unity 实现光源闪烁
时间: 2023-07-11 22:49:48 浏览: 291
实现光源闪烁可以通过以下步骤:
1. 在场景中创建一个灯光对象,并将其设置为可闪烁的。
2. 创建一个脚本,用于控制光源的闪烁效果。
3. 在脚本中,使用Random.Range函数随机生成一个时间间隔,然后使用协程等待该时间间隔。
4. 在等待的时间间隔结束后,使用光源组件的enabled属性来切换光源的开/关状态,从而实现闪烁效果。
5. 将该脚本挂载到光源对象上即可。
以下是一个简单的示例代码:
```csharp
using System.Collections;
using UnityEngine;
public class LightBlink : MonoBehaviour
{
public float minTime = 0.5f;
public float maxTime = 2f;
private Light lightSource;
private void Start()
{
lightSource = GetComponent<Light>();
StartCoroutine(Blink());
}
private IEnumerator Blink()
{
while (true)
{
yield return new WaitForSeconds(Random.Range(minTime, maxTime));
lightSource.enabled = !lightSource.enabled;
}
}
}
```
你可以根据需要调整minTime和maxTime的值来控制闪烁的频率和持续时间。
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