for (uint32_t k = 0; k < App_ctrl->FlashAPP_Length / 4; k++) { HAL_FLASH_Program(FLASH_TYPEPROGRAM_WORD, ADDR_FLASH_SECTOR_5 + 4 * k, *((uint32_t *)(ADDR_FLASH_SECTOR_6 + 4 * k))); }作用
时间: 2024-04-21 13:28:22 浏览: 22
这段代码是在进行 Flash 写操作,是将 ADDR_FLASH_SECTOR_6 扇区的数据复制到 ADDR_FLASH_SECTOR_5 扇区。具体来说,代码中的循环会对 ADDR_FLASH_SECTOR_6 扇区中的每个 4 字节数据进行读取,并将其写入到 ADDR_FLASH_SECTOR_5 扇区中对应的地址中。整个操作的长度为 App_ctrl->FlashAPP_Length,除以 4 是因为每个字节是 8 位,而每个地址是 4 个字节。而 HAL_FLASH_Program 是 HAL 库提供的一种 Flash 编程函数,可以在 STM32 微控制器上进行 Flash 操作。
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void button_handler(struct Button* handle) { uint8_t read_gpio_level = handle->hal_button_Level(handle->button_id); //ticks counter working.. if((handle->state) > 0) handle->ticks++; /*------------button debounce handle---------------*/ if(read_gpio_level != handle->button_level) { //not equal to prev one //continue read 3 times same new level change if(++(handle->debounce_cnt) >= DEBOUNCE_TICKS) { handle->button_level = read_gpio_level; handle->debounce_cnt = 0; } } else { //leved not change ,counter reset. handle->debounce_cnt = 0; } /*-----------------State machine-------------------*/ switch (handle->state) { case 0: if(handle->button_level == handle->active_level) { //start press down handle->event = (uint8_t)PRESS_DOWN; EVENT_CB(PRESS_DOWN); handle->ticks = 0; handle->repeat = 1; handle->state = 1; } else { handle->event = (uint8_t)NONE_PRESS; } break; case 1: if(handle->button_level != handle->active_level) { //released press up handle->event = (uint8_t)PRESS_UP; EVENT_CB(PRESS_UP); handle->ticks = 0; handle->state = 2; } else if(handle->ticks > LONG_TICKS) { handle->event = (uint8_t)LONG_PRESS_START; EVENT_CB(LONG_PRESS_START); handle->state = 5; } break; case 2: if(handle->button_level == handle->active_level) { //press down again handle->event = (uint8_t)PRESS_DOWN; EVENT_CB(PRESS_DOWN); handle->repeat++; EVENT_CB(PRESS_REPEAT); // repeat hit handle->ticks = 0; handle->state = 3; } else if(handle->ticks > SHORT_TICKS) { //released timeout if(handle->repeat == 1) { handle->event = (uint8_t)SINGLE_CLICK; EVENT_CB(SINGLE_CLICK); } else if(handle->repeat == 2) { handle->event = (uint8_t)DOUBLe_CLICK; EVENT_CB(DOUBLe_CLICK); // repeat hit } handle->state = 0; } break; case 3: if(handle->button_level != handle->active_level) { //released press up handle->event = (uint8_t)PRESS_UP; EVENT_CB(PRESS_UP); if(handle->ticks < SHORT_TICKS) { handle->ticks = 0; handle->state = 2; //repeat press } else { handle->state = 0; } }else if(handle->ticks > SHORT_TICKS){ // long press up handle->state = 0; } break; case 5: if(handle->button_level == handle->active_level) { //continue hold trigger handle->event = (uint8_t)LONG_PRESS_HOLD; EVENT_CB(LONG_PRESS_HOLD); } else { //releasd handle->event = (uint8_t)PRESS_UP; EVENT_CB(PRESS_UP); handle->state = 0; //reset } break; default: handle->state = 0; //reset break; } }帮我详细注释这段代码
这段代码是一个按键处理函数,主要用于处理按键的状态和事件。下面是对代码的详细注释:
```c
void button_handler(struct Button* handle) {
// 读取按键GPIO端口的电平值
uint8_t read_gpio_level = handle->hal_button_Level(handle->button_id);
// 计数器开始工作
if((handle->state) > 0) handle->ticks++;
/*------------按键消抖处理---------------*/
if(read_gpio_level != handle->button_level) { //如果读到的电平值不同于之前的
//连续读取3次相同的电平值
if(++(handle->debounce_cnt) >= DEBOUNCE_TICKS) {
handle->button_level = read_gpio_level; //更新电平值
handle->debounce_cnt = 0; //重置消抖计数器
}
} else { //如果电平值没有变化,重置消抖计数器
handle->debounce_cnt = 0;
}
/*-----------------状态机处理-------------------*/
switch (handle->state) {
case 0: //初始状态
if(handle->button_level == handle->active_level) { //按键按下
handle->event = (uint8_t)PRESS_DOWN; //设置按键事件
EVENT_CB(PRESS_DOWN); //触发事件回调函数
handle->ticks = 0; //重置计数器
handle->repeat = 1; //重置按键重复次数
handle->state = 1; //进入下一个状态
} else {
handle->event = (uint8_t)NONE_PRESS; //没有按键按下
}
break;
case 1: //按键按下状态
if(handle->button_level != handle->active_level) { //按键松开
handle->event = (uint8_t)PRESS_UP; //设置按键事件
EVENT_CB(PRESS_UP); //触发事件回调函数
handle->ticks = 0; //重置计数器
handle->state = 2; //进入下一个状态
} else if(handle->ticks > LONG_TICKS) { //按键按下超过长按时间
handle->event = (uint8_t)LONG_PRESS_START; //设置按键事件
EVENT_CB(LONG_PRESS_START); //触发事件回调函数
handle->state = 5; //进入下一个状态
}
break;
case 2: //单次按键按下后的状态
if(handle->button_level == handle->active_level) { //按键再次按下
handle->event = (uint8_t)PRESS_DOWN; //设置按键事件
EVENT_CB(PRESS_DOWN); //触发事件回调函数
handle->repeat++; //增加按键重复次数
EVENT_CB(PRESS_REPEAT); //触发按键重复事件回调函数
handle->ticks = 0; //重置计数器
handle->state = 3; //进入下一个状态
} else if(handle->ticks > SHORT_TICKS) { //按键松开超过短按时间
if(handle->repeat == 1) { //单击事件
handle->event = (uint8_t)SINGLE_CLICK; //设置按键事件
EVENT_CB(SINGLE_CLICK); //触发事件回调函数
} else if(handle->repeat == 2) { //双击事件
handle->event = (uint8_t)DOUBLE_CLICK; //设置按键事件
EVENT_CB(DOUBLE_CLICK); //触发事件回调函数
}
handle->state = 0; //回到初始状态
}
break;
case 3: //按键重复状态
if(handle->button_level != handle->active_level) { //按键松开
handle->event = (uint8_t)PRESS_UP; //设置按键事件
EVENT_CB(PRESS_UP); //触发事件回调函数
if(handle->ticks < SHORT_TICKS) { //按键松开时间小于短按时间
handle->ticks = 0; //重置计数器
handle->state = 2; //回到单次按键按下后的状态
} else { //按键松开时间大于等于短按时间
handle->state = 0; //回到初始状态
}
} else if(handle->ticks > SHORT_TICKS){ //按键按下时间大于短按时间
handle->state = 0; //回到初始状态
}
break;
case 5: //长按状态
if(handle->button_level == handle->active_level) { //按键继续按下
handle->event = (uint8_t)LONG_PRESS_HOLD; //设置按键事件
EVENT_CB(LONG_PRESS_HOLD); //触发事件回调函数
} else { //按键松开
handle->event = (uint8_t)PRESS_UP; //设置按键事件
EVENT_CB(PRESS_UP); //触发事件回调函数
handle->state = 0; //回到初始状态
}
break;
default: //其他状态,回到初始状态
handle->state = 0;
break;
}
}
```
//液晶控制口置1操作语句宏定义 #define LCD_SCL_SET() LCD_CTRLB->BSRR|=LCD_SCL #define LCD_SDI_SET() LCD_CTRLB->BSRR|=LCD_SDI #define LCD_CS_SET() LCD_CTRLB->BSRR|=LCD_CS #define LCD_LED_SET() LCD_CTRLB->BSRR|=LCD_LED #define LCD_RS_SET() LCD_CTRLB->BSRR|=LCD_RS #define LCD_RST_SET() LCD_CTRLB->BSRR|=LCD_RST //液晶控制口置0操作语句宏定义 #define LCD_SCL_CLR() LCD_CTRLB->BSRR|=((uint32_t)LCD_SCL<<16) #define LCD_SDI_CLR() LCD_CTRLB->BSRR|=((uint32_t)LCD_SDI<<16) #define LCD_CS_CLR() LCD_CTRLB->BSRR|=((uint32_t)LCD_CS<<16) #define LCD_LED_CLR() LCD_CTRLB->BSRR|=((uint32_t)LCD_LED<<16) #define LCD_RST_CLR() LCD_CTRLB->BSRR|=((uint32_t)LCD_RST<<16) #define LCD_RS_CLR() LCD_CTRLB->BSRR|=((uint32_t)LCD_RS<<16) 逐行注释
这是一段液晶显示屏控制口的操作语句宏定义。下面是逐行注释:
//液晶控制口置1操作语句宏定义
#define LCD_SCL_SET() LCD_CTRLB->BSRR |= LCD_SCL //将SCL液晶控制口置1
#define LCD_SDI_SET() LCD_CTRLB->BSRR |= LCD_SDI //将SDI液晶控制口置1
#define LCD_CS_SET() LCD_CTRLB->BSRR |= LCD_CS //将CS液晶控制口置1
#define LCD_LED_SET() LCD_CTRLB->BSRR |= LCD_LED //将LED液晶控制口置1
#define LCD_RS_SET() LCD_CTRLB->BSRR |= LCD_RS //将RS液晶控制口置1
#define LCD_RST_SET() LCD_CTRLB->BSRR |= LCD_RST //将RST液晶控制口置1
//液晶控制口置0操作语句宏定义
#define LCD_SCL_CLR() LCD_CTRLB->BSRR |= ((uint32_t)LCD_SCL << 16) //将SCL液晶控制口置0
#define LCD_SDI_CLR() LCD_CTRLB->BSRR |= ((uint32_t)LCD_SDI << 16) //将SDI液晶控制口置0
#define LCD_CS_CLR() LCD_CTRLB->BSRR |= ((uint32_t)LCD_CS << 16) //将CS液晶控制口置0
#define LCD_LED_CLR() LCD_CTRLB->BSRR |= ((uint32_t)LCD_LED << 16) //将LED液晶控制口置0
#define LCD_RST_CLR() LCD_CTRLB->BSRR |= ((uint32_t)LCD_RST << 16) //将RST液晶控制口置0
#define LCD_RS_CLR() LCD_CTRLB->BSRR |= ((uint32_t)LCD_RS << 16) //将RS液晶控制口置0
这些宏定义通过对控制口的操作,可以实现对液晶显示屏的控制。例如,将SCL液晶控制口置1可以启动时序信号,将SDI液晶控制口置0可以向液晶屏发送数据。具体的液晶显示屏控制方法需要根据硬件电路和液晶屏的规格进行设置。