public HealthHud() { mc = Minecraft.getMinecraft(); } public void render() { float health = mc.player.getHealth(); float maxHealth = mc.player.getMaxHealth(); int width = (int) ((health / maxHealth) * 120); mc.draw(1, 1, 0, 0, width, 20, 170, 0, 0, 1); String healthShow = String.valueOf(mc.player.getHealth()); int StringWidth = (width - healthShow.length()) / 2; mc.fontRenderer.drawString("§l" + healthShow, StringWidth, 6, 120, true); } public void render2(RenderGameOverlayEvent event) { int posX = (event.getResolution().getScaledWidth()) / 2; int posY = (event.getResolution().getScaledHeight()) / 2; GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); Minecraft.getMinecraft().getTextureManager().bindTexture(new ResourceLocation("hud:textures/gui/frame_health.png")); drawModalRectWithCustomSizedTexture(posX - 207, posY - 112, 0, 0, 91, 45, 182, 91); } }查错
时间: 2024-01-02 08:03:46 浏览: 136
这段代码中存在一些错误,需要进行修正:
1. 在 `render()` 方法中,`mc.draw()` 方法应该替换为 `mc.getTextureManager().bindTexture()` 和 `Gui.drawModalRectWithCustomSizedTexture()` 方法,用于渲染血量条的纹理。
2. 在 `render()` 方法中,绘制血量值的代码应该放在绘制血量条之后,否则血量值可能会被遮挡。
3. 在 `render()` 方法中,计算字符串绘制位置的代码应该修改为 `(width - mc.fontRenderer.getStringWidth(healthShow)) / 2`,用于正确计算字符串的宽度。
4. 在 `render2()` 方法中,使用了未定义的 `drawModalRectWithCustomSizedTexture()` 方法,应该改为 `Gui.drawModalRectWithCustomSizedTexture()` 方法。
修改后的代码如下:
```java
public HealthHud() {
mc = Minecraft.getMinecraft();
}
public void render() {
float health = mc.player.getHealth();
float maxHealth = mc.player.getMaxHealth();
int width = (int) ((health / maxHealth) * 120);
// 绘制血量条
mc.getTextureManager().bindTexture(new ResourceLocation("textures/gui/icons.png"));
Gui.drawModalRectWithCustomSizedTexture(1, 1, 0, 0, width, 20, 170, 0, 0, 1);
// 绘制血量值
String healthShow = String.valueOf((int) Math.ceil(health));
int StringWidth = (width - mc.fontRenderer.getStringWidth(healthShow)) / 2;
mc.fontRenderer.drawString("§l" + healthShow, StringWidth, 6, 0xFFFFFF, true);
}
public void render2(RenderGameOverlayEvent event) {
int posX = (event.getResolution().getScaledWidth()) / 2;
int posY = (event.getResolution().getScaledHeight()) / 2;
GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
Minecraft.getMinecraft().getTextureManager().bindTexture(new ResourceLocation("hud:textures/gui/frame_health.png"));
Gui.drawModalRectWithCustomSizedTexture(posX - 207, posY - 112, 0, 0, 91, 45, 182, 91);
}
```
注意,这些修改只是针对代码中的错误,如果还有其他问题需要修复,需要根据具体情况进行修改。
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