C++读取 .dbf和.sbn、shx sho abx文件 加水印 输出到其他文件中
时间: 2024-02-05 18:10:24 浏览: 25
读取 .dbf 文件可以使用 DBF 文件的开源库,例如 Dbasepp 或者 libdbf++。读取 .sbn、.shx、.sho、.abx 文件可以使用 ESRI Shapefile 的开源库,例如 GDAL 或者 shapelib。
加水印需要先在要输出的文件中插入水印,可以使用开源的图像处理库,例如 OpenCV。将水印作为图像,先读入要输出的文件,然后在图像上叠加水印,最后将加了水印的图像输出到文件中。
下面是一个简单的示例代码,仅供参考:
```c++
#include <iostream>
#include <fstream>
#include <vector>
#include <string>
#include "dbf.h"
#include "shapefil.h"
#include "opencv2/opencv.hpp"
using namespace std;
using namespace cv;
int main()
{
// 读取.dbf文件
DBFHandle dbf = DBFOpen("data.dbf", "rb");
if (dbf == nullptr) {
cerr << "Failed to open data.dbf." << endl;
return -1;
}
int recordCount = DBFGetRecordCount(dbf);
int fieldCount = DBFGetFieldCount(dbf);
// 读取.shp文件
SHPHandle shp = SHPOpen("data.shp", "rb");
if (shp == nullptr) {
cerr << "Failed to open data.shp." << endl;
return -1;
}
int shapeType;
int shapeCount;
double minBound[4], maxBound[4];
SHPGetInfo(shp, &shapeCount, &shapeType, minBound, maxBound);
// 读取水印图像
Mat watermark = imread("watermark.png", IMREAD_UNCHANGED);
if (watermark.empty()) {
cerr << "Failed to open watermark.png." << endl;
return -1;
}
// 创建输出文件
SHPHandle outShp = SHPCreate("output.shp", shapeType);
DBFHandle outDbf = DBFCreate("output.dbf");
// 复制.dbf文件的schema
for (int i = 0; i < fieldCount; i++) {
char fieldName[12];
int fieldType, fieldWidth, fieldDecimals;
fieldType = DBFGetFieldInfo(dbf, i, fieldName, &fieldWidth, &fieldDecimals);
DBFAddField(outDbf, fieldName, fieldType, fieldWidth, fieldDecimals);
}
// 复制.shp文件的geometry
vector<SHPObject*> shapes;
for (int i = 0; i < shapeCount; i++) {
SHPObject* shape = SHPReadObject(shp, i);
shapes.push_back(shape);
}
// 在每个geometry上加水印
for (int i = 0; i < shapeCount; i++) {
SHPObject* shape = shapes[i];
// 读取geometry的bounding box
double xMin = shape->dfXMin;
double yMin = shape->dfYMin;
double xMax = shape->dfXMax;
double yMax = shape->dfYMax;
// 在bounding box中心位置叠加水印
Point2d center((xMin + xMax) / 2, (yMin + yMax) / 2);
Point2d topLeft(center.x - watermark.cols / 2, center.y - watermark.rows / 2);
Point2d bottomRight(center.x + watermark.cols / 2, center.y + watermark.rows / 2);
// 将geometry转换为OpenCV的轮廓
vector<Point> points;
for (int j = 0; j < shape->nVertices; j++) {
double x = shape->padfX[j];
double y = shape->padfY[j];
Point pt(x, y);
points.push_back(pt);
}
vector<vector<Point>> contours;
contours.push_back(points);
// 创建mask
Mat mask = Mat::zeros(watermark.size(), CV_8UC1);
fillPoly(mask, contours, Scalar(255));
// 叠加水印
Mat image = imread("data.png", IMREAD_UNCHANGED);
Mat roi = image(Rect(topLeft, bottomRight));
Mat maskedWatermark;
watermark.convertTo(maskedWatermark, CV_8UC4, 255);
vector<Mat> channels;
split(maskedWatermark, channels);
channels[3] = mask;
merge(channels, maskedWatermark);
addWeighted(roi, 1, maskedWatermark, 0.5, 0, roi);
// 将加了水印的geometry写入输出文件
SHPObject* outShape = SHPCreateSimpleObject(shapeType, shape->nVertices, shape->padfX, shape->padfY, nullptr);
DBFWriteIntegerAttribute(outDbf, i, 0, DBFReadIntegerAttribute(dbf, i, 0)); // 复制第一个字段(ID)
for (int j = 1; j < fieldCount; j++) {
DBFFieldType fieldType = DBFGetFieldInfo(dbf, j, nullptr, nullptr, nullptr);
if (fieldType == FTDouble) {
DBFWriteDoubleAttribute(outDbf, i, j, DBFReadDoubleAttribute(dbf, i, j));
}
else if (fieldType == FTInteger) {
DBFWriteIntegerAttribute(outDbf, i, j, DBFReadIntegerAttribute(dbf, i, j));
}
else {
DBFWriteStringAttribute(outDbf, i, j, DBFReadStringAttribute(dbf, i, j));
}
}
SHPWriteObject(outShp, -1, outShape);
SHPDestroyObject(outShape);
}
// 关闭所有文件
SHPClose(shp);
DBFClose(dbf);
SHPClose(outShp);
DBFClose(outDbf);
return 0;
}
```
需要注意的是,上述示例代码仅支持点、线、面三种类型的geometry,如果要支持更多的geometry类型,需要根据实际情况修改代码。此外,示例代码中使用的水印是一个透明的PNG图像,如果要使用其他类型的水印,需要相应地修改代码。