愤怒的小鸟代码
时间: 2023-07-02 15:17:30 浏览: 118
以下是愤怒的小鸟游戏的示例代码:
```python
# 导入必要的模块
import pygame
import pymunk
from pymunk.pygame_util import DrawOptions
# 初始化 Pygame 和 PyMunk
pygame.init()
# 设置游戏窗口大小
size = (800, 600)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Angry Birds")
# 设置 PyMunk 空间和重力
space = pymunk.Space()
space.gravity = (0.0, -700.0)
# 创建 PyMunk 物体
ball_radius = 25
ball_mass = 10
ball_moment = pymunk.moment_for_circle(ball_mass, 0, ball_radius)
ball_body = pymunk.Body(ball_mass, ball_moment)
ball_body.position = (50, 500)
ball_shape = pymunk.Circle(ball_body, ball_radius)
ball_shape.elasticity = 0.95
space.add(ball_body, ball_shape)
# 创建 PyMunk 墙壁
wall_body = pymunk.Body(body_type=pymunk.Body.STATIC)
wall_shape = pymunk.Segment(wall_body, (0, 0), (800, 0), 5)
space.add(wall_shape)
wall_shape = pymunk.Segment(wall_body, (0, 0), (0, 600), 5)
space.add(wall_shape)
wall_shape = pymunk.Segment(wall_body, (800, 0), (800, 600), 5)
space.add(wall_shape)
# 设置 Pygame 绘制选项
options = DrawOptions(screen)
# 游戏循环
running = True
while running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
# 在鼠标点击位置添加力量
ball_body.apply_impulse_at_local_point((1000, 0))
# 清空屏幕
screen.fill((255, 255, 255))
# 更新 PyMunk 空间
space.step(1 / 60.0)
# 绘制 PyMunk 物体
for shape in space.shapes:
if isinstance(shape, pymunk.Circle):
pos = shape.body.position
pygame.draw.circle(screen, (0, 0, 255), (int(pos.x), int(size[1] - pos.y)), int(shape.radius), 2)
# 绘制 PyMunk 墙壁
for line in space.static_shapes:
body = line.body
pv1 = body.position + line.a.rotated(body.angle)
pv2 = body.position + line.b.rotated(body.angle)
p1 = (int(pv1.x), int(size[1] - pv1.y))
p2 = (int(pv2.x), int(size[1] - pv2.y))
pygame.draw.lines(screen, (0, 0, 0), False, [p1, p2], 5)
# 刷新屏幕
pygame.display.flip()
# 退出游戏
pygame.quit()
```
这个示例代码使用 PyMunk 物理引擎实现了一个简单的“愤怒的小鸟”游戏。在游戏中,玩家可以点击鼠标,在小鸟周围添加力量,使其飞向目标。游戏中还包括了墙壁和碰撞检测等功能。