Third task is to draw a class diagram based on the following problem: There is a country that has cities and lot of roads between them. Cities and roads can be filled with traveling units (there are at least horse carriages, knight convoys and donkeys). When a traveling unit is in the road there is a change that bandit comes and captures it. The bandit can tow traveling units to a farm and hide them there. Every traveling unit has a driver that has nationality and name. Traveling units have also number of wheels/legs and weapons. Some of them can fire and some cannot. All the traveling units can move, but their max speed varies.
时间: 2024-02-14 10:28:20 浏览: 94
Sure, based on the given problem, here is a class diagram that represents the entities and their relationships:
```
+-----------------+ +-----------------+
| Country |<>----------| City |
+-----------------+ +-----------------+
| | | |
| - name | | - name |
| - cities | | - roads |
| | | |
| + addCity() | | + addRoad() |
| + removeCity() | | + removeRoad() |
+-----------------+ +-----------------+
^
|
|
|
|
|
+----------------------+
| TravelingUnit |
+----------------------+
| |
| - type |
| - driver |
| - wheels/legs |
| - weapons |
| - canFire |
| - maxSpeed |
| |
| + move() |
| + captureByBandit() |
+----------------------+
^
|
|
|
|
|
+---------------------+
| Driver |
+---------------------+
| |
| - nationality |
| - name |
| |
+---------------------+
```
Explanation:
- The `Country` class represents a country and has a relationship with multiple `City` objects through the `cities` attribute. It also has attributes like `name` and methods like `addCity()` and `removeCity()` for managing cities.
- The `City` class represents a city and has a relationship with multiple `Road` objects through the `roads` attribute. It has attributes like `name` and methods like `addRoad()` and `removeRoad()` for managing roads.
- The `TravelingUnit` class represents a traveling unit and contains attributes like `type`, `driver`, `wheels/legs`, `weapons`, `canFire`, and `maxSpeed`. It has methods like `move()` for moving the unit and `captureByBandit()` for capturing the unit.
- The `Driver` class represents a driver and contains attributes like `nationality` and `name`. It is associated with the `TravelingUnit` class.
Note: This is a basic representation of the system based on the given problem statement. There might be additional classes or relationships required depending on the specific requirements of the system.
阅读全文