vue使用box2d-js
时间: 2023-12-25 07:05:39 浏览: 29
Box2D-js是Box2D物理引擎的JavaScript端口,可以在Vue中使用。你需要先安装Box2D-js库。你可以通过npm安装,使用以下命令:
```
npm install box2d-js
```
然后在Vue组件中使用Box2D-js,你需要引入Box2D-js库并创建Box2D世界。以下是一个简单的示例:
```html
<template>
<div>
<canvas ref="canvas" width="800" height="600"></canvas>
</div>
</template>
<script>
import { b2Vec2, b2World, b2BodyDef, b2BodyType, b2PolygonShape, b2FixtureDef } from 'box2d-js'
export default {
mounted() {
const canvas = this.$refs.canvas
const ctx = canvas.getContext('2d')
// 创建Box2D世界
const gravity = new b2Vec2(0, 10)
const world = new b2World(gravity)
// 创建地面刚体
const groundBodyDef = new b2BodyDef()
groundBodyDef.position.Set(400 / 30, 550 / 30)
const groundBody = world.CreateBody(groundBodyDef)
const groundShape = new b2PolygonShape()
groundShape.SetAsBox(400 / 30, 10 / 30)
const groundFixtureDef = new b2FixtureDef()
groundFixtureDef.shape = groundShape
groundFixtureDef.density = 0
groundFixtureDef.friction = 0.5
groundFixtureDef.restitution = 0.2
groundBody.CreateFixture(groundFixtureDef)
// 创建方块刚体
const boxBodyDef = new b2BodyDef()
boxBodyDef.type = b2BodyType.b2_dynamicBody
boxBodyDef.position.Set(200 / 30, 50 / 30)
const boxBody = world.CreateBody(boxBodyDef)
const boxShape = new b2PolygonShape()
boxShape.SetAsBox(50 / 30, 50 / 30)
const boxFixtureDef = new b2FixtureDef()
boxFixtureDef.shape = boxShape
boxFixtureDef.density = 1
boxFixtureDef.friction = 0.5
boxFixtureDef.restitution = 0.2
boxBody.CreateFixture(boxFixtureDef)
// 模拟世界
setInterval(() => {
world.Step(1 / 60, 10, 10)
ctx.clearRect(0, 0, canvas.width, canvas.height)
// 绘制地面
ctx.beginPath()
ctx.moveTo(0, 550)
ctx.lineTo(800, 550)
ctx.stroke()
// 绘制方块
ctx.save()
ctx.translate(boxBody.GetPosition().x * 30, boxBody.GetPosition().y * 30)
ctx.rotate(boxBody.GetAngle())
ctx.fillRect(-50, -50, 100, 100)
ctx.restore()
}, 1000 / 60)
}
}
</script>
```
这个示例创建了一个Box2D世界并在Canvas上绘制了一个方块和地面。你可以根据自己的需求修改这个示例。