Unity程序通过GetRawInputData获取Windows系统键盘原始输入
时间: 2024-04-18 16:31:15 浏览: 186
在Unity中,您可以使用`GetRawInputData`函数来获取Windows系统键盘的原始输入。以下是一个示例代码,演示如何使用该函数:
```c#
using UnityEngine;
using System;
using System.Runtime.InteropServices;
public class RawInputExample : MonoBehaviour
{
[DllImport("user32.dll")]
public static extern uint GetRawInputData(IntPtr hRawInput, uint uiCommand, IntPtr pData, ref uint pcbSize, uint cbSizeHeader);
[StructLayout(LayoutKind.Sequential)]
public struct RAWINPUTDEVICE
{
public ushort usUsagePage;
public ushort usUsage;
public uint dwFlags;
public IntPtr hwndTarget;
}
[StructLayout(LayoutKind.Sequential)]
public struct RAWINPUTHEADER
{
public uint dwType;
public uint dwSize;
public IntPtr hDevice;
public IntPtr wParam;
}
[StructLayout(LayoutKind.Sequential)]
public struct RAWKEYBOARD
{
public ushort MakeCode;
public ushort Flags;
public ushort Reserved;
public ushort VKey;
public uint Message;
public ulong ExtraInformation;
}
const uint RIDEV_INPUTSINK = 0x00000100;
void Start()
{
// 注册原始输入设备
RAWINPUTDEVICE[] rawInputDevices = new RAWINPUTDEVICE[1];
rawInputDevices[0].usUsagePage = 0x01;
rawInputDevices[0].usUsage = 0x06;
rawInputDevices[0].dwFlags = RIDEV_INPUTSINK;
rawInputDevices[0].hwndTarget = IntPtr.Zero;
if (!RegisterRawInputDevices(rawInputDevices, (uint)rawInputDevices.Length, (uint)Marshal.SizeOf(typeof(RAWINPUTDEVICE))))
{
Debug.LogError("Failed to register raw input devices.");
return;
}
}
void Update()
{
uint dataSize = 0;
// 获取原始输入数据的大小
GetRawInputData(IntPtr.Zero, 0x10000003, IntPtr.Zero, ref dataSize, (uint)Marshal.SizeOf(typeof(RAWINPUTHEADER)));
if (dataSize > 0)
{
IntPtr data = Marshal.AllocHGlobal((int)dataSize);
try
{
// 获取原始输入数据
GetRawInputData(IntPtr.Zero, 0x10000003, data, ref dataSize, (uint)Marshal.SizeOf(typeof(RAWINPUTHEADER)));
RAWINPUTHEADER header = Marshal.PtrToStructure<RAWINPUTHEADER>(data);
if (header.dwType == 0x01) // 键盘输入
{
RAWKEYBOARD keyboardData = Marshal.PtrToStructure<RAWKEYBOARD>(IntPtr.Add(data, (int)header.dwSize));
// 处理键盘输入
Debug.Log("Key pressed: " + keyboardData.VKey);
}
}
finally
{
Marshal.FreeHGlobal(data);
}
}
}
[DllImport("user32.dll")]
private static extern bool RegisterRawInputDevices(RAWINPUTDEVICE[] pRawInputDevices, uint uiNumDevices, uint cbSize);
}
```
在`Start`方法中,我们使用`RegisterRawInputDevices`函数注册原始输入设备,并指定我们要监听键盘输入的目标窗口。
在`Update`方法中,我们使用`GetRawInputData`函数获取原始输入数据。首先,我们通过指定命令0x10000003和传递空指针来获取数据的大小。然后,我们根据获取的大小分配内存并再次调用`GetRawInputData`函数来获取实际的原始输入数据。最后,我们根据输入数据的类型(键盘输入)处理相应的逻辑。
请注意,此示例代码只是演示了如何获取原始键盘输入数据,并未进行详细的错误处理和其他输入设备的处理。在实际使用中,您可能需要根据具体需求进行适当的修改和补充。
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