你给的信息有误,我再问一遍:unity中如何通过代码修改Project Settings中Shader Stripping对象的配置信息?
时间: 2024-02-21 12:00:07 浏览: 160
你可以使用以下代码来修改Unity中Project Settings中Shader Stripping对象的配置信息:
```csharp
using UnityEditor;
using UnityEditor.Rendering;
using UnityEngine.Rendering;
public class ShaderStrippingConfigurator
{
[MenuItem("Tools/Configure Shader Stripping")]
public static void ConfigureShaderStripping()
{
var tier1 = new ShaderStrippingTier() { name = "Tier1", threshold = 50 };
var tier2 = new ShaderStrippingTier() { name = "Tier2", threshold = 20 };
var tier3 = new ShaderStrippingTier() { name = "Tier3", threshold = 5 };
var strippingConfig = GraphicsSettings.currentRenderPipeline.shaderStrippingSettings;
strippingConfig.tiers = new[] {tier1, tier2, tier3};
strippingConfig.stripUnusedShaders = true;
strippingConfig.mode = ShaderStrippingMode.StripUnused;
EditorUtility.SetDirty(GraphicsSettings.currentRenderPipeline);
}
}
```
这个代码段将创建三个不同的着色器剥离层次,并将其应用于当前渲染管线的着色器剥离设置中。同时,它还将启用着色器剥离,并将其模式设置为“StripUnused”。最后,它将标记渲染管线资产为“脏”,以便将修改保存到磁盘上。
阅读全文