MPU6050卡尔曼滤波6轴 模拟鼠标 C# 代码
时间: 2023-07-05 20:24:50 浏览: 180
您好!感谢您的提问。以下是使用MPU6050卡尔曼滤波实现6轴模拟鼠标的C#代码示例:
```
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO.Ports;
public class MPU6050Mouse : MonoBehaviour
{
SerialPort sp = new SerialPort("COM3", 9600); //定义串口
float[] angle = new float[3];
float[] gyro = new float[3];
float[] accel = new float[3];
float[] gyro_offset = new float[3];
float[] accel_offset = new float[3];
float[] angle_speed = new float[3];
float[] angle_last = new float[3];
float[] angle_now = new float[3];
float[] angle_acc = new float[3];
float[] angle_offset = new float[3];
float[] Q = new float[3] { 0.001f, 0.001f, 0.001f };
float[] R = new float[3] { 0.03f, 0.03f, 0.03f };
float[] P = new float[3] { 0f, 0f, 0f };
float[] K = new float[3] { 0f, 0f, 0f };
float dt;
float roll, pitch, yaw;
float mouse_speed_x, mouse_speed_y;
// Start is called before the first frame update
void Start()
{
sp.Open(); //打开串口
sp.ReadTimeout = 20; //设置读取超时时间
gyro_offset[0] = 0;
gyro_offset[1] = 0;
gyro_offset[2] = 0;
accel_offset[0] = 0;
accel_offset[1] = 0;
accel_offset[2] = 0;
angle_last[0] = 0;
angle_last[1] = 0;
angle_last[2] = 0;
}
// Update is called once per frame
void Update()
{
string str = sp.ReadLine(); //读取串口数据
string[] data = str.Split(','); //分割数据
gyro[0] = float.Parse(data[0]);
gyro[1] = float.Parse(data[1]);
gyro[2] = float.Parse(data[2]);
accel[0] = float.Parse(data[3]);
accel[1] = float.Parse(data[4]);
accel[2] = float.Parse(data[5]);
dt = Time.deltaTime;
gyro[0] -= gyro_offset[0];
gyro[1] -= gyro_offset[1];
gyro[2] -= gyro_offset[2];
if (Mathf.Abs(accel[0]) < 0.6f && Mathf.Abs(accel[1]) < 0.6f && Mathf.Abs(accel[2]) < 0.6f)
{
angle_acc[0] = Mathf.Atan(accel[1] / Mathf.Sqrt(Mathf.Pow(accel[0], 2) + Mathf.Pow(accel[2], 2))) * Mathf.Rad2Deg;
angle_acc[1] = Mathf.Atan(-accel[0] / Mathf.Sqrt(Mathf.Pow(accel[1], 2) + Mathf.Pow(accel[2], 2))) * Mathf.Rad2Deg;
angle_acc[2] = 0;
angle_speed[0] = gyro[0] - angle_offset[0];
angle_speed[1] = gyro[1] - angle_offset[1];
angle_speed[2] = gyro[2] - angle_offset[2];
for (int i = 0; i < 3; i++)
{
angle_now[i] = angle_last[i] + angle_speed[i] * dt;
P[i] = P[i] + Q[i];
K[i] = P[i] / (P[i] + R[i]);
angle_now[i] = angle_now[i] + K[i] * (angle_acc[i] - angle_now[i]);
P[i] = (1 - K[i]) * P[i];
angle_last[i] = angle_now[i];
}
roll = angle_now[0];
pitch = angle_now[1];
yaw = angle_now[2];
mouse_speed_x = pitch;
mouse_speed_y = roll;
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
transform.Rotate(-mouse_speed_x, mouse_speed_y, 0); //旋转物体
}
}
void OnApplicationQuit()
{
sp.Close(); //关闭串口
}
}
```
以上代码实现了通过MPU6050卡尔曼滤波获取物体的旋转角度,从而模拟鼠标的移动。其中,gyro_offset和accel_offset是用来校准陀螺仪和加速度计的偏移量;Q、R、P和K是卡尔曼滤波中的参数;mouse_speed_x和mouse_speed_y是模拟鼠标的速度。希望对您有所帮助!
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