陀螺仪融合加速度计用四元素解算航向角的c语言代码
时间: 2024-04-29 18:24:47 浏览: 104
抱歉,作为AI语言模型,我目前还不支持编写代码。但是,以下是一个基于四元素解算航向角的C语言代码示例,希望对您有所帮助:
```c
#include <math.h>
typedef struct {
float w, x, y, z;
} Quaternion;
float norm(Quaternion q) {
return sqrt(q.w*q.w + q.x*q.x + q.y*q.y + q.z*q.z);
}
Quaternion normalize(Quaternion q) {
float n = norm(q);
return (Quaternion) {q.w / n, q.x / n, q.y / n, q.z / n};
}
Quaternion multiply(Quaternion a, Quaternion b) {
return (Quaternion) {
a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z,
a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y,
a.w * b.y - a.x * b.z + a.y * b.w + a.z * b.x,
a.w * b.z + a.x * b.y - a.y * b.x + a.z * b.w
};
}
Quaternion integrateGyro(Quaternion q, float gx, float gy, float gz, float dt) {
float qx = q.x, qy = q.y, qz = q.z;
Quaternion dq = (Quaternion) {0.5*dt*(-qx*gx - qy*gy - qz*gz),
0.5*dt*( qw*gx - qz*gy + qy*gz),
0.5*dt*( qz*gx + qw*gy - qx*gz),
0.5*dt*(-qy*gx + qx*gy + qw*gz)};
return multiply(q, dq);
}
Quaternion integrateAccel(Quaternion q, float ax, float ay, float az, float dt) {
float norm = sqrt(ax*ax + ay*ay + az*az);
if (norm == 0) return q;
ax /= norm; ay /= norm; az /= norm;
Quaternion dq = (Quaternion) {1, 0.5*dt*ax, 0.5*dt*ay, 0.5*dt*az};
return multiply(q, dq);
}
float getYaw(Quaternion q) {
float qw = q.w, qx = q.x, qy = q.y, qz = q.z;
float roll = atan2(2*qy*qw - 2*qx*qz, 1 - 2*qy*qy - 2*qz*qz);
float pitch = asin(2*qx*qy + 2*qz*qw);
float yaw = atan2(2*qx*qw - 2*qy*qz, 1 - 2*qx*qx - 2*qz*qz);
return yaw;
}
int main() {
float gx, gy, gz, ax, ay, az, dt;
Quaternion q = (Quaternion) {1, 0, 0, 0};
while (1) {
// read gyro and accel data
// dt = time elapsed since last loop iteration
q = integrateGyro(q, gx, gy, gz, dt);
q = integrateAccel(q, ax, ay, az, dt);
q = normalize(q);
float yaw = getYaw(q);
// do something with yaw
}
return 0;
}
```
请注意,这只是一个基于四元素解算航向角的简单示例代码,实际应用中还需要考虑误差校准、陀螺仪漂移、加速度计噪声等问题。此外,为了提高代码的可读性和可维护性,建议使用结构体、函数等编程技巧进行封装和抽象。
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