用unityC#加载网页(https://remote.ruifbl.com/document/8608chanpin/room.fbx)的模型资源的代码
时间: 2024-10-19 13:05:30 浏览: 40
在Unity C#中加载外部网络上的FBX模型资源,你需要使用`WWW`类来异步下载文件,然后用`AssetDatabase.ImportAsset`导入到项目中。以下是一个简单的示例代码:
```csharp
using UnityEngine;
using System.IO;
using System.Collections.Generic;
public class LoadWebModel : MonoBehaviour
{
public string url = "https://remote.ruifbl.com/document/8608chanpin/room.fbx"; // 替换为你需要的URL
void Start()
{
StartCoroutine(LoadModelAsync());
}
IEnumerator.LoadSceneAsync(string sceneName)
{
WWW www = new WWW(url);
yield return www;
if (www.error == null)
{
// 异步下载完成后
Debug.Log("Model downloaded successfully.");
// 导入FBX到场景
string path = Application.dataPath + "/StreamingAssets/" + Path.GetFileName(www.assetUrl);
AssetDatabase.ImportAsset(path, ImportOptions.ForceUpdate);
// 加载FBX到游戏对象
GameObject modelObject = Instantiate(Resources.Load<GameObject>("YourPrefabName"));
// 或者直接加载FBX内容创建对象
// GameObject modelObject = Instantiate(AssetDatabase.LoadAssetAtPath(path, typeof(GameObject)));
// 将下载的模型添加到场景中
transform.parent = GameObject.Find("YourParentGameObject"); // 替换为你的目标父物体
}
else
{
Debug.LogError("Failed to load model: " + www.error);
}
}
}
```
在这个例子中,你需要确保Unity已经启用了StreamingAssets目录,并将"YourPrefabName"替换为FBX文件对应的预制体名称。如果FBX文件中有多个对象,记得在你的场景中有一个合适的父物体来容纳它们。
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