基于udp基础上实现可靠数据传输java代码实现
时间: 2024-05-14 10:19:07 浏览: 10
UDP是一种无连接的协议,因此不提供可靠的数据传输。不过我们可以在UDP的基础上实现可靠数据传输,一种常用的方法是使用ACK确认机制和重传机制。下面是一个简单的Java代码实现:
```
import java.net.DatagramPacket;
import java.net.DatagramSocket;
import java.util.HashSet;
import java.util.Set;
public class ReliableUDPServer {
private static final int TIMEOUT = 5000; // 超时时间,单位为毫秒
private static final int MAX_TRIES = 3; // 最大重传次数
private static final int PACKET_SIZE = 1024; // 每个数据包的大小
public static void main(String[] args) throws Exception {
DatagramSocket socket = new DatagramSocket(8000);
byte[] buffer = new byte[PACKET_SIZE];
DatagramPacket receivePacket = new DatagramPacket(buffer, PACKET_SIZE);
Set<Integer> receivedSeqNums = new HashSet<>();
int expectedSeqNum = 0;
while (true) {
socket.receive(receivePacket);
Packet packet = Packet.fromBytes(buffer);
if (packet.getSeqNum() == expectedSeqNum) { // 收到了期望的数据包
receivedSeqNums.add(expectedSeqNum);
expectedSeqNum++;
System.out.println("Received packet with seqNum = " + packet.getSeqNum());
}
sendAck(packet.getSeqNum(), socket, receivePacket.getAddress(), receivePacket.getPort());
if (receivedSeqNums.size() == 10) { // 收到了所有数据包
break;
}
}
socket.close();
System.out.println("All packets received successfully!");
}
private static void sendAck(int seqNum, DatagramSocket socket, InetAddress address, int port) throws Exception {
Packet ackPacket = new Packet(seqNum);
byte[] ackBuffer = ackPacket.toBytes();
DatagramPacket ackDatagram = new DatagramPacket(ackBuffer, ackBuffer.length, address, port);
int tries = 0;
boolean ackReceived = false;
do {
socket.send(ackDatagram);
byte[] responseBuffer = new byte[PACKET_SIZE];
DatagramPacket responseDatagram = new DatagramPacket(responseBuffer, PACKET_SIZE);
socket.setSoTimeout(TIMEOUT);
try {
socket.receive(responseDatagram);
Packet responsePacket = Packet.fromBytes(responseBuffer);
if (responsePacket.getSeqNum() == seqNum) {
ackReceived = true;
}
} catch (SocketTimeoutException e) {
tries++;
}
} while (!ackReceived && tries < MAX_TRIES);
if (!ackReceived) {
throw new Exception("Failed to receive ACK after " + MAX_TRIES + " tries");
}
}
}
class Packet {
private int seqNum;
public Packet(int seqNum) {
this.seqNum = seqNum;
}
public int getSeqNum() {
return seqNum;
}
public byte[] toBytes() {
byte[] buffer = new byte[4];
buffer[0] = (byte) (seqNum >> 24);
buffer[1] = (byte) (seqNum >> 16);
buffer[2] = (byte) (seqNum >> 8);
buffer[3] = (byte) seqNum;
return buffer;
}
public static Packet fromBytes(byte[] buffer) {
int seqNum = ((buffer[0] & 0xFF) << 24) | ((buffer[1] & 0xFF) << 16) | ((buffer[2] & 0xFF) << 8) | (buffer[3] & 0xFF);
return new Packet(seqNum);
}
}
```
在这个代码中,我们假设发送方已经将所有数据包发送给了服务器,因此服务器只需要等待所有数据包都被接收到即可。服务器在接收到一个数据包之后,会先检查这个数据包的序列号是否是期望的序列号,如果是则说明这是一个还没有被接收过的数据包,将它的序列号加入到已接收的序列号集合中,然后期望序列号加1。接着服务器会发送一个ACK确认数据包给客户端,让客户端知道这个数据包已经被接收到了。如果服务器在一定时间内没有收到客户端的ACK确认数据包,就会重新发送ACK,最多重传MAX_TRIES次。当服务器收到了所有数据包时,就会退出循环并输出成功的信息。