用python编写程序,模拟两个人进行猜拳比赛。具体要求如下:假设有A、B两名选手比赛采取,获得A选手和B选手各自出石头、剪刀、布的概率,分别为0.4、0.3、0.3;0.3、0.4、0.3。每局共出五次拳,赢三胜者获得本局胜利。问进行N局比赛,A和B各自获胜以及平局的场次和比例。并将程序封装。
时间: 2023-12-20 19:04:29 浏览: 89
好的,我可以帮你解决这个问题。以下是程序的实现:
```python
import random
class Game:
def __init__(self, a_probability, b_probability):
self.a_probability = a_probability
self.b_probability = b_probability
def play(self):
a_win = 0
b_win = 0
draw = 0
for _ in range(5):
a_choice = self.get_choice(self.a_probability)
b_choice = self.get_choice(self.b_probability)
if a_choice == b_choice:
draw += 1
elif (a_choice == 'rock' and b_choice == 'scissors') or \
(a_choice == 'scissors' and b_choice == 'paper') or \
(a_choice == 'paper' and b_choice == 'rock'):
a_win += 1
else:
b_win += 1
if a_win > b_win:
return 'A'
elif a_win < b_win:
return 'B'
else:
return 'draw'
def get_choice(self, probability):
rand = random.random()
if rand < probability[0]:
return 'rock'
elif rand < probability[0] + probability[1]:
return 'scissors'
else:
return 'paper'
class Match:
def __init__(self, a_probability, b_probability, n):
self.a_probability = a_probability
self.b_probability = b_probability
self.n = n
def play(self):
a_win = 0
b_win = 0
draw = 0
for _ in range(self.n):
game = Game(self.a_probability, self.b_probability)
result = game.play()
if result == 'A':
a_win += 1
elif result == 'B':
b_win += 1
else:
draw += 1
a_ratio = a_win / self.n
b_ratio = b_win / self.n
draw_ratio = draw / self.n
return a_win, b_win, draw, a_ratio, b_ratio, draw_ratio
```
上面的代码封装了两个类,`Game` 和 `Match`。`Game` 类用于表示一个五局比赛,`Match` 类用于表示进行多少局的比赛。在 `Game` 类中,`play()` 方法用于进行一局比赛,返回获胜者。`get_choice()` 方法用于根据给定的概率返回出拳的结果。在 `Match` 类中,`play()` 方法用于进行多局比赛,返回各种比赛结果的次数和比例。
下面是使用封装好的程序进行模拟的示例:
```python
a_probability = [0.4, 0.3, 0.3]
b_probability = [0.3, 0.4, 0.3]
n = 1000
match = Match(a_probability, b_probability, n)
a_win, b_win, draw, a_ratio, b_ratio, draw_ratio = match.play()
print(f"A wins: {a_win} ({a_ratio:.2%})")
print(f"B wins: {b_win} ({b_ratio:.2%})")
print(f"Draws: {draw} ({draw_ratio:.2%})")
```
运行结果可能如下所示:
```
A wins: 416 (41.60%)
B wins: 467 (46.70%)
Draws: 117 (11.70%)
```
注意事项:在使用封装好的程序时,需要将 `a_probability` 和 `b_probability` 参数传入 `Match` 类的构造函数中。`a_probability` 和 `b_probability` 参数均为列表,分别表示 A 和 B 选手出石头、剪刀、布的概率。`n` 参数表示进行多少局比赛。
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