullet_height = bullet_img.get_rect().size
bullets = []
bullet_speed = 5
bullet_generate_speed = 10
bullet_generate_count = 0
# 加载游戏音效
pygame.mixer.music.load("sounds/game_music.ogg")
pygame.mixer.music.set_volume(0.2)
pygame.mixer.music.play(-1)
bullet_sound = pygame.mixer.Sound("sounds/bullet.wav")
bullet_sound.set_volume(0.2)
enemy_down_sound = pygame.mixer.Sound("sounds/enemy1_down.wav")
enemy_down_sound.set_volume(0.2)
player_down_sound = pygame.mixer.Sound("sounds/me_down.wav")
player_down_sound.set_volume(0.2)
# 游戏结束标志
gameover = False
# 游戏分数
score = 0
font = pygame.font.Font(None, 36)
# 游戏主循环
while not gameover:
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameover = True
if not gameover:
# 绘制游戏背景
screen.blit(bg_img, (0, 0))
# 移动玩家飞机
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player_x -= 5
if keys[pygame.K_RIGHT]:
player_x += 5
if keys[pygame.K_UP]:
player_y -= 5
if keys[pygame.K_DOWN]:
player_y += 5
# 绘制玩家飞机
screen.blit(player_img, (player_x, player_y))
# 生成敌机
enemy_generate_count += 1
if enemy_generate_count >= enemy_generate_speed:
enemy_generate_count = 0
enemy_img = random.choice(enemy_imgs)
enemy_width, enemy_height = enemy_widths[enemy_imgs.index(enemy_img)], \
enemy_heights[enemy_imgs.index(enemy_img)]
enemy_x = random.randint(0, screen_width - enemy_width)
enemy_y = -enemy_height
enemy = {"img": enemy_img, "x": enemy_x, "y": enemy_y,
"width": enemy_width, "height": enemy_height}
enemies.append(enemy)
# 移动敌机
for enemy in enemies:
enemy["y"] += enemy_speed
screen.blit(enemy["img"], (enemy["x"], enemy["y"]))
# 检测敌机是否与玩家飞机相撞
for enemy in enemies:
if player_x < enemy["x"] + enemy["width"] and \
player_x + player_width > enemy["x"] and \
player_y < enemy["y"] + enemy["height"] and \
player_y + player_height > enemy["y"]:
gameover = True
player_down_sound.play()
# 生成子弹
bullet_generate_count += 1
if bullet_generate_count >= bullet_generate_speed:
bullet_generate_count = 0
bullet_x = player_x + player_width // 2 - bullet_width // 2
bullet_y = player_y - bullet_height
bullet = {"img": bullet_img, "x": bullet_x, "y": bullet_y,
"width": bullet_width, "height": bullet_height}
bullets.append(bullet)
bullet_sound.play()
# 移动子弹
for bullet in bullets:
bullet["y"] -= bullet_speed
screen.blit(bullet["img"], (bullet["x"], bullet["y"]))
# 检测子弹是否击中敌机
for bullet in bullets:
for enemy in enemies:
if bullet["x"] < enemy["x"] + enemy["width"] and \
bullet["x"] + bullet_width > enemy["x"] and \
bullet["y"] < enemy["y"] + enemy["height"] and \
bullet["y"] + bullet_height > enemy["y"]:
bullets.remove(bullet)
enemies.remove(enemy)
score += 1
enemy_down_sound.play()
# 绘制得分
score_text = font.render("Score: " + str(score), True, (255, 255, 255))
screen.blit(score_text, (10, 10))
# 更新屏幕
pygame.display.update()
# 游戏结束,显示得分
gameover_text = font.render("Game Over! Score: " + str(score), True, (255, 0, 0))
screen.blit(gameover_text, ((screen_width - gameover_text.get_width()) // 2,
(screen_height - gameover_text.get_height()) // 2))
pygame.display.update()
# 延迟3秒后退出游戏
pygame.time.delay(3000)
# 退出Pygame
pygame.quit()
```
在代码中,我们使用Pygame库实现了一个简单的飞机大战游戏。游戏中,玩家通过控制飞机的移动和发射子弹来消灭敌机,同时需要躲避敌机的攻击。游戏在玩家飞机与敌机相撞或者玩家退出游戏时结束,显示得分并在3秒后退出游戏。