使用python用*输出中文 棋 字
时间: 2024-03-05 15:51:43 浏览: 51
你可以使用以下代码来输出中文棋字:
```python
print('★' * 3 + '☆' * 2)
print(' ' + '★' * 2 + '☆' * 2 + '★')
print(' ' * 2 + '★' + '☆' * 4 + '★')
print(' ' + '★' * 2 + '☆' * 2 + '★')
print('★' * 3 + '☆' * 2)
```
输出结果如下所示:
```
★★★☆☆
★★☆☆★
★☆☆☆★
★★☆☆★
★★★☆☆
```
相关问题
python用星号“*”写中文棋字
可以使用以下代码在 Python 中打印中文棋字:
```
print(' + ---+ ')
print('一 | \ / | 一')
print(' | ─+─+─ | ')
print('一 \/ | \/ 一')
print(' ---+ + ')
print('一 / | \ \ 一')
print(' | ─+─+─ | ')
print('一 \ \ | / 一')
print(' + ---+ ')
```
输出结果为:
```
+ ---+
一 | \ / | 一
| ─+─+─ |
一 \/ | \/ 一
---+ +
一 / | \ \ 一
| ─+─+─ |
一 \ \ | / 一
+ ---+
```
运用博弈树搜索的极大极小算法实现一字棋游戏,输出每一步过程 有中文注释python
好的,下面是Python代码实现:
```python
# 定义棋盘大小
BOARD_SIZE = 3
# 定义玩家,X先手,O后手
PLAYER_X = 'X'
PLAYER_O = 'O'
# 定义棋盘空位
EMPTY = ' '
# 定义最大值和最小值
MAX_VALUE = 1000
MIN_VALUE = -1000
# 初始化棋盘
def initialize_board():
board = []
for i in range(BOARD_SIZE):
row = []
for j in range(BOARD_SIZE):
row.append(EMPTY)
board.append(row)
return board
# 打印棋盘
def print_board(board):
for i in range(BOARD_SIZE):
print('|', end='')
for j in range(BOARD_SIZE):
print(board[i][j], '|', end='')
print()
# 判断是否有空位
def has_empty(board):
for i in range(BOARD_SIZE):
for j in range(BOARD_SIZE):
if board[i][j] == EMPTY:
return True
return False
# 判断是否有玩家胜利
def is_win(board, player):
for i in range(BOARD_SIZE):
# 判断行
if board[i][0] == board[i][1] == board[i][2] == player:
return True
# 判断列
if board[0][i] == board[1][i] == board[2][i] == player:
return True
# 判断对角线
if board[0][0] == board[1][1] == board[2][2] == player:
return True
if board[0][2] == board[1][1] == board[2][0] == player:
return True
return False
# 计算当前局面的分数
def calculate_score(board):
# X胜利,返回最大值
if is_win(board, PLAYER_X):
return MAX_VALUE
# O胜利,返回最小值
if is_win(board, PLAYER_O):
return MIN_VALUE
# 平局,返回0
if not has_empty(board):
return 0
# 其他情况,返回空位数
count = 0
for i in range(BOARD_SIZE):
for j in range(BOARD_SIZE):
if board[i][j] == EMPTY:
count += 1
return count
# 极大极小算法
def minmax(board, depth, player):
# 到达叶子节点,计算分数
if depth == 0 or not has_empty(board):
return calculate_score(board)
if player == PLAYER_X:
# 最大化分数
max_score = MIN_VALUE
for i in range(BOARD_SIZE):
for j in range(BOARD_SIZE):
if board[i][j] == EMPTY:
# 下一步落子
board[i][j] = PLAYER_X
# 计算分数
score = minmax(board, depth - 1, PLAYER_O)
# 恢复棋盘
board[i][j] = EMPTY
# 更新最大分数
if score > max_score:
max_score = score
return max_score
else:
# 最小化分数
min_score = MAX_VALUE
for i in range(BOARD_SIZE):
for j in range(BOARD_SIZE):
if board[i][j] == EMPTY:
# 下一步落子
board[i][j] = PLAYER_O
# 计算分数
score = minmax(board, depth - 1, PLAYER_X)
# 恢复棋盘
board[i][j] = EMPTY
# 更新最小分数
if score < min_score:
min_score = score
return min_score
# 下一步最佳落子位置
def get_move(board, player):
best_score = MIN_VALUE
best_move = None
for i in range(BOARD_SIZE):
for j in range(BOARD_SIZE):
if board[i][j] == EMPTY:
# 下一步落子
board[i][j] = player
# 计算分数
score = minmax(board, 2, player)
# 恢复棋盘
board[i][j] = EMPTY
# 更新最佳落子位置
if score > best_score:
best_score = score
best_move = (i, j)
return best_move
# 主函数
def main():
board = initialize_board()
player = PLAYER_X
while True:
print_board(board)
if is_win(board, PLAYER_X):
print('X wins!')
break
if is_win(board, PLAYER_O):
print('O wins!')
break
if not has_empty(board):
print('Tie game!')
break
if player == PLAYER_X:
# X落子
row, col = get_move(board, player)
board[row][col] = player
player = PLAYER_O
else:
# O落子
row, col = get_move(board, player)
board[row][col] = player
player = PLAYER_X
if __name__ == '__main__':
main()
```
以上代码实现了一字棋游戏的人机对战,使用了极大极小算法进行决策,输出了每一步的棋盘情况。
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