开发一个俄罗斯方块
时间: 2023-07-25 22:21:31 浏览: 42
俄罗斯方块是一款经典的游戏,下面是一个简单的C++示例代码,用于实现俄罗斯方块:
```c++
#include <iostream>
#include <cstdlib>
#include <ctime>
#include <conio.h>
#include <Windows.h>
using namespace std;
const int width = 10;
const int height = 20;
int board[height][width] = {0};
int shapes[7][4][2] = {
{{0, 1}, {1, 1}, {2, 1}, {3, 1}}, // I
{{0, 0}, {1, 0}, {1, 1}, {2, 1}}, // Z
{{0, 1}, {1, 1}, {1, 0}, {2, 0}}, // S
{{0, 0}, {0, 1}, {1, 0}, {1, 1}}, // O
{{0, 1}, {1, 1}, {2, 1}, {2, 0}}, // L
{{0, 1}, {1, 1}, {2, 1}, {0, 0}}, // J
{{0, 1}, {1, 1}, {1, 0}, {2, 1}} // T
};
void draw_board() {
system("cls");
for(int i = 0; i < height; i++) {
for(int j = 0; j < width; j++) {
if(board[i][j] == 0) {
cout << ".";
} else {
cout << "#";
}
}
cout << endl;
}
}
void draw_shape(int x, int y, int shape) {
for(int i = 0; i < 4; i++) {
int px = x + shapes[shape][i][0];
int py = y + shapes[shape][i][1];
board[py][px] = 1;
}
}
void erase_shape(int x, int y, int shape) {
for(int i = 0; i < 4; i++) {
int px = x + shapes[shape][i][0];
int py = y + shapes[shape][i][1];
board[py][px] = 0;
}
}
bool check_collision(int x, int y, int shape) {
for(int i = 0; i < 4; i++) {
int px = x + shapes[shape][i][0];
int py = y + shapes[shape][i][1];
if(px < 0 || px >= width || py < 0 || py >= height || board[py][px] == 1) {
return true;
}
}
return false;
}
int main() {
srand(time(NULL));
int shape = rand() % 7;
int x = width / 2;
int y = 0;
int score = 0;
bool game_over = false;
while(!game_over) {
draw_board();
draw_shape(x, y, shape);
if(kbhit()) {
char c = getch();
if(c == 'a' && !check_collision(x - 1, y, shape)) {
erase_shape(x, y, shape);
x--;
} else if(c == 'd' && !check_collision(x + 1, y, shape)) {
erase_shape(x, y, shape);
x++;
} else if(c == 's' && !check_collision(x, y + 1, shape)) {
erase_shape(x, y, shape);
y++;
} else if(c == 'q') {
int temp = shape;
shape = (shape + 1) % 7;
if(check_collision(x, y, shape)) {
shape = temp;
}
} else if(c == 'e') {
int temp = shape;
shape = (shape + 6) % 7;
if(check_collision(x, y, shape)) {
shape = temp;
}
} else if(c == ' ') {
while(!check_collision(x, y + 1, shape)) {
y++;
}
}
}
if(check_collision(x, y + 1, shape)) {
draw_shape(x, y, shape);
int count = 0;
for(int i = 0; i < height; i++) {
bool full = true;
for(int j = 0; j < width; j++) {
if(board[i][j] == 0) {
full = false;
break;
}
}
if(full) {
count++;
for(int k = i; k > 0; k--) {
for(int j = 0; j < width; j++) {
board[k][j] = board[k - 1][j];
}
}
for(int j = 0; j < width; j++) {
board[0][j] = 0;
}
}
}
score += count * 10;
shape = rand() % 7;
x = width / 2;
y = 0;
if(check_collision(x, y, shape)) {
game_over = true;
}
} else {
y++;
}
Sleep(100);
}
draw_board();
cout << "Game Over! Your score is " << score << endl;
return 0;
}
```
该代码使用键盘输入来控制方块的移动和旋转,并使用计时器来控制方块的下落速度。游戏结束时,将显示得分并退出游戏。您可以根据需要添加其他功能,例如显示下一个方块、添加音效等。