python tkinter canvas画斜线很虚怎么办
时间: 2023-06-04 16:06:39 浏览: 141
可以通过设置canvas的dash参数来解决这个问题。具体方法为:在创建canvas对象时,使用dash参数指定虚线的间隔长度,以及虚线的偏移量,例如:
```
canvas = tkinter.Canvas(root)
canvas.create_line(0, 0, 200, 200, dash=(4, 4))
```
其中,dash参数的值为一个元组,第一个元素指定虚线的间隔长度,第二个元素指定虚线的偏移量。通过调整这两个参数的值,可以改变虚线的效果。
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用python写一个五子棋小游戏,尽量简单
好的,让我们来写一个简单的五子棋小游戏。
首先,我们需要导入 `tkinter` 库来创建图形界面,以及一些必要的变量和函数。
```python
import tkinter as tk
# 棋盘大小
BOARD_SIZE = 500
# 棋盘行列数
ROW_COUNT = 15
COL_COUNT = 15
# 棋子大小和颜色
PIECE_SIZE = 20
BLACK_COLOR = "#000000"
WHITE_COLOR = "#ffffff"
# 棋盘数组,0 表示空,1 表示黑子,2 表示白子
board = [[0] * COL_COUNT for _ in range(ROW_COUNT)]
# 当前下棋方,1 表示黑方,2 表示白方
current_player = 1
# 判断是否结束游戏的标志
game_over = False
# 记录赢法的数组
wins = [[[0, 0] for _ in range(5)] for _ in range(ROW_COUNT * COL_COUNT)]
# 记录赢法的总数
count = 0
# 初始化所有横向赢法
for i in range(ROW_COUNT):
for j in range(COL_COUNT - 4):
for k in range(5):
wins[count][k] = [i, j + k]
count += 1
# 初始化所有纵向赢法
for i in range(COL_COUNT):
for j in range(ROW_COUNT - 4):
for k in range(5):
wins[count][k] = [j + k, i]
count += 1
# 初始化所有斜向赢法(正斜线)
for i in range(ROW_COUNT - 4):
for j in range(COL_COUNT - 4):
for k in range(5):
wins[count][k] = [i + k, j + k]
count += 1
# 初始化所有斜向赢法(反斜线)
for i in range(4, ROW_COUNT):
for j in range(COL_COUNT - 4):
for k in range(5):
wins[count][k] = [i - k, j + k]
count += 1
# 初始化胜利的情况
black_win = [False] * count
white_win = [False] * count
# 创建主窗口
root = tk.Tk()
root.title("五子棋")
# 创建画布
canvas = tk.Canvas(root, width=BOARD_SIZE, height=BOARD_SIZE)
canvas.pack()
```
接下来,我们需要定义一些函数来实现游戏的逻辑。
```python
def draw_board():
"""
绘制棋盘。
"""
for i in range(ROW_COUNT):
canvas.create_line(PIECE_SIZE, PIECE_SIZE * (i + 1), BOARD_SIZE - PIECE_SIZE, PIECE_SIZE * (i + 1))
for i in range(COL_COUNT):
canvas.create_line(PIECE_SIZE * (i + 1), PIECE_SIZE, PIECE_SIZE * (i + 1), BOARD_SIZE - PIECE_SIZE)
def draw_piece(row, col, color):
"""
绘制棋子。
"""
x = PIECE_SIZE * (col + 1)
y = PIECE_SIZE * (row + 1)
canvas.create_oval(x - PIECE_SIZE, y - PIECE_SIZE, x + PIECE_SIZE, y + PIECE_SIZE, fill=color)
def check_win(player):
"""
检查当前玩家是否胜利。
"""
global black_win, white_win
for i in range(count):
if player == 1:
if black_win[i]:
continue
if all(board[w[0]][w[1]] == 1 for w in wins[i]):
black_win[i] = True
return True
else:
if white_win[i]:
continue
if all(board[w[0]][w[1]] == 2 for w in wins[i]):
white_win[i] = True
return True
return False
def place_piece(event):
"""
下棋。
"""
global current_player, game_over
if game_over:
return
row = int((event.y - PIECE_SIZE) / PIECE_SIZE)
col = int((event.x - PIECE_SIZE) / PIECE_SIZE)
if row < 0 or row >= ROW_COUNT or col < 0 or col >= COL_COUNT:
return
if board[row][col] != 0:
return
draw_piece(row, col, BLACK_COLOR if current_player == 1 else WHITE_COLOR)
board[row][col] = current_player
if check_win(current_player):
game_over = True
message = "黑方胜利!" if current_player == 1 else "白方胜利!"
canvas.create_text(BOARD_SIZE / 2, BOARD_SIZE / 2, text=message, font=("Arial", 32), fill="red")
return
current_player = 2 if current_player == 1 else 1
if current_player == 2:
ai_place_piece()
def ai_place_piece():
"""
AI 下棋。
"""
global current_player, game_over
if game_over:
return
# 先检查是否有必胜的情况
for i in range(count):
if white_win[i]:
continue
pieces = [(w[0], w[1]) for w in wins[i] if board[w[0]][w[1]] == 2]
if len(pieces) == 4:
for w in wins[i]:
if board[w[0]][w[1]] == 0:
row, col = w
draw_piece(row, col, WHITE_COLOR)
board[row][col] = 2
if check_win(2):
game_over = True
message = "白方胜利!"
canvas.create_text(BOARD_SIZE / 2, BOARD_SIZE / 2, text=message, font=("Arial", 32), fill="red")
current_player = 1
return
# 再检查是否需要堵住黑方的必胜情况
for i in range(count):
if black_win[i]:
continue
pieces = [(w[0], w[1]) for w in wins[i] if board[w[0]][w[1]] == 1]
if len(pieces) == 4:
for w in wins[i]:
if board[w[0]][w[1]] == 0:
row, col = w
draw_piece(row, col, WHITE_COLOR)
board[row][col] = 2
current_player = 1
return
# 如果没有必胜情况,则随机下棋
while True:
row = random.randint(0, ROW_COUNT - 1)
col = random.randint(0, COL_COUNT - 1)
if board[row][col] == 0:
draw_piece(row, col, WHITE_COLOR)
board[row][col] = 2
if check_win(2):
game_over = True
message = "白方胜利!"
canvas.create_text(BOARD_SIZE / 2, BOARD_SIZE / 2, text=message, font=("Arial", 32), fill="red")
current_player = 1
return
```
最后,我们将绘制棋盘并绑定点击事件。
```python
draw_board()
canvas.bind("<Button-1>", place_piece)
root.mainloop()
```
这样,我们就完成了五子棋小游戏的编写。完整代码如下:
用python写一个比较复杂的基于图形用户界面的五子棋游戏,代码全部要附带注释
非常感谢您的提问!以下是一个基于Python和Tkinter的五子棋游戏的代码和注释。请注意,这个代码比较长,但是我已经尽可能的详细注释了每个部分的作用和实现方式。如果您有任何问题或疑问,请随时问我。
```python
# 导入所需的库
import tkinter as tk
from tkinter import messagebox
# 定义全局变量
BOARD_SIZE = 15 # 棋盘大小
CELL_SIZE = 30 # 每个格子的大小
BLACK = "●" # 黑棋子
WHITE = "○" # 白棋子
# 初始化棋盘
board = [[None for _ in range(BOARD_SIZE)] for _ in range(BOARD_SIZE)]
# 定义主窗口
root = tk.Tk()
root.title("五子棋游戏")
root.resizable(0, 0)
# 定义画布
canvas = tk.Canvas(root, width=BOARD_SIZE * CELL_SIZE, height=BOARD_SIZE * CELL_SIZE, bg="#F2B6C1")
canvas.pack()
# 绘制棋盘
for i in range(BOARD_SIZE):
canvas.create_line(CELL_SIZE / 2, i * CELL_SIZE + CELL_SIZE / 2, BOARD_SIZE * CELL_SIZE - CELL_SIZE / 2, i * CELL_SIZE + CELL_SIZE / 2, width=2)
canvas.create_line(i * CELL_SIZE + CELL_SIZE / 2, CELL_SIZE / 2, i * CELL_SIZE + CELL_SIZE / 2, BOARD_SIZE * CELL_SIZE - CELL_SIZE / 2, width=2)
# 定义落子函数
def drop(x, y, color):
global board
# 检查是否越界
if x < 0 or x >= BOARD_SIZE or y < 0 or y >= BOARD_SIZE:
return False
# 检查是否已经有棋子
if board[x][y] is not None:
return False
# 落子
board[x][y] = color
# 绘制棋子
if color == BLACK:
canvas.create_oval(x * CELL_SIZE, y * CELL_SIZE, (x + 1) * CELL_SIZE, (y + 1) * CELL_SIZE, fill="black")
else:
canvas.create_oval(x * CELL_SIZE, y * CELL_SIZE, (x + 1) * CELL_SIZE, (y + 1) * CELL_SIZE, fill="white")
return True
# 定义判断胜负函数
def check_winner(x, y):
global board
color = board[x][y]
count = 1
# 检查横向
for i in range(x - 1, -1, -1):
if board[i][y] == color:
count += 1
else:
break
for i in range(x + 1, BOARD_SIZE):
if board[i][y] == color:
count += 1
else:
break
if count >= 5:
return True
# 检查纵向
count = 1
for i in range(y - 1, -1, -1):
if board[x][i] == color:
count += 1
else:
break
for i in range(y + 1, BOARD_SIZE):
if board[x][i] == color:
count += 1
else:
break
if count >= 5:
return True
# 检查左上到右下的斜线
count = 1
for i, j in zip(range(x - 1, -1, -1), range(y - 1, -1, -1)):
if board[i][j] == color:
count += 1
else:
break
for i, j in zip(range(x + 1, BOARD_SIZE), range(y + 1, BOARD_SIZE)):
if board[i][j] == color:
count += 1
else:
break
if count >= 5:
return True
# 检查左下到右上的斜线
count = 1
for i, j in zip(range(x - 1, -1, -1), range(y + 1, BOARD_SIZE)):
if board[i][j] == color:
count += 1
else:
break
for i, j in zip(range(x + 1, BOARD_SIZE), range(y - 1, -1, -1)):
if board[i][j] == color:
count += 1
else:
break
if count >= 5:
return True
# 没有胜利
return False
# 定义游戏结束函数
def game_over():
global root
messagebox.showinfo("游戏结束", "游戏结束!")
root.quit()
# 定义落子事件
def on_click(event):
global BLACK, WHITE
x = int(event.x / CELL_SIZE)
y = int(event.y / CELL_SIZE)
if drop(x, y, BLACK):
if check_winner(x, y):
game_over()
return
# 电脑落子
for i in range(BOARD_SIZE):
for j in range(BOARD_SIZE):
if board[i][j] is None:
if drop(i, j, WHITE):
if check_winner(i, j):
game_over()
return
return
# 绑定落子事件到画布上
canvas.bind("<Button-1>", on_click)
# 开始游戏
root.mainloop()
```
这个代码使用了Python的标准GUI库Tkinter来创建窗口和画布,并使用了一些简单的绘图函数来绘制棋盘和棋子。同时,这个代码还实现了落子、判断胜负、游戏结束等功能。如果您对这个代码有任何疑问或建议,请随时问我。
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