用Java写一个五子棋游戏
时间: 2023-04-10 08:00:52 浏览: 67
好的,我可以回答这个问题。要用Java写一个五子棋游戏,可以使用Java Swing或JavaFX编写图形用户界面,使用面向对象的编程思想设计游戏逻辑和玩家交互。可以使用二维数组来表示棋盘,使用循环和条件语句来实现游戏规则和胜负判断。还可以添加一些特殊功能,比如悔棋、保存游戏等。希望这个回答能对你有所帮助。
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用java写一个五子棋游戏
好的,以下是一个简单的五子棋游戏的Java代码。本游戏使用命令行界面,玩家通过输入坐标来下棋。
```java
import java.util.Scanner;
public class GomokuGame {
private static final int ROW = 15;
private static final int COLUMN = 15;
private static final int EMPTY = 0;
private static final int BLACK = 1;
private static final int WHITE = 2;
private static int[][] board = new int[ROW][COLUMN];
private static int currentPlayer = BLACK;
public static void main(String[] args) {
printBoard();
Scanner scanner = new Scanner(System.in);
while (true) {
System.out.println("Player " + currentPlayer + " make a move:");
int row = scanner.nextInt();
int column = scanner.nextInt();
if (isValidMove(row, column)) {
makeMove(row, column);
printBoard();
if (isWin()) {
System.out.println("Player " + currentPlayer + " wins!");
break;
}
if (isDraw()) {
System.out.println("The game is a draw!");
break;
}
currentPlayer = currentPlayer == BLACK ? WHITE : BLACK;
} else {
System.out.println("Invalid move, please try again!");
}
}
}
private static boolean isValidMove(int row, int column) {
if (row < 0 || row >= ROW || column < 0 || column >= COLUMN || board[row][column] != EMPTY) {
return false;
}
return true;
}
private static void makeMove(int row, int column) {
board[row][column] = currentPlayer;
}
private static boolean isWin() {
// Check rows
for (int i = 0; i < ROW; i++) {
for (int j = 0; j <= COLUMN - 5; j++) {
if (board[i][j] != EMPTY && board[i][j] == board[i][j+1] && board[i][j] == board[i][j+2] && board[i][j] == board[i][j+3] && board[i][j] == board[i][j+4]) {
return true;
}
}
}
// Check columns
for (int i = 0; i <= ROW - 5; i++) {
for (int j = 0; j < COLUMN; j++) {
if (board[i][j] != EMPTY && board[i][j] == board[i+1][j] && board[i][j] == board[i+2][j] && board[i][j] == board[i+3][j] && board[i][j] == board[i+4][j]) {
return true;
}
}
}
// Check diagonal from top left to bottom right
for (int i = 0; i <= ROW - 5; i++) {
for (int j = 0; j <= COLUMN - 5; j++) {
if (board[i][j] != EMPTY && board[i][j] == board[i+1][j+1] && board[i][j] == board[i+2][j+2] && board[i][j] == board[i+3][j+3] && board[i][j] == board[i+4][j+4]) {
return true;
}
}
}
// Check diagonal from top right to bottom left
for (int i = 0; i <= ROW - 5; i++) {
for (int j = COLUMN - 1; j >= 4; j--) {
if (board[i][j] != EMPTY && board[i][j] == board[i+1][j-1] && board[i][j] == board[i+2][j-2] && board[i][j] == board[i+3][j-3] && board[i][j] == board[i+4][j-4]) {
return true;
}
}
}
return false;
}
private static boolean isDraw() {
for (int i = 0; i < ROW; i++) {
for (int j = 0; j < COLUMN; j++) {
if (board[i][j] == EMPTY) {
return false;
}
}
}
return true;
}
private static void printBoard() {
System.out.print(" ");
for (int i = 0; i < COLUMN; i++) {
System.out.print(i + " ");
}
System.out.println();
for (int i = 0; i < ROW; i++) {
System.out.print(i + " ");
for (int j = 0; j < COLUMN; j++) {
if (board[i][j] == EMPTY) {
System.out.print("+ ");
} else if (board[i][j] == BLACK) {
System.out.print("B ");
} else {
System.out.print("W ");
}
}
System.out.println(i);
}
System.out.print(" ");
for (int i = 0; i < COLUMN; i++) {
System.out.print(i + " ");
}
System.out.println();
}
}
```
希望这个代码能够帮到你。如果你有任何问题或需要进一步的解释,请随时提出。
用java 写一个五子棋游戏
好的,以下是一个简单的五子棋游戏的Java代码:
```java
import java.util.Scanner;
public class FiveInARow {
// 定义棋盘大小和棋子种类
private static final int ROWS = 15;
private static final int COLS = 15;
private static final char BLACK = 'X';
private static final char WHITE = 'O';
public static void main(String[] args) {
char[][] board = new char[ROWS][COLS];
initBoard(board);
printBoard(board);
Scanner scanner = new Scanner(System.in);
char currentPlayer = BLACK;
boolean gameOver = false;
while (!gameOver) {
System.out.println("轮到" + currentPlayer + "落子,请输入坐标(x, y):");
int x = scanner.nextInt();
int y = scanner.nextInt();
if (isValidMove(board, x, y)) {
board[x][y] = currentPlayer;
printBoard(board);
if (isWinningMove(board, x, y)) {
System.out.println(currentPlayer + "获胜!");
gameOver = true;
} else {
currentPlayer = (currentPlayer == BLACK) ? WHITE : BLACK;
}
} else {
System.out.println("无效的坐标,请重新输入!");
}
}
}
// 初始化棋盘
private static void initBoard(char[][] board) {
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS; j++) {
board[i][j] = '-';
}
}
}
// 打印棋盘
private static void printBoard(char[][] board) {
System.out.print(" ");
for (int i = 0; i < COLS; i++) {
System.out.print(i + " ");
}
System.out.println();
for (int i = 0; i < ROWS; i++) {
System.out.print(i + " ");
for (int j = 0; j < COLS; j++) {
System.out.print(board[i][j] + " ");
}
System.out.println();
}
}
// 判断坐标是否合法
private static boolean isValidMove(char[][] board, int x, int y) {
return x >= 0 && x < ROWS && y >= 0 && y < COLS && board[x][y] == '-';
}
// 判断是否获胜
private static boolean isWinningMove(char[][] board, int x, int y) {
int count = 1;
// 向左统计
for (int i = y - 1; i >= 0 && board[x][i] == board[x][y]; i--) {
count++;
}
// 向右统计
for (int i = y + 1; i < COLS && board[x][i] == board[x][y]; i++) {
count++;
}
if (count >= 5) {
return true;
}
count = 1;
// 向上统计
for (int i = x - 1; i >= 0 && board[i][y] == board[x][y]; i--) {
count++;
}
// 向下统计
for (int i = x + 1; i < ROWS && board[i][y] == board[x][y]; i++) {
count++;
}
if (count >= 5) {
return true;
}
count = 1;
// 向左上统计
for (int i = x - 1, j = y - 1; i >= 0 && j >= 0 && board[i][j] == board[x][y]; i--, j--) {
count++;
}
// 向右下统计
for (int i = x + 1, j = y + 1; i < ROWS && j < COLS && board[i][j] == board[x][y]; i++, j++) {
count++;
}
if (count >= 5) {
return true;
}
count = 1;
// 向右上统计
for (int i = x - 1, j = y + 1; i >= 0 && j < COLS && board[i][j] == board[x][y]; i--, j++) {
count++;
}
// 向左下统计
for (int i = x + 1, j = y - 1; i < ROWS && j >= 0 && board[i][j] == board[x][y]; i++, j--) {
count++;
}
if (count >= 5) {
return true;
}
return false;
}
}
```
这个代码实现了一个简单的五子棋游戏,可以通过控制台输入坐标来落子,当有一方获胜时游戏结束。