使用lisp语言写一个俄罗斯方块程序
时间: 2023-12-31 17:07:11 浏览: 35
以下是一个简单的俄罗斯方块程序,使用Lisp编写:
```lisp
;; 定义方块形状
(defstruct block
(type nil)
(shape nil)
(x 0)
(y 0))
(defvar *shapes*
'((1 1 1 1) ; I
(1 0 0 0 ; J
1 1 1 0)
(0 0 1 0 ; L
1 1 1 0)
(1 1 ; O
1 1)
(0 1 1 0 ; S
1 1 0 0)
(1 1 0 0 ; T
0 1 1 0)
(0 1 1 0 ; Z
0 0 1 1)))
;; 创建一个新的方块
(defun new-block ()
(let ((type (random (length *shapes*)))
(shape (elt *shapes* (random (length *shapes*)))))
(make-block :type type :shape shape :x 5 :y 0)))
(defvar *board* (make-array '(20 10) :initial-element nil))
(defvar *current-block* nil)
;; 检查方块是否可放置
(defun block-can-move-p (block dx dy)
(loop for i from 0 below 4
for row = (elt (block-shape block) i)
for x = (+ (block-x block) (floor i 2))
for y from (1- (block-y block)) below (+ (block-y block) 1)
when (and (< (+ x dx) 0) (or (> (+ x dx) 9) (aref *board* y (+ x dx))))
(return nil)
when (and (> (+ x dx) 9) (or (< (+ x dx) 0) (aref *board* y (- (+ x dx) 10))))
(return nil)
when (and (>= (+ y dy) 20) (aref *board* (- (+ y dy) 20) x))
(return nil)
when (and (< (+ y dy) 0) (aref *board* y x))
(return nil))
t)
;; 将方块放置在棋盘上
(defun place-block (block)
(loop for i from 0 below 4
for row = (elt (block-shape block) i)
for x = (+ (block-x block) (floor i 2))
for y from (1- (block-y block)) below (+ (block-y block) 1)
do (when (and (>= y 0) (< y 20) (>= x 0) (< x 10) row)
(setf (aref *board* y x) (block-type block)))))
;; 从棋盘上移除方块
(defun remove-block (block)
(loop for i from 0 below 4
for row = (elt (block-shape block) i)
for x = (+ (block-x block) (floor i 2))
for y from (1- (block-y block)) below (+ (block-y block) 1)
do (when (and (>= y 0) (< y 20) (>= x 0) (< x 10) row)
(setf (aref *board* y x) nil))))
;; 将方块向左移动
(defun move-left ()
(when (block-can-move-p *current-block* -1 0)
(remove-block *current-block*)
(setf (block-x *current-block*) (1- (block-x *current-block*)))
(place-block *current-block*)))
;; 将方块向右移动
(defun move-right ()
(when (block-can-move-p *current-block* 1 0)
(remove-block *current-block*)
(setf (block-x *current-block*) (1+ (block-x *current-block*)))
(place-block *current-block*)))
;; 将方块旋转
(defun rotate ()
(let ((shape (block-shape *current-block*))
(new-shape nil))
(dotimes (i 4)
(let ((row (elt shape i)))
(dotimes (j 4)
(setf (elt new-shape (+ 3 j (* -4 i)))
(elt row j)))))
(setf (block-shape *current-block*) new-shape)
(when (not (block-can-move-p *current-block* 0 0))
(setf (block-shape *current-block*) shape))
(remove-block *current-block*)
(place-block *current-block*)))
;; 让方块落下
(defun tick ()
(when (block-can-move-p *current-block* 0 1)
(remove-block *current-block*)
(setf (block-y *current-block*) (1+ (block-y *current-block*)))
(place-block *current-block*))
(when (not (block-can-move-p *current-block* 0 1))
(setf *current-block* (new-block))))
```
这个程序使用一个20x10的二维数组表示棋盘,每个方格可以为空,或者被一个方块占据。每个方块由一个类型、一个形状和一个坐标表示。程序可以检查方块是否可以向左或向右移动,是否可以旋转,是否可以落下。程序还定义了一个新的方块生成函数,以及将方块放置在棋盘上和从棋盘上移除方块的函数。