update content nam=‘40'hq’ whrer id =2 报错
时间: 2024-05-22 10:16:47 浏览: 125
Sorry, I am an AI language model and I cannot determine the specific error message without more information about the context and the system being used. Please provide more details or consult with a technical support team for assistance.
相关问题
优化这段代码 if idxx == 1 then LuaFnDelAvailableItem(sceneId,selfId,30008106,1) LuaFnJoinMenpai(sceneId, selfId, targetId, 5) LuaFnSetXinFaLevel(sceneId,selfId,31,60) LuaFnSetXinFaLevel(sceneId,selfId,32,60) LuaFnSetXinFaLevel(sceneId,selfId,33,60) LuaFnSetXinFaLevel(sceneId,selfId,34,60) LuaFnSetXinFaLevel(sceneId,selfId,35,60) LuaFnSetXinFaLevel(sceneId,selfId,36,60) LuaFnSetXinFaLevel(sceneId,selfId,60,60) LuaFnSetXinFaLevel(sceneId,selfId,77,60) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) local nam = LuaFnGetName( sceneId, selfId ) BroadMsgByChatPipe( sceneId, selfId, "#Y恭喜玩家 "..nam.." 成功更换到星宿。", 4 ) return end if idxx == 2 then LuaFnJoinMenpai(sceneId, selfId, targetId, 8) LuaFnDelAvailableItem(sceneId,selfId,30008106,1) LuaFnSetXinFaLevel(sceneId,selfId,49,60) LuaFnSetXinFaLevel(sceneId,selfId,50,60) LuaFnSetXinFaLevel(sceneId,selfId,51,60) LuaFnSetXinFaLevel(sceneId,selfId,52,60) LuaFnSetXinFaLevel(sceneId,selfId,53,60) LuaFnSetXinFaLevel(sceneId,selfId,54,60) LuaFnSetXinFaLevel(sceneId,selfId,63,60) LuaFnSetXinFaLevel(sceneId,selfId,80,60) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) local nam = LuaFnGetName( sceneId, selfId ) BroadMsgByChatPipe( sceneId, selfId, "#Y恭喜玩家 "..nam.." 成功更换到逍遥。", 4 ) return end if idxx == 3 then LuaFnJoinMenpai(sceneId, selfId, targetId, 0) LuaFnDelAvailableItem(sceneId,selfId,30008106,1) LuaFnSetXinFaLevel(sceneId,selfId,1,60) LuaFnSetXinFaLevel(sceneId,selfId,2,60) LuaFnSetXinFaLevel(sceneId,selfId,3,60) LuaFnSetXinFaLevel(sceneId,selfId,4,60) LuaFnSetXinFaLevel(sceneId,selfId,5,60) LuaFnSetXinFaLevel(sceneId,selfId,6,60) LuaFnSetXinFaLevel(sceneId,selfId,55,60) LuaFnSetXinFaLevel(sceneId,selfId,72,60) LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0) local nam = LuaFnGetName( sceneId, selfId ) BroadMsgByChatPipe( sceneId, selfId, "#Y恭喜玩家 "..nam.." 成功更换到少林。", 4 ) return end
可以将重复的代码提取出来,使代码更简洁和易于维护。比如可以定义一个表格,存储每个门派对应的技能等级,然后根据idxx的值从表格中获取相应的技能等级,遍历表格设置技能等级。代码如下:
```
-- 定义表格,存储每个门派对应的技能等级
local menpaiSkillLevel = {
[1] = {1, 2, 3, 4, 5, 6, 55, 72},
[2] = {31, 32, 33, 34, 35, 36, 60, 77},
[3] = {49, 50, 51, 52, 53, 54, 63, 80},
}
if idxx == 1 then
-- 星宿
LuaFnDelAvailableItem(sceneId,selfId,30008106,1)
LuaFnJoinMenpai(sceneId, selfId, targetId, 5)
local skillLevel = menpaiSkillLevel[1]
elseif idxx == 2 then
-- 逍遥
LuaFnJoinMenpai(sceneId, selfId, targetId, 8)
LuaFnDelAvailableItem(sceneId,selfId,30008106,1)
local skillLevel = menpaiSkillLevel[2]
elseif idxx == 3 then
-- 少林
LuaFnJoinMenpai(sceneId, selfId, targetId, 0)
LuaFnDelAvailableItem(sceneId,selfId,30008106,1)
local skillLevel = menpaiSkillLevel[3]
end
-- 遍历表格,设置技能等级
for i, level in ipairs(skillLevel) do
LuaFnSetXinFaLevel(sceneId,selfId,level,60)
end
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 148, 0)
local nam = LuaFnGetName( sceneId, selfId )
if idxx == 1 then
BroadMsgByChatPipe( sceneId, selfId, "#Y恭喜玩家 "..nam.." 成功更换到星宿。", 4 )
elseif idxx == 2 then
BroadMsgByChatPipe( sceneId, selfId, "#Y恭喜玩家 "..nam.." 成功更换到逍遥。", 4 )
elseif idxx == 3 then
BroadMsgByChatPipe( sceneId, selfId, "#Y恭喜玩家 "..nam.." 成功更换到少林。", 4 )
end
return
```
#include <iostream>#include <string>using namespace std;// 前置声明 Teacher 类class Teacher;class Student { //学生类的声明public: Student(int num, string nam, string se); void Print();private: int Num; string Nam; string sex;};//学生类的定义Student::Student(int num, string nam, string se) { Num = num; Nam = nam; sex = se;}void Student::Print() { cout << "Student: " << Num << " " << Nam << " " << sex << endl;}class Teacher { //教师类的声明public: Teacher(int num, string nam, string se); void Print();private: int Num; string Nam; string sex;};//教师类的定义Teacher::Teacher(int num, string nam, string se) { Num = num; Nam = nam; sex = se;}void Teacher::Print() { cout << "Teacher: " << Num << " " << Nam << " " << sex << endl;}// 在 Student 类中定义类型转换函数,将 Student 对象转换为 Teacher 对象Student::operator Teacher() { return Teacher(Num, Nam, sex);}int main() { int number; string name, sex; cin >> number >> name >> sex; Student st(number, name, sex); st.Print(); Teacher t = (Teacher)st; t.Print(); return 0;} 有错误修改一下
在代码中,需要在Student类中定义类型转换函数,将Student对象转换为Teacher对象,但是代码中并没有定义这个函数。因此需要在Student类中添加下面这个函数的定义:
```
Student::operator Teacher() {
return Teacher(Num, Nam, sex);
}
```
此外,需要注意变量名大小写匹配,将sex改为Sex。修改后的代码如下:
```c++
#include <iostream>
#include <string>
using namespace std;
// 前置声明 Teacher 类
class Teacher;
class Student {
//学生类的声明
public:
Student(int num, string nam, string sex);
void Print();
operator Teacher(); //类型转换函数
private:
int Num;
string Nam;
string Sex;
};
//学生类的定义
Student::Student(int num, string nam, string sex) {
Num = num;
Nam = nam;
Sex = sex;
}
void Student::Print() {
cout << "Student: " << Num << " " << Nam << " " << Sex << endl;
}
//类型转换函数的定义
Student::operator Teacher() {
return Teacher(Num, Nam, Sex);
}
class Teacher {
//教师类的声明
public:
Teacher(int num, string nam, string sex);
void Print();
private:
int Num;
string Nam;
string Sex;
};
//教师类的定义
Teacher::Teacher(int num, string nam, string sex) {
Num = num;
Nam = nam;
Sex = sex;
}
void Teacher::Print() {
cout << "Teacher: " << Num << " " << Nam << " " << Sex << endl;
}
int main() {
int number;
string name, sex;
cin >> number >> name >> sex;
Student st(number, name, sex);
st.Print();
Teacher t = (Teacher)st;
t.Print();
return 0;
}
```
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