osg qt多线程渲染代码
时间: 2023-08-31 14:04:53 浏览: 101
以下是一个使用 OpenSceneGraph 和 Qt 的多线程渲染代码示例:
```cpp
#include <QApplication>
#include <QThread>
#include <osg/Node>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/TrackballManipulator>
#include <osgQt/GraphicsWindowQt>
class RenderThread : public QThread
{
public:
RenderThread(osgQt::GraphicsWindowQt* gw) : _gw(gw)
{}
protected:
void run()
{
osgViewer::Viewer viewer;
viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
viewer.setUpViewInWindow(0, 0, _gw->width(), _gw->height());
viewer.setSceneData(getScene());
viewer.setCameraManipulator(new osgGA::TrackballManipulator);
viewer.addEventHandler(new osgViewer::StatsHandler);
_gw->setTouchEventsEnabled(true);
viewer.setCameraManipulator(new osgGA::TrackballManipulator);
viewer.realize();
while (!viewer.done())
{
_gw->makeCurrent();
viewer.frame();
_gw->swapBuffers();
}
}
private:
osg::ref_ptr<osg::Node> getScene()
{
// TODO: create your scene graph here
}
osgQt::GraphicsWindowQt* _gw;
};
int main(int argc, char** argv)
{
QApplication app(argc, argv);
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = 0;
traits->y = 0;
traits->width = 800;
traits->height = 600;
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->sampleBuffers = 4;
traits->samples = 4;
osgQt::GraphicsWindowQt* gw = new osgQt::GraphicsWindowQt(traits.get());
RenderThread thread(gw);
thread.start();
gw->show();
gw->raise();
int ret = app.exec();
thread.quit();
thread.wait();
return ret;
}
```
该示例中,`RenderThread` 类是一个继承自 `QThread` 的渲染线程类。在 `run()` 函数中,我们设置了 OSG 的渲染器,并不断地进行场景渲染,直到渲染完成。`getScene()` 函数用于创建场景图。
在 `main()` 函数中,我们创建了一个 `osgQt::GraphicsWindowQt` 对象作为渲染窗口,并将其传递给 `RenderThread`。然后启动线程并显示窗口。在应用程序退出时,我们终止线程并等待其完成。
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