c++实现改进的有效边表算法
时间: 2023-05-16 17:04:38 浏览: 83
非常感谢您的提问,C知道可以为您提供有关改进的有效边表算法的实现方案。改进的有效边表算法是一种用于计算多边形的裁剪算法,它可以有效地减少计算量和内存占用。以下是一个简单的C语言实现示例:
```
#include <stdio.h>
#include <stdlib.h>
#define MAX_POINTS 100
typedef struct {
float x, y;
} Point;
typedef struct {
Point p1, p2;
} Edge;
typedef struct {
int num_edges;
Edge edges[MAX_POINTS];
} Polygon;
typedef struct {
float x, y;
int edge_num;
} Vertex;
typedef struct {
int num_vertices;
Vertex vertices[MAX_POINTS];
} ActiveEdgeTable;
void add_vertex(ActiveEdgeTable *aet, Edge *edge, int edge_num, float y) {
float x;
if (edge->p1.y == edge->p2.y) {
return;
}
if (edge->p1.y < edge->p2.y) {
x = edge->p1.x + (y - edge->p1.y) * (edge->p2.x - edge->p1.x) / (edge->p2.y - edge->p1.y);
} else {
x = edge->p2.x + (y - edge->p2.y) * (edge->p1.x - edge->p2.x) / (edge->p1.y - edge->p2.y);
}
aet->vertices[aet->num_vertices].x = x;
aet->vertices[aet->num_vertices].y = y;
aet->vertices[aet->num_vertices].edge_num = edge_num;
aet->num_vertices++;
}
void remove_vertex(ActiveEdgeTable *aet, int i) {
int j;
for (j = i; j < aet->num_vertices - 1; j++) {
aet->vertices[j] = aet->vertices[j+1];
}
aet->num_vertices--;
}
void update_aet(ActiveEdgeTable *aet, Polygon *polygon, float y) {
int i;
for (i = 0; i < polygon->num_edges; i++) {
Edge *edge = &polygon->edges[i];
if (edge->p1.y == edge->p2.y) {
continue;
}
if (edge->p1.y == y) {
add_vertex(aet, edge, i, y);
}
}
for (i = 0; i < aet->num_vertices; i++) {
Vertex *v = &aet->vertices[i];
if (v->y == y) {
remove_vertex(aet, i);
i--;
} else {
v->x += (v->edge_num < polygon->num_edges / 2) ? 1 : -1;
}
}
}
void fill_scanline(ActiveEdgeTable *aet, float y) {
int i;
for (i = 0; i < aet->num_vertices; i += 2) {
int x1 = aet->vertices[i].x;
int x2 = aet->vertices[i+1].x;
printf("(%d,%f)-(%d,%f)\n", x1, y, x2, y);
}
}
void fill_polygon(Polygon *polygon) {
int i;
float y;
ActiveEdgeTable aet = {0};
for (y = 0.0; y < MAX_POINTS; y += 0.5) {
update_aet(&aet, polygon, y);
fill_scanline(&aet, y);
}
}
int main() {
Polygon polygon = {
4,
{
{{50,50},{100,50}},
{{100,50},{100,100}},
{{100,100},{50,100}},
{{50,100},{50,50}}
}
};
fill_polygon(&polygon);
return 0;
}
```
希望这个示例可以帮助您理解改进的有效边表算法的实现方式。如果您有任何其他问题,请随时问我。