unity中如何通过代码修改Project Settings中Graphics选项下Shader Stripping对象的配置信息?
时间: 2024-02-21 12:59:39 浏览: 88
在Unity中,可以通过代码来修改Project Settings中的Graphics选项下Shader Stripping对象的配置信息。具体实现方式如下:
``` csharp
using UnityEditor;
using UnityEngine;
public class GraphicsSettings : MonoBehaviour
{
[MenuItem("MyMenu/Modify Shader Stripping Settings")]
static void ModifyShaderStrippingSettings()
{
var graphicsSettings = AssetDatabase.LoadAssetAtPath<GraphicsSettings>("ProjectSettings/GraphicsSettings.asset");
var tier1Settings = graphicsSettings.GetTierSettings(BuildTargetGroup.Standalone, GraphicsTier.Tier1);
var shaderStrippingSettings = tier1Settings.shaderStripping;
// 修改 Shader Stripping 相关的配置信息
shaderStrippingSettings.stripUnusedShaders = true;
shaderStrippingSettings.distributeShaders = true;
shaderStrippingSettings.extraShaderCompilerArguments = "-O2 -Wno-invalid-offsetof";
shaderStrippingSettings.keepVertexInputAttributes.Add("POSITION");
EditorUtility.SetDirty(graphicsSettings);
AssetDatabase.SaveAssets();
}
}
```
在上面的代码中,我们通过`AssetDatabase.LoadAssetAtPath`方法获取了GraphicsSettings对象,然后通过`GetTierSettings`方法获取了Graphics Tier为Tier1的配置信息,最后修改了Shader Stripping相关的配置信息。
需要注意的是,由于这些配置信息是保存在GraphicsSettings.asset文件中,所以在修改完后需要调用`EditorUtility.SetDirty`方法来标记GraphicsSettings对象为脏数据,最后调用`AssetDatabase.SaveAssets`方法将修改后的数据保存到磁盘上。
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