使用libwebsockets-4.3.2写一个C++的websockets一直发数据的案例吗
时间: 2023-12-17 16:03:27 浏览: 192
websocket client c++ 例程
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可以的,以下是一个使用libwebsockets-4.3.2写的C++ Websockets发送数据的示例代码:
```c++
#include <libwebsockets.h>
#include <iostream>
#include <string>
using namespace std;
struct WebsocketClientData {
int counter;
};
static int callback_websockets(struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len)
{
WebsocketClientData *client_data = (WebsocketClientData*)lws_context_user(lws_get_context(wsi));
switch (reason) {
case LWS_CALLBACK_CLIENT_ESTABLISHED:
cout << "Websocket client connection established" << endl;
break;
case LWS_CALLBACK_CLIENT_WRITEABLE:
{
string message = "Hello, World! " + to_string(client_data->counter);
unsigned char *buffer = new unsigned char[LWS_SEND_BUFFER_PRE_PADDING + message.length() + LWS_SEND_BUFFER_POST_PADDING];
memcpy(buffer + LWS_SEND_BUFFER_PRE_PADDING, message.c_str(), message.length());
lws_write(wsi, buffer + LWS_SEND_BUFFER_PRE_PADDING, message.length(), LWS_WRITE_TEXT);
delete[] buffer;
client_data->counter++;
}
break;
case LWS_CALLBACK_CLIENT_RECEIVE:
cout << "Received message from server: " << string((char*)in, len) << endl;
break;
case LWS_CALLBACK_CLOSED:
cout << "Websocket connection closed" << endl;
break;
default:
break;
}
return 0;
}
int main(int argc, char **argv)
{
struct lws_context_creation_info context_info;
struct lws_client_connect_info connect_info;
struct lws_protocols protocols[] = {
{ "websockets", callback_websockets, sizeof(WebsocketClientData), 0 },
{ NULL, NULL, 0, 0 }
};
WebsocketClientData client_data = { 0 };
int port = 80;
const char *server_address = "example.com";
int exit_code = 0;
memset(&context_info, 0, sizeof(context_info));
context_info.port = CONTEXT_PORT_NO_LISTEN;
context_info.protocols = protocols;
context_info.user = &client_data;
struct lws_context *context = lws_create_context(&context_info);
if (!context) {
cerr << "Failed to create libwebsocket context" << endl;
exit_code = 1;
goto cleanup;
}
memset(&connect_info, 0, sizeof(connect_info));
connect_info.context = context;
connect_info.address = server_address;
connect_info.port = port;
connect_info.path = "/";
connect_info.host = connect_info.address;
connect_info.origin = connect_info.address;
connect_info.protocol = protocols[0].name;
connect_info.userdata = &client_data;
struct lws *web_socket = lws_client_connect_via_info(&connect_info);
if (!web_socket) {
cerr << "Failed to create Websocket client" << endl;
exit_code = 1;
goto cleanup;
}
while (true) {
lws_service(context, 0);
}
cleanup:
if (context) {
lws_context_destroy(context);
}
return exit_code;
}
```
这个示例代码创建了一个Websocket客户端,连接到指定的服务器地址和端口,并且每隔一秒钟发送一条消息到服务器。你可以根据你的需求调整发送消息的频率。
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