unity单例模式选择已有角色进入新场景
时间: 2023-07-30 10:05:05 浏览: 58
实现这个功能的一种常见方法是使用一个GameManager类作为单例,并在其中保存当前选择的角色,然后在场景加载时将该角色实例化到新场景中。
以下是一个简单的示例GameManager类实现:
```csharp
using UnityEngine;
public class GameManager : MonoBehaviour
{
public static GameManager Instance { get; private set; }
public GameObject SelectedCharacter { get; set; }
private void Awake()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
}
}
}
```
在选择角色时,将其设置为GameManager的SelectedCharacter属性:
```csharp
public void SelectCharacter(GameObject character)
{
GameManager.Instance.SelectedCharacter = character;
}
```
在新场景加载时,使用GameManager的SelectedCharacter属性实例化角色:
```csharp
private void Start()
{
if (GameManager.Instance.SelectedCharacter != null)
{
Instantiate(GameManager.Instance.SelectedCharacter);
}
}
```
请注意,这只是一个简单的示例实现,并且可能需要进行更多的调整和错误处理来满足您的具体需求。
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