vue实现几何线条流动的效果
时间: 2023-07-07 17:38:33 浏览: 87
实现几何线条流动效果,可以在线条的绘制中加入一些特殊的计算方式,使线条绘制的轨迹变得更加复杂和有规律。下面是一个基于Vue的几何线条流动效果的实现方法:
```html
<template>
<canvas ref="canvas"></canvas>
</template>
<script>
export default {
data() {
return {
points: [],
color: 'rgba(255, 255, 255, 0.8)',
lineWidth: 1,
maxDistance: 100,
lineDistance: 30,
speed: 0.05
};
},
mounted() {
this.canvas = this.$refs.canvas;
this.context = this.canvas.getContext('2d');
this.initPoints();
this.interval = setInterval(this.draw, 30);
},
beforeDestroy() {
clearInterval(this.interval);
},
methods: {
initPoints() {
const { width, height } = this.canvas;
const rows = Math.floor(height / this.lineDistance) + 1;
const cols = Math.floor(width / this.lineDistance) + 1;
for (let r = 0; r < rows; r++) {
for (let c = 0; c < cols; c++) {
const x = c * this.lineDistance;
const y = r * this.lineDistance;
const angle = Math.random() * Math.PI * 2;
const distance = Math.random() * this.maxDistance;
this.points.push({ x, y, angle, distance });
}
}
},
draw() {
const { width, height } = this.canvas;
this.context.clearRect(0, 0, width, height);
this.context.save();
this.context.lineWidth = this.lineWidth;
this.context.strokeStyle = this.color;
for (const point of this.points) {
point.angle += this.speed;
const x = point.x + Math.cos(point.angle) * point.distance;
const y = point.y + Math.sin(point.angle) * point.distance;
if (x >= 0 && x <= width && y >= 0 && y <= height) {
this.context.beginPath();
this.context.moveTo(point.x, point.y);
this.context.lineTo(x, y);
this.context.stroke();
} else {
point.angle = Math.random() * Math.PI * 2;
point.distance = Math.random() * this.maxDistance;
}
}
this.context.restore();
}
}
};
</script>
```
这段代码会在画布上绘制一些随机的点,每个点会随机生成一个角度和一个距离。在绘制时,每个点的角度会不断增加,通过计算得到一个新的位置,并在原位置和新位置之间绘制一条线条。如果新位置超出了画布的范围,则重新生成一个随机的角度和距离。通过调整`maxDistance`、`lineDistance`和`speed`等参数,可以生成不同形状和运动规律的几何线条流动效果。
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