将上述代码增加画直线,画圆,圆弧等功能
时间: 2024-03-13 14:45:24 浏览: 65
下面是增加画直线,画圆和圆弧功能的wxpython程序示例:
```python
import wx
import math
class DrawingPanel(wx.Panel):
def __init__(self, parent):
wx.Panel.__init__(self, parent)
self.SetBackgroundColour("WHITE")
self.Bind(wx.EVT_PAINT, self.on_paint)
self.Bind(wx.EVT_LEFT_DOWN, self.on_left_down)
self.Bind(wx.EVT_LEFT_UP, self.on_left_up)
self.Bind(wx.EVT_MOTION, self.on_motion)
self.lines = []
self.current_line = None
self.shapes = []
self.current_shape = None
self.mode = "line"
def on_paint(self, event):
dc = wx.PaintDC(self)
dc.SetPen(wx.Pen("BLACK", 2))
for line in self.lines:
dc.DrawLine(*line)
for shape in self.shapes:
if shape[0] == "line":
dc.DrawLine(*shape[1:])
elif shape[0] == "circle":
dc.DrawCircle(*shape[1:])
elif shape[0] == "arc":
dc.DrawArc(*shape[1:])
def on_left_down(self, event):
if self.mode == "line":
self.current_line = [event.GetPosition()]
elif self.mode == "circle":
self.current_shape = ["circle", event.GetPosition(), 0]
elif self.mode == "arc":
self.current_shape = ["arc", event.GetPosition(), 0, 0]
def on_left_up(self, event):
if self.mode == "line":
if self.current_line:
self.current_line.append(event.GetPosition())
self.lines.append(self.current_line)
self.current_line = None
self.Refresh()
elif self.mode == "circle":
if self.current_shape:
radius = math.sqrt((event.GetX() - self.current_shape[1][0])**2 + (event.GetY() - self.current_shape[1][1])**2)
self.current_shape[2] = radius
self.shapes.append(self.current_shape)
self.current_shape = None
self.Refresh()
elif self.mode == "arc":
if self.current_shape:
end_pos = event.GetPosition()
radius = math.sqrt((end_pos[0] - self.current_shape[1][0])**2 + (end_pos[1] - self.current_shape[1][1])**2)
start_angle = math.atan2(self.current_shape[1][1] - end_pos[1], end_pos[0] - self.current_shape[1][0])
end_angle = math.atan2(end_pos[1] - self.current_shape[1][1], self.current_shape[1][0] - end_pos[0])
self.current_shape[2] = radius
self.current_shape[3] = (start_angle, end_angle)
self.shapes.append(self.current_shape)
self.current_shape = None
self.Refresh()
def on_motion(self, event):
if self.mode == "line":
if self.current_line:
self.current_line.append(event.GetPosition())
self.Refresh()
elif self.mode == "circle":
if self.current_shape:
radius = math.sqrt((event.GetX() - self.current_shape[1][0])**2 + (event.GetY() - self.current_shape[1][1])**2)
self.current_shape[2] = radius
self.Refresh()
elif self.mode == "arc":
if self.current_shape:
end_pos = event.GetPosition()
radius = math.sqrt((end_pos[0] - self.current_shape[1][0])**2 + (end_pos[1] - self.current_shape[1][1])**2)
start_angle = math.atan2(self.current_shape[1][1] - end_pos[1], end_pos[0] - self.current_shape[1][0])
end_angle = math.atan2(end_pos[1] - self.current_shape[1][1], self.current_shape[1][0] - end_pos[0])
self.current_shape[2] = radius
self.current_shape[3] = (start_angle, end_angle)
self.Refresh()
def set_mode(self, mode):
self.mode = mode
class DrawingFrame(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, title="CAD-like Drawing Program")
self.panel = DrawingPanel(self)
self.status_bar = self.CreateStatusBar()
self.draw_line_btn = wx.Button(self, label="Line")
self.draw_circle_btn = wx.Button(self, label="Circle")
self.draw_arc_btn = wx.Button(self, label="Arc")
self.draw_line_btn.Bind(wx.EVT_BUTTON, self.on_draw_line)
self.draw_circle_btn.Bind(wx.EVT_BUTTON, self.on_draw_circle)
self.draw_arc_btn.Bind(wx.EVT_BUTTON, self.on_draw_arc)
self.mode_box = wx.StaticBox(self, -1, "Mode")
self.mode_sizer = wx.StaticBoxSizer(self.mode_box, wx.VERTICAL)
self.mode_sizer.Add(self.draw_line_btn, 0, wx.ALL | wx.EXPAND, 5)
self.mode_sizer.Add(self.draw_circle_btn, 0, wx.ALL | wx.EXPAND, 5)
self.mode_sizer.Add(self.draw_arc_btn, 0, wx.ALL | wx.EXPAND, 5)
self.sizer = wx.BoxSizer(wx.HORIZONTAL)
self.sizer.Add(self.panel, 1, wx.EXPAND)
self.sizer.Add(self.mode_sizer, 0, wx.ALL | wx.EXPAND, 5)
self.SetSizerAndFit(self.sizer)
self.Show()
def on_draw_line(self, event):
self.panel.set_mode("line")
self.status_bar.SetStatusText("Mode: Line")
def on_draw_circle(self, event):
self.panel.set_mode("circle")
self.status_bar.SetStatusText("Mode: Circle")
def on_draw_arc(self, event):
self.panel.set_mode("arc")
self.status_bar.SetStatusText("Mode: Arc")
if __name__ == "__main__":
app = wx.App(False)
frame = DrawingFrame()
app.MainLoop()
```
在这个示例中,我们首先将DrawingPanel类进行了修改,以支持不同类型的图形绘制。我们增加了一个shapes列表来维护所有的图形,以及一个current_shape变量来跟踪当前正在绘制的图形。我们还增加了一个mode变量来跟踪当前绘图模式,以便在鼠标事件处理器中执行正确的绘图操作。
我们在on_paint方法中增加了绘制不同类型的图形的代码。在on_left_down方法中,我们检测当前绘图模式并创建相应类型的图形。在on_left_up方法中,我们完成当前正在绘制的图形,并将其添加到shapes列表中。在on_motion方法中,我们在当前正在绘制的图形上更新半径和角度,并在需要时重新绘制面板。
我们还创建了一些wx.Button和wx.StaticBox,用于在绘图模式之间切换,并在状态栏中显示当前模式。
当程序运行时,用户可以使用鼠标在DrawingPanel上绘制直线,圆和圆弧。用户可以使用按钮切换绘图模式。状态栏显示当前绘图模式。
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