let detailPath = `../views/CardDetail/${item.id}`;这句话写的多么
时间: 2023-12-11 17:02:40 浏览: 22
这句话是使用了模板字符串(template literals)的语法,可以方便地将变量值嵌入到字符串中。
在这句话中,模板字符串使用反引号(`)括起来。${item.id} 是一个占位符,表示要将 item 对象的 id 属性插入到字符串中。最终生成的字符串会被赋值给变量 detailPath。
如果不使用模板字符串,可能需要使用字符串拼接操作,比如:
```javascript
let detailPath = '../views/CardDetail/' + item.id;
```
使用模板字符串可以使代码更简洁、更易读。
相关问题
<template> <van-pull-refresh v-model="refreshing" @refresh="onRefresh"> <van-list v-model:loading="loading" :finished="finished" finished-text="没有更多了" @load="onLoad"> <!-- <van-cell v-for="item in courses" :key="item" :title="item.title" /> --> <van-card v-for="item in courses" :key="item" num="2" price="2.00" :desc="item.body" :title="item.id + '-' + item.title" thumb="https://fastly.jsdelivr.net/npm/@vant/assets/ipad.jpeg" @click="ToCardDetail(item)"/> <template slots="loading"> <van-loading class="load-more-loading" /> <span class="load-more-text">加载中...</span> </template> </van-list> </van-pull-refresh> </template> <script> export default { name: "LoadMore", data() { return { list: [], courses: [], loading: false, finished: false, refreshing: false }; }, methods: { onLoad() { setTimeout(() => { if (this.refreshing) { this.courses = []; this.refreshing = false; } for (let i = 0; i < 10; i++) { this.courses.push(this.list[this.courses.length]); } this.loading = false; if (this.courses.length >= 40) { this.finished = true; } }, 3000); }, onRefresh() { // 清空列表数据 this.finished = false; // 重新加载数据 // 将 loading 设置为 true,表示处于加载状态 this.loading = true; this.onLoad(); }, ToCardDetail(item) { // 获取详情页的路由地址,例如:/detail/1 let detailPath = ../views/CardDetail/${item.id}; // 跳转到详情页 this.$router.push(detailPath); } }, created() { let url = "http://jsonplaceholder.typicode.com/posts" this.axios.get(url).then((res) => { this.list = res.data }) } }; </script> <style scoped> .load-more-loading { margin-right: 6px; } .load-more-text { font-size: 14px; color: #999; } </style>card详情页carddetail的代码怎么写
你可以新建一个名为CardDetail的.vue文件,然后在该文件中编写详情页的代码,如下所示:
<template>
<div class="card-detail">
<van-card :title="cardTitle" :thumb="cardThumb">
<div class="card-description">{{ cardDescription }}</div>
</van-card>
</div>
</template>
<script>
export default {
name: "CardDetail",
data() {
return {
cardId: "",
cardTitle: "",
cardThumb: "",
cardDescription: "",
};
},
created() {
this.cardId = this.$route.params.id;
// 根据id获取卡片详情数据
let url = `http://jsonplaceholder.typicode.com/posts/${this.cardId}`;
this.axios.get(url).then((res) => {
this.cardTitle = `${res.data.id}-${res.data.title}`;
this.cardThumb = "https://fastly.jsdelivr.net/npm/@vant/assets/ipad.jpeg";
this.cardDescription = res.data.body;
});
},
};
</script>
<style scoped>
.card-detail {
padding: 20px;
}
.card-description {
margin-top: 20px;
}
</style>
在上述代码中,我们通过 $route.params.id 获取到路由中的卡片id,并根据此id获取卡片的详情数据。最后在页面中展示卡片的标题、缩略图和描述信息。注意,需要在该组件中引入 vant 的 Card 组件。
private async parseMaterial(osgStateSet: any) { let material = new THREE.MeshBasicMaterial({ // side: THREE.DoubleSide, }); //THREE.FrontSide 背面 // THREE.BackSide 前面 // THREE.DoubleSide 双面 let osgImage = osgStateSet.TextureAttributeList[0].value.StateAttribute.Image; // let texture = this.parseImage(osgImage); let fileName = osgImage.Name; const isJPEG = fileName.search(/.jpe?g($|?)/i) > 0; const isPNG = fileName.search(/.png($|?)/i) > 0; if (!isPNG && !isJPEG) { return; } let mimeType = isPNG ? 'image/png' : 'image/jpeg'; let imageUri: any = new Blob([osgImage.Data], { type: mimeType }); let base64 = await this.blobToBase64(imageUri); // debugger let imageUrl: any = URL.createObjectURL(imageUri); try { let texture = new THREE.TextureLoader().load(base64, () => { texture.needsUpdate = true; // texture.format = THREE.RGBAFormat; texture.type = THREE.UnsignedShort5551Type; texture.minFilter = THREE.LinearMipmapNearestFilter; texture.magFilter = THREE.LinearMipmapNearestFilter; texture.generateMipmaps = false; // texture.format = THREE.RGBAIntegerFormat; // texture.minFilter = THREE.NearestFilter; // texture.magFilter = THREE.NearestFilter; // texture.minFilter = THREE.LinearMipMapLinearFilter; // texture.magFilter = THREE.LinearFilter; // texture.wrapS = THREE.RepeatWrapping; // texture.wrapT = THREE.RepeatWrapping; // texture.anisotropy = 1; // texture.generateMipmaps = false; // texture.encoding = THREE.sRGBEncoding; }); imageUri = null; osgImage = null; imageUrl = null; if (texture) { material.map = texture; } } catch (e) { console.log('纹理加载出错', e); } osgStateSet = null; return material; } private blobToBase64(blob: any) { return new Promise((resolve, reject) => { const fileReader = new FileReader(); // readAsDataURL fileReader.readAsDataURL(blob); fileReader.onload = (e: any) => { resolve(e.target.result); }; }); }没有显示base64图片的纹理,也没有报错,请找出问题,并给出详细代码
在代码中,你使用了一个Blob对象来加载纹理图片,并将其转换成了base64编码,但是在加载纹理时,却直接使用了base64编码字符串来加载纹理,这个可能是导致问题的原因。正确的做法应该是使用图片的URL来加载纹理,而不是直接使用base64编码字符串。
具体修改代码如下:
```typescript
private async parseMaterial(osgStateSet: any) {
let material = new THREE.MeshBasicMaterial({
// side: THREE.DoubleSide,
});
//THREE.FrontSide 背面
// THREE.BackSide 前面
// THREE.DoubleSide 双面
let osgImage = osgStateSet.TextureAttributeList[0].value.StateAttribute.Image;
// let texture = this.parseImage(osgImage);
let fileName = osgImage.Name;
const isJPEG = fileName.search(/.jpe?g($|?)/i) > 0;
const isPNG = fileName.search(/.png($|?)/i) > 0;
if (!isPNG && !isJPEG) {
return;
}
let mimeType = isPNG ? 'image/png' : 'image/jpeg';
let imageUri: any = new Blob([osgImage.Data], { type: mimeType });
try {
// 使用图片的URL来加载纹理
let texture = await new Promise<THREE.Texture>((resolve) => {
let imageUrl = URL.createObjectURL(imageUri);
new THREE.TextureLoader().load(imageUrl, (texture) => {
// 在加载完成的回调函数中,手动释放URL对象,避免内存泄漏问题
URL.revokeObjectURL(imageUrl);
texture.needsUpdate = true;
// texture.format = THREE.RGBAFormat;
texture.type = THREE.UnsignedShort5551Type;
texture.minFilter = THREE.LinearMipmapNearestFilter;
texture.magFilter = THREE.LinearMipmapNearestFilter;
texture.generateMipmaps = false;
// texture.format = THREE.RGBAIntegerFormat;
// texture.minFilter = THREE.NearestFilter;
// texture.magFilter = THREE.NearestFilter;
// texture.minFilter = THREE.LinearMipMapLinearFilter;
// texture.magFilter = THREE.LinearFilter;
// texture.wrapS = THREE.RepeatWrapping;
// texture.wrapT = THREE.RepeatWrapping;
// texture.anisotropy = 1;
// texture.generateMipmaps = false;
// texture.encoding = THREE.sRGBEncoding;
resolve(texture);
});
});
if (texture) {
material.map = texture;
}
} catch (e) {
console.log('纹理加载出错', e);
}
osgStateSet = null;
return material;
}
private blobToBase64(blob: any) {
return new Promise((resolve, reject) => {
const fileReader = new FileReader();
// readAsDataURL
fileReader.readAsDataURL(blob);
fileReader.onload = (e: any) => {
resolve(e.target.result);
};
});
}
```
其中,使用了一个Promise对象来等待纹理加载完成后返回,同时在加载完成的回调函数中,手动释放URL对象,避免内存泄漏问题。另外,建议在加载纹理时,设置合适的minFilter和magFilter,以获得更好的渲染效果。
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