java代码基于udp基础上实现可靠数据传输
时间: 2024-05-16 20:14:58 浏览: 110
在UDP协议中,由于其不可靠性,可能存在数据包丢失或乱序等问题。因此,为了实现可靠的数据传输,需要在UDP的基础上进行一些改进。下面是一份基于UDP协议的可靠数据传输的Java代码实现。
首先,定义一个Packet类,用于封装数据包:
```java
public class Packet implements Serializable {
private int seqNum; //序列号
private byte[] data; //数据
private long timeStamp; //时间戳
private boolean ack; //是否是ACK包
public Packet(int seqNum, byte[] data, long timeStamp, boolean ack) {
this.seqNum = seqNum;
this.data = data;
this.timeStamp = timeStamp;
this.ack = ack;
}
public int getSeqNum() {
return seqNum;
}
public byte[] getData() {
return data;
}
public long getTimeStamp() {
return timeStamp;
}
public boolean isAck() {
return ack;
}
}
```
然后,定义一个UDPClient类,用于发送数据包和接收ACK包:
```java
public class UDPClient {
private DatagramSocket socket;
private InetAddress address;
private int port;
public UDPClient(String ipAddress, int port) throws UnknownHostException, SocketException {
this.socket = new DatagramSocket();
this.address = InetAddress.getByName(ipAddress);
this.port = port;
}
public void send(byte[] data) throws IOException {
int seqNum = 0;
int windowSize = 4;
long timeout = 1000; //超时时间为1秒
int base = 0;
int nextSeqNum = 0;
List<Packet> packets = new ArrayList<>();
while (seqNum < data.length) {
byte[] buffer = new byte[Math.min(data.length - seqNum, 1024)];
System.arraycopy(data, seqNum, buffer, 0, buffer.length);
Packet packet = new Packet(seqNum, buffer, System.currentTimeMillis(), false);
packets.add(packet);
seqNum += buffer.length;
}
while (base < packets.size()) {
while (nextSeqNum < base + windowSize && nextSeqNum < packets.size()) {
Packet packet = packets.get(nextSeqNum);
sendPacket(packet, socket, address, port);
nextSeqNum++;
}
boolean timeoutOccurred = false;
byte[] receiveData = new byte[1024];
DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length);
try {
socket.setSoTimeout((int) timeout);
socket.receive(receivePacket);
Packet ackPacket = (Packet) deserialize(receivePacket.getData());
if (ackPacket.isAck()) {
base = Math.max(base, ackPacket.getSeqNum() + 1);
}
} catch (SocketTimeoutException e) {
timeoutOccurred = true;
}
if (timeoutOccurred) {
for (int i = base; i < nextSeqNum; i++) {
Packet packet = packets.get(i);
sendPacket(packet, socket, address, port);
}
}
}
}
private void sendPacket(Packet packet, DatagramSocket socket, InetAddress address, int port) throws IOException {
byte[] sendData = serialize(packet);
DatagramPacket sendPacket = new DatagramPacket(sendData, sendData.length, address, port);
socket.send(sendPacket);
}
private byte[] serialize(Object obj) throws IOException {
ByteArrayOutputStream baos = new ByteArrayOutputStream();
ObjectOutputStream oos = new ObjectOutputStream(baos);
oos.writeObject(obj);
oos.flush();
return baos.toByteArray();
}
private Object deserialize(byte[] data) throws IOException, ClassNotFoundException {
ByteArrayInputStream bais = new ByteArrayInputStream(data);
ObjectInputStream ois = new ObjectInputStream(bais);
return ois.readObject();
}
}
```
在send方法中,首先将数据分成若干个Packet对象。然后,采用滑动窗口的方式发送Packet对象,每发送一个Packet对象,就将nextSeqNum加1。接着,等待ACK包的到来。如果ACK包到来,则将base设置为ACK包的序列号加1。如果超时,则重传从base到nextSeqNum-1的Packet对象。直到所有的Packet对象都被发送并且ACK包都被接收到为止。
最后,可以编写一个测试用例:
```java
public class TestUDPClient {
public static void main(String[] args) throws IOException {
String ipAddress = "127.0.0.1";
int port = 9999;
UDPClient client = new UDPClient(ipAddress, port);
byte[] data = "Hello, world!".getBytes();
client.send(data);
}
}
```
这里,我们将数据设置为“Hello, world!”,然后调用client.send方法将数据发送出去。在实际应用中,可以在UDPClient类中添加回调接口来处理接收到的数据。
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