用Python写一个斗地主算法策略
时间: 2024-04-25 09:06:53 浏览: 34
斗地主算法策略可以分为两部分,一部分是出牌策略,另一部分是叫牌策略。
出牌策略:
1. 单牌:优先出手中最小的单牌。
2. 对子:优先出手中最小的对子。
3. 三带一:如果手牌中有三张相同的牌,优先出三带一,且出的牌要尽量小。
4. 顺子:优先出最小顺子,如果有多个顺子,则出最小的那个。
5. 连对:优先出最小连对,如果有多个连对,则出最小的那个。
6. 三带二:如果手牌中有三张相同的牌,并且有一对,优先出三带二,且出的牌要尽量小。
7. 炸弹:如果手牌中有炸弹,优先出炸弹。
8. 飞机:优先出最小的飞机,如果有多个飞机,则出最小的那个。
叫牌策略:
1. 地主牌:如果手牌中有地主牌,优先叫地主。
2. 炸弹:如果手牌中有炸弹,优先叫炸弹。
3. 双王:如果手牌中有双王(大王和小王),优先叫双王。
4. 对子:如果手牌中有对子,优先叫对子。
5. 单牌:如果手牌中有单牌,优先叫单牌。
下面是一个简单的 Python 代码示例实现:
```python
import random
# 手牌
hand_cards = [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32]
# 地主牌
landlord_cards = [33, 34, 35]
# 出牌策略
def play(hand_cards, played_cards):
if not played_cards:
# 第一手出牌,随机出一张牌
return random.choice(hand_cards)
else:
# 根据出牌策略出牌
if len(played_cards) == 1:
# 出单牌
for card in sorted(hand_cards):
if card > played_cards[0]:
return card
elif len(played_cards) == 2 and played_cards[0] == played_cards[1]:
# 出对子
for card in sorted(hand_cards):
if card > played_cards[0] and hand_cards.count(card) >= 2:
return [card, card]
elif len(played_cards) == 3 and played_cards[0] == played_cards[1] == played_cards[2]:
# 出三带一
for card in sorted(hand_cards):
if card > played_cards[0] and hand_cards.count(card) >= 1:
return [card, card, card, hand_cards[0]]
elif len(played_cards) >= 5 and len(played_cards) % 2 == 0:
# 出连对
for i in range(2, 15):
combo = [x for x in range(i, i+len(played_cards)//2)]
if set(combo).issubset(hand_cards) and combo[-1] > played_cards[-1]:
return combo + [hand_cards[0] for i in range(len(combo)//2)]
elif len(played_cards) >= 6 and len(played_cards) % 3 == 0:
# 出飞机
for i in range(2, 15):
combo = [x for x in range(i, i+len(played_cards)//3)]
if set(combo).issubset(hand_cards) and combo[-1] > played_cards[-1]:
cards = []
for card in combo:
cards += [card, card, card]
cards += [hand_cards[0] for i in range(len(combo))]
return cards
elif len(played_cards) == 4:
# 出三带二或炸弹
for card in sorted(hand_cards):
if card > played_cards[0] and hand_cards.count(card) >= 3:
return [card, card, card, hand_cards[0], hand_cards[0]]
for card in sorted(hand_cards):
if card > played_cards[0] and hand_cards.count(card) == 4:
return [card, card, card, card]
elif len(played_cards) == 2 and played_cards[0] != played_cards[1]:
# 出单牌
for card in sorted(hand_cards):
if card > played_cards[0]:
return card
elif len(played_cards) == 4 and played_cards[0] == played_cards[1] == played_cards[2] == played_cards[3]:
# 出炸弹
for card in sorted(hand_cards):
if card > played_cards[0] and hand_cards.count(card) == 4:
return [card, card, card, card]
else:
# 只有炸弹可以大过
for card in sorted(hand_cards):
if hand_cards.count(card) == 4 and (not played_cards or card > played_cards[0]):
return [card, card, card, card]
# 无法出牌
return []
# 叫牌策略
def call_landlord(hand_cards):
# 根据叫牌策略叫牌
if 33 in hand_cards and 34 in hand_cards:
# 叫双王
return 1
elif len([card for card in hand_cards if card > 10]) >= 5:
# 叫炸弹
return 1
elif len([card for card in hand_cards if hand_cards.count(card) >= 2]) >= 1:
# 叫对子
return 1
elif len([card for card in hand_cards if hand_cards.count(card) == 1]) >= 3:
# 叫单牌
return 1
else:
return 0
# 测试代码
print("手牌:", hand_cards)
print("地主牌:", landlord_cards)
print("叫牌:", call_landlord(hand_cards))
print("出牌:", play(hand_cards, []))
print("出牌:", play(hand_cards, [3, 3, 3]))
print("出牌:", play(hand_cards, [3, 3, 3, 4, 4, 4]))
print("出牌:", play(hand_cards, [3, 3, 3, 4, 4, 4, 5, 5]))
```
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