在Windows环境下C语言通过socket发送接收二维字符串数组,二维字符串数组长度不确定,并将二维字符串数组输出,给出具体代码。
时间: 2024-02-19 10:58:28 浏览: 22
以下是一个简单的示例代码,它通过 socket 在 Windows 环境下发送接收二维字符串数组,并将其输出:
```c
#include <stdio.h>
#include <stdlib.h>
#include <winsock2.h>
#pragma comment(lib, "ws2_32.lib") // 链接 ws2_32.dll 库
#define PORT 8888
#define MAX_BUFFER_SIZE 1024
int main() {
WSADATA wsaData;
SOCKET serverSocket, clientSocket;
struct sockaddr_in serverAddr, clientAddr;
int clientAddrLen = sizeof(clientAddr);
char buffer[MAX_BUFFER_SIZE];
char **stringArray;
int i, j, rows, cols, len;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
printf("WSAStartup failed.\n");
return 1;
}
serverSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (serverSocket == INVALID_SOCKET) {
printf("Create socket failed.\n");
return 1;
}
memset(&serverAddr, 0, sizeof(serverAddr));
serverAddr.sin_family = AF_INET;
serverAddr.sin_addr.s_addr = htonl(INADDR_ANY);
serverAddr.sin_port = htons(PORT);
if (bind(serverSocket, (struct sockaddr *)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
printf("Bind socket failed.\n");
closesocket(serverSocket);
return 1;
}
if (listen(serverSocket, 1) == SOCKET_ERROR) {
printf("Listen socket failed.\n");
closesocket(serverSocket);
return 1;
}
printf("Server is listening on port %d...\n", PORT);
clientSocket = accept(serverSocket, (struct sockaddr *)&clientAddr, &clientAddrLen);
if (clientSocket == INVALID_SOCKET) {
printf("Accept socket failed.\n");
closesocket(serverSocket);
return 1;
}
printf("Client connected.\n");
// 接收行数和列数
recv(clientSocket, buffer, MAX_BUFFER_SIZE, 0);
sscanf(buffer, "%d%d", &rows, &cols);
// 动态分配二维数组内存
stringArray = (char **)malloc(rows * sizeof(char *));
for (i = 0; i < rows; i++) {
stringArray[i] = (char *)malloc(cols * sizeof(char));
}
// 接收二维数组数据
for (i = 0; i < rows; i++) {
recv(clientSocket, stringArray[i], cols, 0);
}
// 输出二维数组
printf("Received 2D array:\n");
for (i = 0; i < rows; i++) {
for (j = 0; j < cols; j++) {
printf("%c", stringArray[i][j]);
}
printf("\n");
}
// 释放内存
for (i = 0; i < rows; i++) {
free(stringArray[i]);
}
free(stringArray);
closesocket(clientSocket);
closesocket(serverSocket);
WSACleanup();
return 0;
}
```
在上面的代码中,我们通过 socket 建立了一个 TCP 服务器,并等待客户端的连接。客户端连接后,服务器会先接收一行字符串,其中包含了二维数组的行数和列数。然后服务器会动态分配内存来存储二维数组,并接收客户端发送的二维数组数据。最后服务器将二维数组输出,并释放内存。
下面是客户端的代码:
```c
#include <stdio.h>
#include <stdlib.h>
#include <winsock2.h>
#pragma comment(lib, "ws2_32.lib") // 链接 ws2_32.dll 库
#define SERVER_IP "127.0.0.1"
#define PORT 8888
#define MAX_BUFFER_SIZE 1024
int main() {
WSADATA wsaData;
SOCKET clientSocket;
struct sockaddr_in serverAddr;
char buffer[MAX_BUFFER_SIZE];
char **stringArray;
int i, j, rows, cols, len;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
printf("WSAStartup failed.\n");
return 1;
}
clientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (clientSocket == INVALID_SOCKET) {
printf("Create socket failed.\n");
return 1;
}
memset(&serverAddr, 0, sizeof(serverAddr));
serverAddr.sin_family = AF_INET;
serverAddr.sin_addr.s_addr = inet_addr(SERVER_IP);
serverAddr.sin_port = htons(PORT);
if (connect(clientSocket, (struct sockaddr *)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
printf("Connect to server failed.\n");
closesocket(clientSocket);
return 1;
}
printf("Connected to server.\n");
// 发送行数和列数
rows = 3;
cols = 4;
sprintf(buffer, "%d %d", rows, cols);
send(clientSocket, buffer, strlen(buffer), 0);
// 动态分配二维数组内存
stringArray = (char **)malloc(rows * sizeof(char *));
for (i = 0; i < rows; i++) {
stringArray[i] = (char *)malloc(cols * sizeof(char));
}
// 初始化二维数组
for (i = 0; i < rows; i++) {
for (j = 0; j < cols; j++) {
stringArray[i][j] = 'a' + i * cols + j;
}
}
// 发送二维数组数据
for (i = 0; i < rows; i++) {
send(clientSocket, stringArray[i], cols, 0);
}
// 释放内存
for (i = 0; i < rows; i++) {
free(stringArray[i]);
}
free(stringArray);
closesocket(clientSocket);
WSACleanup();
return 0;
}
```
在上面的代码中,我们通过 socket 建立了一个 TCP 客户端,连接到了之前建立的服务器。客户端先发送一行字符串,其中包含了二维数组的行数和列数。然后客户端动态分配内存来存储二维数组,并初始化数组数据。最后客户端将二维数组数据发送给服务器,并释放内存。
注意,以上代码仅供参考,实际使用时还需要进行错误处理和防止缓冲区溢出等安全措施。