代码实现Launcher3抽屉模式高斯模糊
时间: 2023-07-25 20:23:59 浏览: 187
以下是一个简单的代码实现 Launcher3 抽屉模式高斯模糊的示例,仅供参考:
1. 创建 RenderScript 脚本文件 GaussianBlur.rs:
```
#pragma version(1)
#pragma rs java_package_name(com.example.launcher3)
rs_allocation inputAllocation;
rs_allocation outputAllocation;
int width;
int height;
int radius;
void root(const uchar4 *v_in, uchar4 *v_out, const void *usrData, uint32_t x, uint32_t y) {
float4 sum = 0;
float wsum = 0;
int r = radius;
for (int i = -r; i <= r; i++) {
for (int j = -r; j <= r; j++) {
if ((x + i) >= 0 && (x + i) < width && (y + j) >= 0 && (y + j) < height) {
float4 color = rsUnpackColor8888(*(rsGetElementAt_uchar4(inputAllocation, x + i, y + j)));
float weight = exp(-(i * i + j * j) / (2.0f * r * r));
sum += color * weight;
wsum += weight;
}
}
}
*v_out = rsPackColorTo8888(sum / wsum);
}
```
2. 在 Java 代码中加载 RenderScript 脚本文件:
```
private RenderScript mRenderScript;
private ScriptC_GaussianBlur mScriptGaussianBlur;
private void initRenderScript() {
mRenderScript = RenderScript.create(this);
mScriptGaussianBlur = new ScriptC_GaussianBlur(mRenderScript, getResources(), R.raw.gaussianblur);
}
```
3. 创建一个 Bitmap 对象,将抽屉中显示的内容绘制到这个 Bitmap 上:
```
private Bitmap getDrawerBitmap() {
int width = mDrawerList.getWidth();
int height = mDrawerList.getHeight();
Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
mDrawerList.draw(canvas);
return bitmap;
}
```
4. 将 Bitmap 作为输入数据,调用 RenderScript 对象中的函数进行高斯模糊处理:
```
private Bitmap blurBitmap(Bitmap inputBitmap, int radius) {
int width = inputBitmap.getWidth();
int height = inputBitmap.getHeight();
Bitmap outputBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Allocation inputAllocation = Allocation.createFromBitmap(mRenderScript, inputBitmap);
Allocation outputAllocation = Allocation.createFromBitmap(mRenderScript, outputBitmap);
mScriptGaussianBlur.set_inputAllocation(inputAllocation);
mScriptGaussianBlur.set_outputAllocation(outputAllocation);
mScriptGaussianBlur.set_width(width);
mScriptGaussianBlur.set_height(height);
mScriptGaussianBlur.set_radius(radius);
mScriptGaussianBlur.forEach_root(inputAllocation, outputAllocation);
outputAllocation.copyTo(outputBitmap);
return outputBitmap;
}
```
5. 将处理后的 Bitmap 显示在抽屉中:
```
private void showBlurredDrawer() {
Bitmap drawerBitmap = getDrawerBitmap();
Bitmap blurredBitmap = blurBitmap(drawerBitmap, 10);
mDrawerBackground.setImageDrawable(new BitmapDrawable(getResources(), blurredBitmap));
mDrawerLayout.openDrawer(mDrawerList);
}
```
以上是一个简单的示例,实际实现中可能需要根据具体情况进行修改和优化。
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