python做小游戏代码象棋
时间: 2023-10-25 16:31:26 浏览: 239
如果你想找一个用Python编写的小游戏代码象棋,我可以给你一些参考代码。有一位开发者在博客上分享了一个免费的中国象棋的Python代码。你可以去下载它并运行。这个代码实现了人人对战的版本,但目前还没有智能AI的版本。请注意,这个代码只是一个部分代码的示例,复制运行是无效的。
希望这个信息对你有帮助,祝你玩得开心!<span class="em">1</span><span class="em">2</span><span class="em">3</span>
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- *1* *2* *3* [python·pygame小游戏--中国象棋(原码附上,免费下载)](https://blog.csdn.net/qq_48484950/article/details/106764700)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v93^chatsearchT3_1"}}] [.reference_item style="max-width: 100%"]
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相关问题
python国际象棋小游戏代码
Python国际象棋小游戏代码可以通过各种方式实现。这里提供一种简单的实现方式:
```
class ChessGame:
def __init__(self):
self.board = [
["R", "N", "B", "Q", "K", "B", "N", "R"],
["P", "P", "P", "P", "P", "P", "P", "P"],
[" ", ".", " ", ".", " ", ".", " ", "."],
[".", " ", ".", " ", ".", " ", ".", " "],
[" ", ".", " ", ".", " ", ".", " ", "."],
[".", " ", ".", " ", ".", " ", ".", " "],
["p", "p", "p", "p", "p", "p", "p", "p"],
["r", "n", "b", "q", "k", "b", "n", "r"]
]
self.current_player = 0
self.game_over = False
def play(self, start, end):
x1, y1 = start
x2, y2 = end
piece = self.board[x1][y1]
if piece == ' ' or piece == '.':
return False
if (piece.islower() and self.current_player == 0) or (piece.isupper() and self.current_player == 1):
return False
if piece.lower() == 'p' and x2 == x1 + 2 and y1 == y2:
if self.board[x1 + 1][y1] != ' ':
return False
if piece.lower() == 'p' and x2 == x1 + 1 and abs(y2 - y1) == 1:
if self.board[x2][y2] == ' ':
return False
if piece.lower() == 'p' and x2 == x1 + 1 and y2 == y1:
if self.board[x2][y2] != ' ':
return False
if piece.lower() == 'r' and x1 != x2 and y1 != y2:
return False
if piece.lower() == 'n' and not ((abs(x2 - x1) == 2 and abs(y2 - y1) == 1) or (abs(x2 - x1) == 1 and abs(y2 - y1) == 2)):
return False
if piece.lower() == 'b' and abs(x2 - x1) != abs(y2 - y1):
return False
if piece.lower() == 'q' and not ((x1 == x2 or y1 == y2) or (abs(x2 - x1) == abs(y2 - y1))):
return False
if piece.lower() == 'k' and not ((abs(x2 - x1) <= 1) and (abs(y2 - y1) <= 1)):
return False
self.board[x2][y2] = self.board[x1][y1]
self.board[x1][y1] = ' '
self.current_player = 1 - self.current_player
return True
def print_board(self):
print(" A B C D E F G H ")
print(" +--+")
for i in range(8):
print(str(8-i) + " | ", end="")
for j in range(8):
print(self.board[i][j] + " ", end="")
print("| " + str(8-i))
print(" +---------------+")
print(" A B C D E F G H ")
def check_game_over(self):
kings = []
for i in range(8):
for j in range(8):
if self.board[i][j].lower() == 'k':
kings.append((i, j))
for king in kings:
x, y = king
for i in range(max(0, x-1), min(8, x+2)):
for j in range(max(0, y-1), min(8, y+2)):
if i != x or j != y:
if self.board[i][j] == ' ' or self.board[i][j].isupper() == self.board[x][y].isupper():
continue
if self.check_move_valid((x, y), (i, j)):
return False
self.game_over = True
return True
def check_move_valid(self, start, end):
copy_board = [row[:] for row in self.board]
copy_game = ChessGame()
copy_game.board = copy_board
copy_game.current_player = self.current_player
return copy_game.play(start, end)
game = ChessGame()
while not game.game_over:
game.print_board()
player = game.current_player + 1
start = input("Player {} move: ".format(player))
end = input("to: ")
x1, y1 = ord(start) - ord('A'), 8 - int(start[1])
x2, y2 = ord(end) - ord('A'), 8 - int(end)
valid_move = game.check_move_valid((x1, y1), (x2, y2))
while not valid_move:
print("Invalid move!")
start = input("Player {} move: ".format(player))
end = input("to: ")
x1, y1 = ord(start) - ord('A'), 8 - int(start)
x2, y2 = ord(end) - ord('A'), 8 - int(end)
valid_move = game.check_move_valid((x1, y1), (x2, y2))
game.play((x1, y1), (x2, y2))
game.check_game_over()
print("Game over!")
```
Python国际象棋小游戏代码
这里是一个基于 Python 的简单国际象棋小游戏代码,你可以尝试运行它:
```python
class ChessBoard:
def __init__(self):
self.board = [
['R', 'N', 'B', 'Q', 'K', 'B', 'N', 'R'],
['P', 'P', 'P', 'P', 'P', 'P', 'P', 'P'],
[' ', '.', ' ', '.', ' ', '.', ' ', '.'],
['.', ' ', '.', ' ', '.', ' ', '.', ' '],
[' ', '.', ' ', '.', ' ', '.', ' ', '.'],
['.', ' ', '.', ' ', '.', ' ', '.', ' '],
['p', 'p', 'p', 'p', 'p', 'p', 'p', 'p'],
['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r'],
]
self.white_turn = True
self.game_over = False
def print_board(self):
for i in range(8):
for j in range(8):
print(self.board[i][j], end=' ')
print('\n')
def move_piece(self, from_pos, to_pos):
from_row, from_col = from_pos
to_row, to_col = to_pos
piece = self.board[from_row][from_col]
if piece == ' ' or piece == '.':
return False
if self.white_turn:
if piece.islower():
return False
else:
if piece.isupper():
return False
if from_row == to_row and from_col == to_col:
return False
if piece.lower() == 'p':
if self.white_turn:
if from_col == to_col:
if from_row == 6 and to_row == 4 and self.board[5][from_col] == ' ' and self.board[4][from_col] == ' ':
self.board[from_row][from_col] = ' '
self.board[to_row][to_col] = 'P'
self.white_turn = not self.white_turn
return True
elif from_row - 1 == to_row and self.board[to_row][to_col] == ' ':
self.board[from_row][from_col] = ' '
self.board[to_row][to_col] = 'P'
self.white_turn = not self.white_turn
return True
elif abs(from_col - to_col) == 1 and from_row - 1 == to_row and self.board[to_row][to_col].islower():
self.board[from_row][from_col] = ' '
self.board[to_row][to_col] = 'P'
self.white_turn = not self.white_turn
return True
else:
if from_col == to_col:
if from_row == 1 and to_row == 3 and self.board[2][from_col] == ' ' and self.board[3][from_col] == ' ':
self.board[from_row][from_col] = ' '
self.board[to_row][to_col] = 'p'
self.white_turn = not self.white_turn
return True
elif from_row + 1 == to_row and self.board[to_row][to_col] == ' ':
self.board[from_row][from_col] = ' '
self.board[to_row][to_col] = 'p'
self.white_turn = not self.white_turn
return True
elif abs(from_col - to_col) == 1 and from_row + 1 == to_row and self.board[to_row][to_col].isupper():
self.board[from_row][from_col] = ' '
self.board[to_row][to_col] = 'p'
self.white_turn = not self.white_turn
return True
# TODO: Implement moves for other pieces
return False
def play_game(self):
while not self.game_over:
self.print_board()
if self.white_turn:
print('White turn')
else:
print('Black turn')
from_pos = input('Enter from position (row, col): ')
to_pos = input('Enter to position (row, col): ')
try:
from_row, from_col = map(int, from_pos.split(','))
to_row, to_col = map(int, to_pos.split(','))
success = self.move_piece((from_row, from_col), (to_row, to_col))
if not success:
print('Invalid move, try again')
else:
if self.white_turn:
king_pos = self.find_king('K')
if not king_pos:
self.game_over = True
print('Black wins!')
else:
self.white_turn = not self.white_turn
else:
king_pos = self.find_king('k')
if not king_pos:
self.game_over = True
print('White wins!')
else:
self.white_turn = not self.white_turn
except ValueError:
print('Invalid input, try again')
def find_king(self, king_symbol):
for i in range(8):
for j in range(8):
if self.board[i][j] == king_symbol:
return (i, j)
return None
board = ChessBoard()
board.play_game()
```
在该代码中,`ChessBoard` 类表示棋盘,并实现了一个 `move_piece()` 方法来移动棋子。`play_game()` 方法用于运行游戏,该方法会持续循环直到游戏结束。当游戏结束时,会打印出胜利者。
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