unity鼠标拖动物体在2D平面围绕一个点旋转并且限制旋转范围
时间: 2023-08-11 14:08:37 浏览: 129
要实现鼠标拖动物体在2D平面围绕一个点旋转,并且限制旋转范围,你可以按照以下步骤进行:
1. 将目标物体设置为绕中心点旋转,可以通过设置物体的Pivot点来实现。确保中心点在需要绕其旋转的位置。
2. 编写脚本,获取鼠标移动的方向和距离,并计算出目标物体应该旋转的角度。
3. 限制旋转角度。通过使用Mathf.Clamp()函数,可以限制旋转范围。
以下是示例代码:
```csharp
public class RotateObject : MonoBehaviour
{
Vector3 _mouseReference;
Vector3 _mouseOffset;
float _rotationX;
float _rotationY;
public float rotationSpeed = 10f;
public float minY = -60f;
public float maxY = 60f;
void OnMouseDown()
{
_mouseReference = Input.mousePosition;
}
void OnMouseDrag()
{
_mouseOffset = Input.mousePosition - _mouseReference;
_rotationX += _mouseOffset.x * rotationSpeed * Time.deltaTime;
_rotationY -= _mouseOffset.y * rotationSpeed * Time.deltaTime;
_rotationY = Mathf.Clamp(_rotationY, minY, maxY);
transform.rotation = Quaternion.Euler(_rotationY, _rotationX, 0);
_mouseReference = Input.mousePosition;
}
}
```
在上面的代码中,我们使用鼠标的X和Y轴距离来旋转物体。我们还通过minY和maxY变量来限制旋转的范围。
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