br、jsr、ld的区别
时间: 2023-10-06 08:11:58 浏览: 276
"br"、"jsr"和"ld"是计算机指令中的三种不同类型的指令。
1. "br"指令是"Branch"的缩写,它用于实现条件跳转。当某个条件满足时,程序跳转到指定地址继续执行。例如,"beq"指令表示"Branch if Equal",当两个操作数相等时,程序跳转到指定地址。"br"指令可以用于实现循环、分支等控制结构。
2. "jsr"指令是"Jump to Subroutine"的缩写,它用于实现函数调用。当程序执行到"jsr"指令时,它会将当前的程序计数器(PC)压入堆栈,并跳转到指定的函数地址执行。当函数执行完成后,程序会从堆栈中弹出之前保存的PC值,继续执行原来的代码。
3. "ld"指令是"Load"的缩写,它用于将数据从内存中加载到寄存器中。例如,"ld r1, 0x1000"表示将地址为0x1000的内存中的数据加载到寄存器r1中。"ld"指令可以用于实现数据的读取和存储操作。
总之,这三种指令分别用于实现条件跳转、函数调用和数据加载操作,在计算机程序的设计和编写中都有着重要的作用。
相关问题
生命游戏LC3汇编实现的代码
生命游戏(Game of Life)是一种经典的细胞动机,可以用LC3汇编语言来实现。下面是一个简单的生命游戏的LC3汇编代码示例:
```
.ORIG x3000
; 定义常量
WIDTH .FILL 10
HEIGHT .FILL 10
; 定义存储空间
.BLKW WIDTH*HEIGHT
.BLKW WIDTH*HEIGHT
; 初始化细胞状态
INIT LEA R0, GRID
LEA R1, GRID_COPY
LD R2, WIDTH
LD R3, HEIGHT
INIT_LOOP LDR R4, R0, #0
STR R4, R1, #0
ADD R0, R0, #1
ADD R1, R1, #1
ADD R3, R3, #-1
BRp INIT_LOOP
; 游戏循环
GAME_LOOP LEA R0, GRID
LEA R1, GRID_COPY
LD R2, WIDTH
LD R3, HEIGHT
JSR UPDATE_GRID
; 显示当前细胞状态
JSR DISPLAY_GRID
; 复制GRID_COPY到GRID
LEA R0, GRID_COPY
LEA R1, GRID
LD R2, WIDTH
LD R3, HEIGHT
JSR COPY_GRID
BR GAME_LOOP
; 更新细胞状态
UPDATE_GRID LD R4, #0
ST R4, COUNT_ALIVE
LEA R0, GRID
LEA R1, GRID_COPY
LD R2, WIDTH
LD R3, HEIGHT
UPDATE_LOOP LDR R4, R0, #0
JSR COUNT_NEIGHBORS
JSR UPDATE_CELL
ADD R0, R0, #1
ADD R1, R1, #1
ADD R3, R3, #-1
BRp UPDATE_LOOP
RET
; 统计邻居细胞的数量
COUNT_NEIGHBORS ST R7, SAVE_R7
ADD R7, R7, #-1
ST R0, SAVE_R0
ST R1, SAVE_R1
ST R2, SAVE_R2
ST R3, SAVE_R3
AND R4, R4, #0
ADD R5, R0, #-1
ADD R6, R1, #-1
LD R0, WIDTH
LD R1, HEIGHT
ADD R2, R5, #2
ADD R3, R6, #2
JSR IS_VALID_CELL
ADD R2, R5, #2
ADD R3, R6, #1
JSR IS_VALID_CELL
ADD R2, R5, #2
ADD R3, R6, #0
JSR IS_VALID_CELL
ADD R2, R5, #1
ADD R3, R6, #2
JSR IS_VALID_CELL
ADD R2, R5, #1
ADD R3, R6, #0
JSR IS_VALID_CELL
ADD R2, R5, #0
ADD R3, R6, #2
JSR IS_VALID_CELL
ADD R2, R5, #0
ADD R3, R6, #1
JSR IS_VALID_CELL
ADD R2, R5, #0
ADD R3, R6, #0
JSR IS_VALID_CELL
LD R0, SAVE_R0
LD R1, SAVE_R1
LD R2, SAVE_R2
LD R3, SAVE_R3
LD R7, SAVE_R7
RET
; 判断细胞是否有效
IS_VALID_CELL ADD R4, R4, #1
BRn INVALID_CELL
BRp VALID_CELL
; 细胞无效
INVALID_CELL RET
; 细胞有效
VALID_CELL LDR R5, R1, #0
ADD R5, R5, R4
STR R5, R1, #0
RET
; 更新细胞状态
UPDATE_CELL LDR R5, R1, #0
LDR R6, COUNT_ALIVE
ADD R6, R6, #-1
ADD R7, R4, #-1
BRn CELL_DEAD
ADD R7, R4, #-2
BRn CELL_DEAD
ADD R7, R4, #-3
BRn CELL_DEAD
ADD R7, R4, #-4
BRn CELL_DEAD
ADD R7, R4, #-5
BRn CELL_DEAD
ADD R7, R4, #-6
BRn CELL_DEAD
ADD R7, R4, #-7
BRn CELL_DEAD
ADD R7, R4, #-8
BRn CELL_DEAD
CELL_ALIVE ADD R5, R5, #1
STR R5, R1, #0
ADD R6, R6, #1
STR R6, COUNT_ALIVE
RET
CELL_DEAD STR R5, R1, #0
RET
; 显示细胞状态
DISPLAY_GRID LEA R0, GRID
LD R2, WIDTH
LD R3, HEIGHT
DISPLAY_LOOP LDR R4, R0, #0
OUT
ADD R0, R0, #1
ADD R3, R3, #-1
BRp DISPLAY_LOOP
RET
; 复制GRID_COPY到GRID
COPY_GRID LEA R0, GRID_COPY
LEA R1, GRID
LD R2, WIDTH
LD R3, HEIGHT
COPY_LOOP LDR R4, R0, #0
STR R4, R1, #0
ADD R0, R0, #1
ADD R1, R1, #1
ADD R3, R3, #-1
BRp COPY_LOOP
RET
; 存储空间
GRID .BLKW WIDTH*HEIGHT
GRID_COPY .BLKW WIDTH*HEIGHT
; 寄存器保存
SAVE_R0 .BLKW 1
SAVE_R1 .BLKW 1
SAVE_R2 .BLKW 1
SAVE_R3 .BLKW 1
SAVE_R7 .BLKW 1
; 统计存活细胞数量
COUNT_ALIVE .FILL 0
.END
```
1. Write a LC-3 subroutine for printing “Hello” for N times. Write a main program to input N from the keyboard, call the subroutine and then output “Hello” for N times.
Here is the LC-3 subroutine for printing "Hello" for N times:
```
; Subroutine to print "Hello" for N times
; Input: R0 = N
; Output: None
PRINT_HELLO AND R1, R1, #0 ; Initialize counter to 0
LD R2, HELLO_MSG ; Load the address of "Hello" message
LOOP ADD R1, R1, #1 ; Increment counter
BRz END_LOOP ; If counter equals to 0, exit the loop
LD R0, ASCII_NEWLINE ; Load the ASCII code of newline character
OUT ; Output newline character
LD R0, ASCII_SPACE ; Load the ASCII code of space character
OUT ; Output space character
LD R0, R2 ; Load the address of "Hello" message
OUT ; Output "Hello" message
BR LOOP ; Repeat the loop
END_LOOP RET ; Return from subroutine
; Data section
HELLO_MSG .STRINGZ "Hello"
ASCII_SPACE .FILL x0020 ; ASCII code for space character
ASCII_NEWLINE .FILL x000A ; ASCII code for newline character
```
And here is the LC-3 main program to input N from the keyboard, call the subroutine, and output "Hello" for N times:
```
; Main program to call PRINT_HELLO subroutine
; Input: None
; Output: None
.ORIG x3000
; Prompt the user to input N
LEA R0, PROMPT_MSG
PUTS
GETC
OUT
PUTS
; Convert ASCII to decimal
AND R1, R1, #0
AND R2, R2, #0
ADD R2, R2, #-48
ADD R1, R1, R2
GETC
ADD R1, R1, R1
ADD R1, R1, R1
ADD R1, R1, R2
ADD R0, R1, #0
; Call PRINT_HELLO subroutine
JSR PRINT_HELLO
; Exit program
HALT
; Data section
PROMPT_MSG .STRINGZ "Enter N: "
```
This program prompts the user to input N, converts the ASCII code to decimal, calls the PRINT_HELLO subroutine with N as the input, and outputs "Hello" for N times.
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