Team -> Show Local History找不到
时间: 2024-02-01 16:12:27 浏览: 31
如果你在使用Git进行版本控制,但是在Team菜单下找不到Show Local History选项,可能是因为你没有安装或启用Git插件。你可以按照以下步骤来安装和启用Git插件:
1. 打开Eclipse并选择Help -> Eclipse Marketplace。
2. 在Marketplace搜索栏中输入“EGit”,然后按Enter键搜索。
3. 找到EGit插件并点击Install按钮。
4. 安装完成后,重启Eclipse。
5. 在Eclipse中打开你的项目,然后右键单击项目并选择Team -> Show Local History。
如果你已经安装了EGit插件,但是仍然无法找到Show Local History选项,请确保你已经将项目添加到Git版本控制中。你可以通过右键单击项目并选择Team -> Share Project来将项目添加到Git版本控制中。
相关问题
这段代码提示Fatal error: Uncaught Error: Cannot call constructor 怎么解决给出答案<?php class human{ public $name="";//姓名 public $height="";//身高 public $weight="";//体重 public function eat($food){ echo $this->name."在吃".$food."<br/>"; } } class anchors extends human{ public $name=""; public $stagename=""; public function __construct($name,$stagename){ parent::__construct(); $this->name=$name; $this->stagename=$stagename; } public function singing(){ echo"我是女主播,我会唱歌<br/>"; } public function eat($food){ echo $this->name."是女主播,我是边唱歌边吃($food)<br/>"; } } class nbaplayer extends human{ public $team="";//团队 public $playername="";//球员号码 public function __construct($name,$height,$weight,$team,$playername){ parent::__construct(); $this->name=$name; $this->height=$height; $this->weight=$weight; $this->team=$team; $this->playername=$playername; echo "构造函数执行了,当前对象是{$this->name}<br/>"; } public function run(){//跑步 echo "跑步中<br/>"; } public function jump(){//跳跃 echo "跳跃<br/>"; } public function dribble(){ echo "运球<br/>";//运球 } public function pass(){ echo "传球<br/>";//传球 } public function dunk(){ echo "扣篮<br/>";//扣篮 } public function eat($food){ echo "我是nba球员,我是站着吃饭,边吃($food)变看球赛<br/>"; } } $jordon=new nbaplayer("乔丹","1.98米","98公斤","公牛","23"); //输出乔丹对象 echo "名称=".$jordon->name."<br/>"; echo $jordon->eat("苹果"); $linda=new anchors("琳达","LD"); echo $linda->eat("苹果"); ?>
在类 `human` 中没有定义构造函数,所以在继承 `human` 的子类 `anchors` 和 `nbaplayer` 中调用父类构造函数时,应该传递对应的参数。修改代码如下:
```
<?php
class human{
public $name="";//姓名
public $height="";//身高
public $weight="";//体重
public function eat($food){
echo $this->name."在吃".$food."<br/>";
}
}
class anchors extends human{
public $stagename="";//艺名
public function __construct($name,$stagename){
parent::__construct();
$this->name=$name;
$this->stagename=$stagename;
}
public function singing(){
echo"我是女主播,我会唱歌<br/>";
}
public function eat($food){
echo $this->name."是女主播,我是边唱歌边吃($food)<br/>";
}
}
class nbaplayer extends human{
public $team="";//团队
public $playername="";//球员号码
public function __construct($name,$height,$weight,$team,$playername){
parent::__construct();
$this->name=$name;
$this->height=$height;
$this->weight=$weight;
$this->team=$team;
$this->playername=$playername;
echo "构造函数执行了,当前对象是{$this->name}<br/>";
}
public function run(){//跑步
echo "跑步中<br/>";
}
public function jump(){//跳跃
echo "跳跃<br/>";
}
public function dribble(){
echo "运球<br/>";//运球
}
public function pass(){
echo "传球<br/>";//传球
}
public function dunk(){
echo "扣篮<br/>";//扣篮
}
public function eat($food){
echo "我是nba球员,我是站着吃饭,边吃($food)变看球赛<br/>";
}
}
$jordon=new nbaplayer("乔丹","1.98米","98公斤","公牛","23"); //输出乔丹对象
echo "名称=".$jordon->name."<br/>";
echo $jordon->eat("苹果");
$linda=new anchors("琳达","LD");
echo $linda->eat("苹果");
?>
```
const ServerParam & SP = ServerParam::i(); const int self_min = wm.interceptTable()->selfReachCycle(); const int mate_min = wm.interceptTable()->teammateReachCycle(); int opp_min = wm.interceptTable()->opponentReachCycle(); const PlayerObject * opp_fastest = wm.interceptTable()->fastestOpponent(); if ( opp_fastest && opp_fastest->goalie() && wm.gameMode().isPenaltyKickMode() && opp_fastest->pos().dist( wm.ball().pos() ) >= 3.0 ) // MAGIC NUMBER { M_tackle_situation = false; M_opponent_ball = false; dlog.addText( Logger::TEAM, __FILE__":(update) penalty shootouts. not a tackle situation" ); return; } if ( opp_fastest && wm.gameMode().isPenaltyKickMode() && ! opp_fastest->goalie() ) { const AbstractPlayerObject * opponent_goalie = wm.getTheirGoalie(); if ( opponent_goalie ) { /* //yz del std::map< const AbstractPlayerObject*, int >::const_iterator player_map_it = wm.interceptTable()->playerMap().find( opponent_goalie ); if ( player_map_it != wm.interceptTable()->playerMap().end() ) { // considering only opponent goalie in penalty-kick mode opp_min = player_map_it->second; dlog.addText( Logger::TEAM, __FILE__":(update) replaced min_opp with goalie's reach cycle (%d).", opp_min ); } else { opp_min = 1000000; // practically canceling the fastest non-goalie opponent player dlog.addText( Logger::TEAM, __FILE__":%d: (update) set opp_min as 1000000 so as not to consider the fastest opponent.", __LINE__ ); } */ } else { opp_min = 1000000; // practically canceling the fastest non-goalie opponent player dlog.addText( Logger::TEAM, __FILE__":%d (update) set opp_min as 1000000 so as not to consider the fastest opponent.", __LINE__); } }
这段代码中,我们首先创建了一个常量引用 `SP`,表示 `ServerParam::i()` 返回的 `ServerParam` 对象。
接下来,我们使用 `wm.interceptTable()` 对象的方法获取最小的自己到达周期 `self_min`,最小的队友到达周期 `mate_min`,以及最小的对手到达周期 `opp_min`。
然后,我们使用 `wm.interceptTable()` 对象的方法获取最快的对手球员 `opp_fastest`。
接下来的条件判断语句检查以下情况:
- 如果最快的对手球员存在,并且是守门员,并且当前是点球模式,并且最快的对手球员与球的距离大于等于 3.0(一个魔术数),则将 `M_tackle_situation` 和 `M_opponent_ball` 都设置为假,并记录日志。然后返回。
- 如果最快的对手球员存在,并且当前是点球模式,并且最快的对手球员不是守门员,则获取对方守门员的信息,并根据情况更新 `opp_min` 的值。如果对方守门员存在,则更新 `opp_min` 为守门员的到达周期。如果对方守门员不存在,则将 `opp_min` 设置为一个很大的值(1000000),表示取消考虑最快的非守门员对手球员。然后记录日志。
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