pycharm烟花代码
时间: 2023-07-14 12:00:26 浏览: 301
Pycharm学习教程(3) 代码运行调试
当然,下面是一个简单的在PyCharm中实现烟花效果的代码示例:
```python
import pygame
import random
# 初始化pygame
pygame.init()
# 设置窗口尺寸
width, height = 800, 600
screen = pygame.display.set_mode((width, height))
# 定义烟花粒子类
class Particle(pygame.sprite.Sprite):
def __init__(self, position, color):
super().__init__()
self.image = pygame.Surface((2, 2))
self.image.fill(color)
self.rect = self.image.get_rect()
self.rect.x, self.rect.y = position
self.gravity = 0.1
self.x_velocity = random.uniform(-1, 1)
self.y_velocity = random.uniform(-5, -1)
def update(self):
self.x_velocity *= 0.99
self.y_velocity += self.gravity
self.rect.x += self.x_velocity
self.rect.y += self.y_velocity
# 定义烟花效果类
class Firework(pygame.sprite.Sprite):
def __init__(self, position, color):
super().__init__()
self.particles = pygame.sprite.Group()
self.color = color
self.exploded = False
for _ in range(100):
particle = Particle(position, color)
self.particles.add(particle)
def update(self):
if not self.exploded:
self.particles.update()
if self.particles.sprites()[0].y_velocity >= 0:
self.exploded = True
def draw(self, surface):
if not self.exploded:
self.particles.draw(surface)
# 创建烟花效果
fireworks = pygame.sprite.Group()
# 游戏主循环
running = True
while running:
screen.fill((0, 0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 生成新的烟花效果
if random.randint(1, 100) == 1:
firework = Firework((random.randint(0, width), height), (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)))
fireworks.add(firework)
# 更新并绘制烟花效果
for firework in fireworks:
firework.update()
firework.draw(screen)
pygame.display.flip()
# 退出游戏
pygame.quit()
```
你可以将以上代码复制到PyCharm中,并运行它,即可看到烟花效果。希望能帮到你!如有其他问题,请继续提问。
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